Jump to content

HateDread

Member
  • Content Count

    604
  • Joined

  • Last visited

  • Medals

Posts posted by HateDread


  1. Thanks for that.

    A few questions:

    - How do I get our troops to respawn at the 'Base' marker that appeared when I moved the respawn? It doesn't allow us to respawn there, only at the initial base.

    - Where can I find Rucksack Crates to place, and the HuntIR and chem light boxes?

    Cheers.

    ---------- Post added at 11:49 AM ---------- Previous post was at 11:18 AM ----------

    Also, how do I move units once I've placed them? And how do I delete them?


  2. I'm getting there...

    "P1 action ["getout", H1];" in the second waypoint as you said, but with a timeout on it (added '10' to every 'timeout' box in the waypoint's menu). The player does not eject untill the heli has stopped moving.

    Two problems;

    1. The heli will not continue with its waypoints. Even "H1 domove/move/moveto getpos Pad1" doesn't work, with Pad1 being an invisible helipad far in the distance. Doesn't work for markers either, and it doesn't continue to next move waypoint.

    2. Setting a trigger that ensure all alive players are out before proceeding. How do I do this?

    Cheers.


  3. Gotten the script from that thread, and added a sleep command which doesn't appear to be working...

    ?!(isServer) : exit

    _grp = _this select 0

    _flz = _this select 1

    _jmp = units _grp

    _i = 0

    _j = count _jmp

    ~(random 3)

    #start

    sleep 10;

    unassignvehicle (_jmp select _i)

    (_jmp select _i) action ["EJECT",_flz]

    _i=_i+1

    ~.4

    ?_j>_i:goto "start"

    exit;

    Still launches players before waiting to stop.

    Afterwards, it does not proceed to next move waypoint.

    Cheers.


  4. Thanks for the response.

    Is it possible for the Game Master to temporarily turn off the map positions of the enemy? I'd like to fight alongside the players without having an unfair advantage.

    And is it possible to combine this with giving control of the game to the leader of the players? I'd love to be able to lead them against an attack I setup, to train my clan's troops, while not having an advantage (seeing enemy positions on map when nobody else can).

    Cheers.


  5. In the 'Move' waypoint, I have this in 'On Act':

    H1 flyinheight 5; sleep 4; P1 setPos [(getpos H1 select 0),(getpos H1 select 1),((getpos H1 select 2) - 1)]

    This works, apart from the 'sleep' command not working - I still get spawned out of the heli straight away. Also, how do I execute "P1 setPos [(getpos H1 select 0),(getpos H1 select 1),((getpos H1 select 2) - 1)" for a group?

    And from what I can see, the helicopter just waits forever after these commands are run, and refuses to proceed to the next waypoint.


  6. In the move waypoint's 'On Act',

    H1 land "GET OUT"; H1 flyinheight 6;
    doesn't work. The helicopter hovers far too high above the waypoint (something like >25m).

    Tried adding an invisible helipad, as the wiki says "Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA). ". This doesn't work, even with the flyinheight command removed from the 'On Act' field. The heli still hovers far too high, and doesn't proceed to next waypoint.

    Thoughts?


  7. With a 'Transport Unload' waypoint, the chopper wants to let me out on the coast, not the water. I need to force it to stay above the water for a set time, then force it to forcefully eject the players, or wait untill all players are out before flying away.

    How do I do all of this?

    ---------- Post added at 03:18 PM ---------- Previous post was at 02:54 PM ----------

    For some reason, with the waypoint where I'd like the helicopter to hover, with only 'H1 flyinheight 6' in the 'On Act', with H1 being the name of the helicopter, it just sits there and doesn't proceed to its next move waypoint.

    How do I force the players out at this point, and/or trigger the next waypoint based on all players being out of the heli?


  8. I was wondering how I can get a helicopter to fly from far off of the coast, up to a section of ocean, above which it hovers at low altitude (5), gets all the squad to disembark, then turns and flys away again.

    I don't know how to set this up. I need the helicopter to hold and wait untill everyone is out, and in the water, and stay below the maximum height one can drop into water from (what is that, anyway?).

    Thanks in advance,

    - HateDread.

×