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AndrewCZ

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Posts posted by AndrewCZ


  1. It's not a problem with ArmA as far as I can tell but the profiler. The light that comes on that says "Hey, you're playing rFactor. I detect this exe running!" doesn't come on with arma2oa.exe running, only arma2.exe.

    Are you sure you have the TrackIR support enabled (configure controls/controllers/TrackIR) ? It's disabled by default.

    I'm using TIR5 with latest software (5.0b) and both release and beta versions of Arrowhead work fine.


  2. What gets me is that all the road signs and such are impossible to read unless you REALLY know Czech... I mean, if your character knows the language, you should be able to read the signs... kinda weird.

    The signs are in Russian. ArmA2 uses Czech instead of "spoken Chernarussian" and Russian instead of "written Chernarussian".

    And yes, being able to translate the signs could prove really useful (option in the action menu, or perhaps a default "do nothing" action with the translated text as the name). If not now, if they ever make an Afghanistan-themed expansion, nearly everyone's gonna need it :)


  3. Having multiple sights per weapon would indeed be nice. It's not just the G36, same thing should be possible with an ACOG (they're mounted in a way so you can still use the ironsights). You'd switch it using the menu (just as you switch ammo types now), or using a shortcut key (has to be added).


  4. Can we have these 2 functions swapped in the next patch (so selecting teams is directly under Team in command menu, while assigning them is one level deeper) ? It's quite a good practice to make the most frequently used functions the easiest to access.

    Another nice feature would be if the command to show advanced menu (backspace) was bindable to other controls as well (mouse buttons etc.) - even better if there were 2 versions of this command, one working as it is now (doesn't select units, perfect for voice command) and one that selects units as well the same way SPACE does (better if you command with mouse & keyboard).


  5. Most games wouldn't give you the choice between NAPA and the CDF so I am glad I got that. What would you do if you did reach the evac point? End the campaign? A bit inconclusive. Note I haven't got past Dogs of War yet so don't ruin anything for me.

    Getting evacuated back to the carrier would be quite a good starting point for the warfare missions, this time on USMC side (allied with CDF).


  6. This is also related to the night vision problems. When in the cockpit of the MV-22 for example the MFD (Multi Function Displays aka the Cockpit Panels) are so bright that everything else becomes black while using night vision.

    Definitely should be fixed, whenever you use your NVGs, instrument backlight/brightness should lower so it doesn't interfere with your outside vision. You have to use a switch for that IRL, could be automatic here.

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