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HateDread

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Posts posted by HateDread


  1. Then, have another trigger that is activated by Radio Bravo, with anything that tells it to land at the H it started at. I don't know what this would be, but something with "Heli1, Land, and H1" in it. (Where Heli1 is the chopper name, and h1 is the H name.)

    Couldn't it be something like "Heli1 moveto getpos H1", etc, then have a trigger grouped to the helicopter, set to 'vehicle', and 'present', which activates when heli is near the pad. This activates a code such as "Heli1 land "LAND"", which automatically lands the heli at the nearest pad, as per the wiki;

    Force helicopter landing. Landing mode may be:

    * "LAND" (complete stop)

    * "GET IN" (hovering very low, for another unit to get in)

    * "GET OUT" (hovering low,for another unit to get out)

    * "NONE" (cancel a landing)

    Note: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).

    Good luck!


  2. Hey guys,

    - First off, how do I add gear to the trunk of say, a HMMWV? Like, adding extra ammo, guns, etc.

    - What command do I use to delete something? Like, say in a trigger activated by a unit's presence? I'd like that unit to be deleted.

    - Also, when a waypoint has been 'fused' to say, a helicopter, when waypoint is a 'get in', how do I select the heli again? It seems I need to delete the waypoint to do it, which undo's some of my other work.

    Cheers guys,

    - HateDread.


  3. Thing is, we're talking about assault rifles, which would be hard to place in plastic bags, wouldn't they?

    Also, if I spawn the weapons on the players when they hit the shore, it's going to be obvious - they lose the actual physical model when swimming, then it appears in their hands on shore?

    Isn't there some sort of command to control this? It seems it takes longer in ACE, as if they found a variable that they could change?

    Cheers,

    - HateDread.


  4. Trigger, set to 'Alpha', etc, like the radio channels.

    Have 'Activation' field say 'Heli1 moveto getpos player;', etc, minus quotation marks, where heli1 is heli name, and player is your name. This moves them to you. Make them stay before this via... uhhh... I don't know. 'Halt', 'stop', 'waituntill', I'm not sure. I know! Move them somewhere via their init. field, like 'Heli1 moveto position Pad1', where Heli1 is heli name, and Pad1 is name of invisible heli pad or other reference object.

    When you activate radio alpha, should work.

    Maybe.

    It's 1:47 AM, and I think I'm dying of fatigue, so I hope that made sense.

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