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markushaze

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Everything posted by markushaze

  1. markushaze

    Seal team six 3

    Well as i described in another mission thread, instead of turning the feature >off completely, try to tweak it so it works:-) exapmle. Reinforcements Distance: is set to 50000 i think. Thats way to much in my opinion. set this to 100-250, or even lower and it seems to work well. On top of that, give them a little bit more courage: ( default is 0.3 i think to fight you before they call reinforcements, for me 0.4 works well at the moment. These settings are under global.spf. Try and post your findings:-)
  2. markushaze

    SP - Operation Cold Harvest

    @jasonnoguchi since you are also using GL4, might i suggest you tweak some settings a little. Enemy reinforcements: Distance 250 (default is 50000 which makes literally the whole map advance to your position once the fighting starts setting 250, only calls for help in an area of 250m around the action.) Courage 0.4 ( default is 0.3. Makes them a little less like to call reinforcements. In default, all you have to do is fart close to an enemy, and he will call reinforcements. setting this a tad higher, makes them only call reinforcements when actually outgunned. Further i would disable the marker debug, and array debug all in global.sqf. Tell me if this work's out for ya. The mission is great, will test the newest version tonite. Interesting setting, and nice idea with the color filters.. subtle and not overdone. Thanx and keep it up :-)
  3. @dialektiikka and others. Yes, GL4 does seem to mess up helo insertion slightly, but that's just because the pilots are not stupid:-) They are aware of any threats in the area. When the helo prepares for landing, but refuses to do so, just give the " all dissembark" command, and the helo pilot will check for a clearing and go down to let you guys get out. Tried this several times on SealTeamSix Camaign mission 1 So as final thought, yea, helo insertions are a hot one now, but they work :-) I like it, because now you can engage threats from within the helo as well. just my 0.02ct tell me if this workes for you guys.
  4. @SNKMAN well testing testing testing :-) So far its great. The radio chatter volume selection is a great improvement, however: Can you make it a little bit more sensitive? i mean i could turn it off ( for certain missions and campaigns i have to turn it off, because i cant understand anything else when the radio chatter starts) but i like the feature. I want to be able to turn it really quiet when needed, but even the lowest setting is still too loud. Try Seal Team 6 campaign 3, (or any other mission with briefing on the move) at the start in the helo you get your briefing from HQ. Its already recorded pretty quiet, but with radio chatter enabled, you cant understand one Word. First 2 missions worked great by the way :-) It would be cool if the volume scale could be more sensitive example: Press"." for less volume: 6-1, off Press "-" for more volume: off, 1-6 Would that be possible? maybe make it quieter on "1" ? thanx for any input :-)
  5. @[APS]Gnat you are talking about six-updater or Yomas Addon sync? Works fine on windows7 x64. Post a little bit more info on what you did, and what happend because i guess the problem is on your side. Installed like any normal app, when launching six-updater however, be sure to: Start as Admin!
  6. Thanx SNKMAN and sickboy. Just a little question. (should post this in the ACE thread, but i guess other gl4 users might have the same question) I have read that effects such as bleeding or backblast are doubled when using ACE and GL4. I know i can disable the "FX" part of GL4 to solve the problem, but this way i dont get the GL4 effects. Now, if i wanted to use ACE, without ACE effects ( still talking about backblast injuries ect), but those of GL4, is there a way to configure so ACE back blast, bleeding and such are not used? Thanx to ACE team and to SNK man ( GL4 team ) for thees fantastic peaces of code :-)
  7. Hi all I ve been using sickboys updater for a wile now, and boy, its some peace of code! Actually, its the best thing ever! If all MODS and Maps, even missions with their needed addons could all be synced and downloaded through It... i think that would be awesome. Multiple times now i have found some cool missions, and addons, and thought it would be cool not having to check all the time for updates myself, just : Launch the updater, it checks all selected mods, missions, and maps, updates those that need updating, done :-) I know Yoma also has a tool, Addon Sync, which is i guess something similar. maybe Yoma and sickboy could work together and create the ultimate ArmA 2 sync tool :-) just an idea.......
  8. markushaze

    [Patch 1.05 Bug] AI won't follow player

    I really cant understand. I am playing different missions, with and without Ace/BIS medic system. If i am in trouble (wounded) and i call one of my medics, of course he will take a little while to get to you, always scanning for threats. But isn't that "normal" Would you, in a hot zone, as medic being called, forget everything around you, and risk your life to save another? Of course you would, but not by forgetting everything around you, you would also be careful on your way to the injured, you would also try to eliminate the enemy, before your friend dies, or before the bad guy gets you both. Works fine in JWCustoms Panthera missions for example. AI follow very well commands, and do as i expect them to. cipher , another example, works well too, No stuck AI, No refusing to follow Orders. Of course if you want them to do something quicker, you must give them "safe" order. Haven't had them stuck in danger, or refusing to stick to formation. Using ACE and GL4 might be helpful :-)
  9. @Hboybowen Not only that, but you could just ask nicely:-)
  10. For those of you using six: its always recommended to completely delete the mod and let sixupdater re download and install it, for the first install, then the update should work fine:-) @davey2 Have you done that?
  11. One other thing though... I read somewhere, i believe it was here in this thread, that back blast-, blood- effects and so fourth are DOUBLED if i use ACE, and GL4 ( due to CBA making it possible to have same event handlers active multiple times if i understood correctly) . I like ACE, i like GL4, but i want to experience the best of both ( not necessarily at the same time ) . So, i will need to dive in the configs and edit the hell out of the settings to find the sweet spot, or is there a way to .... make it not double the effects for this? Lets say i want to keep all the GL4 effects, i will have to edit the ace userconfig to not use these effects then, and of course if i want it vice versa, meaning ace effects, but not those of GL4, i will have to configure GL4 effects settings not to be used inj GL4 userconfig .... haven't found any negative effects, from it, but i guess it could improve performance for those in need of more FPS :-) And i find it a little bit overkill to have them both running at same time
  12. @SNKMAN Great, thanx for your effort and input. I have to say, GL4 is the mod that was missing in vanilla AI! Fantastic job well done:-)
  13. Hi and welcome to the forum:-) check this out: http://forums.bistudio.com/showthread.php?t=92662 sixupdater does a fine job, sadly not all mods, missions and maps can be loaded through it. Yomas Addonsync is just as great, more suitable for keeping servers up to date, but caa1 and others are down loadable through it, so its just as great for clients. Of course you can allways check the mods an missions section here, or armaholic or armadb or ........... there are a couple of choices:-) Try them and post what what you think:-)
  14. The problem is probably, the userconfig folder. Be sure that all the .sqf are placed in Arma2/userconfig/gl4 not Arma2/userconfig/gl4/gl4. Same happened to me, and i had a difficult time finding that out. Hope it helps. By the way, i updated via six updater, don't know if the problem is there ..... The advancing feature is ... well not so great in my opinion... it feels like playing call of duty:-) By changing the courage to 0.5 and the reinforcement request distance to 100-250 solved the problem for me :-) and not all AI are advancing to your position at Start of the mission. // Enemy A.I. Distance: // Choose the distance in which enemy A.I. should be able to request reinforcement. // Note: Enemy A.I. which had spotted a enemy will be able to request reinforcement which is within this range. // 0 / 50000, default is 50000 GL4_Global set [2, 250]; The courage setting makes them less likely to call for reinforcements. With this setting, all the missions i have played so far ( Operation Desert Sting, Operation Roadfighter, Cipher and others ) work great All this is of course only a problem when not using the modules, but just using GL4 by default when starting a mission. Please correct me if i am wrong :-)
  15. Ok Thanks. Since i am launching GL4 without modules on a mission, for example guerrilla means from JW Custom or Cipher by Wiper, i would use a parameter such as 50 or max 500. since missions can and probably will break, if reinforcements are called from such a far distance as 5000m. Thanx for your explanation, but try the missions, and you will see what i mean. Edit. Yea This works great: // Enemy A.I. Distance: // Choose the distance in which enemy A.I. should be able to request reinforcement. // Note: Enemy A.I. which had spotted a enemy will be able to request reinforcement which is within this range. // 0 / 50000, default is 50000 // GL4_Global set [2, 250]; Thanx for this :-)
  16. The problem with all the enemy advancing to your position is the ai reenforcement request. or so i think.... I solved the problem by lowering the radius, default is 50000, to 10, 1 or 5 under: // Enemy A.I. Distance: // Choose the distance in which enemy A.I. should be able to request reinforcement. // Note: Enemy A.I. which had spotted a enemy will be able to request reinforcement which is within this range. // 0 / 50000, default is 50000 // GL4_Global set [2, 1]; @SNKMAN is that setting Meters or Kilometers? Thanx for this absolutely fantastic MOD, and getting it on sixupdater :-)
  17. Well, sorry, i didn't want it to sound like which is better.. Both tools are fantastic, a thank you to both of you, sickboy and yoma:-) @Tobie, Try it! :-) The aim is to know, if a tool would be handy for users, map makers, mission designers and modders to exchange news and updates. Wouldn't that be better and easier for the whole community? at lest for those just playing, and not reading countless threads.... If yomas tool is better suited for server admins, and sickboys updater can be used for client side update, well we seem to have a deal:-) All we would need now is get the modding, map making and misson desingers on board to use that method of distribution, and of course the "ok" from yoma and sickboy...... I have seen more and more mods being added to six-updater, my favorite being JTD fireandsmoke:-) This is just a thought, but it was already stated in some other thread to have a news section in Game main menu with mod, map and mission updates. But since they have to be installed outside the game, a third party tool like thees 2 ( Yomas Addonsync and sickboys six-updater ) could fill that gap:-)
  18. Yea you're right, setting up sixupdater is not easy for everybody, but hey... its still in beta. The setting up processes will be made easier i am sure. but thats where maybe yoma can join in? his gui seems pretty user friendly on his addon sync. keep those thoughts comin:-)
  19. Ah cmon! Sickboy has done a fantastic job, with this tool. Ive help t set it up a lot of my fellow ARMA 2 lovers, with NO issues What so ever. Maybe i was just lucky, but 5,6,10 times in a row? If you follow the instructions given, and donot screw around by doing things differently, it works, EVERY TIME! Yea it might not be averege Joe friendly, but its still in BETA stage!, So that will come in due time:-) Instead of creating a thread, to criticize FREE content provided to you, why dont you head over to devheaven, or Create a thread with suggestions to HELP make it better? Anyways, here is again a THANX to sickboy and all the six-updater and ACE crew for all of this. Great MOD, great Tool.
  20. Ok first off, Thanx for this:-) Great toy :-) 1 question remaining...... Can i play a mission, with this addon woking eaven if the mission was not created with it, or is is a must, to create the mission with the addon? Example, I would like to play Cipher v1.41b. Do i need to add the moduls in the editor, or is it enough if i just start the addon with the mission? thax for any answer.
  21. Absolutely great. if you could now hook up with sickboy, and get this baby updateable through six updater.... Awesome :-) Thanx for this great MOD
  22. Man Sickboy, you are THE MAN. Your app is absolutely fantastic. Helped a friend (again) of mine, he is absolutely no pc wiz by the way, to set it up, step by step. It worked flawlessly. And now with this new little feature in the web gui, i am sure to use this auto skip method, and it works as intended. Absolutely no errors, for me and my couple of friends i helped set this up. A big THANX and props to you and the rest of the ACE team .
  23. Yes, true, but to be honest, i don't think its a good idea to have different betas, and non betas, at least to give feedback, its advisable to have server and client side on the same beta. this way a bug you might notice and report is certainly not caused by miss match of certain files ..... Just a suggestion and my 0.02$:-) By the way, kudos to BIS and all of the community. the betas are coming along nicely, and ArmA 2 ( now with the fabulous ACE 2 MOD ) is all i was craving for.... Keep it up >:-)
  24. I don't think this works.... Why would it? If it were that simple, don't you think game and other software developers would automatically include this possibility? But of course, i am willing to be proven wrong :-)
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