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shuko

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Everything posted by shuko

  1. shuko

    Please help me

    1, in trigger or script etc myGuy fire ["Throw","SmokeShellGreen","SmokeShellGreen"] 2, Without testing, id probably first try disabling move for the cargo units and target & autotarget for the vehicle with this disableai "MOVE" this disableai "TARGET"; this disableai "AUTOTARGET" No idea if those would do anything in that case, but I guess it could limit the AI from messing up as much. 3, init field of the unit this setunitpos "UP" 4, Put your ogg music file into /missions/yourmission/music This block into description.ext, of course change file names etc class CfgMusic { tracks[]={}; class Rocknroll { name = "Rocknroll"; sound[] = {"\music\rocknroll.ogg", db+0, 1.0}; }; }; To actually play it... playMusic "rocknroll"; 5, It goes straight to game in the preview mode of the editor. On a server it just shows empty briefing, if its missing. 6, only tricky part is the animation, rest should be quite simple with a trigger and waypoints one of these might be the animation (to be used with switchmove or playmove): http://community.bistudio.com/wiki/Armed_Assault:_Moves_List
  2. shuko

    It is beyond me....

    init.sqs/sqf isnt run for JIP players. http://bugs.armed-assault.net/view.php?id=1782 Could try using just a simple trigger since they are fired for everyone when they load the mission.
  3. Another possible approach: I assume since they arent named, they are dynamically created? So, if you cant use them in script since they are nameless, how about you try to name them with the init parameter when creating them?
  4. shuko

    Not A Single Sound

    Dont bother reinstalling everything if its just Arma that doesnt work and music, other games etc work. There is something weird about how Arma handles sounds. At least with integrated "soundcards" on motherboards. I have a nForce4 motherboard and coaxial cable from it to the amplifier. Everything (music, other games, tv-card etc) work just fine. When I start Arma, sounds stop. It even kills the music on winamp, which means Arma affects/takes control of something on the driver/software level. I've tried with and without hw acceleration, no difference. I can hear everything when I plug in my headphones to the motherboard, so it's only the coax line out. Hopefully someone from BIS could comment on how Arma's sound system was designed, if it has more than 2 (left and right) channels and why aren't they front L/R on 7.1 surround. Oh and, another weird thing in all of this is, even after Ive closed Arma, the sounds dont come back. Instead they need to be reinitialized somehow/by some other program.
  5. shuko

    ArmA-Mark

    E6600 @ 3GHz 7900GT/GTO 2GB @ 830MHz Normal settings 38 41 39 23 33 score 3486 4564 on Low settings and 2693 on High
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