HateDread
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Everything posted by HateDread
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The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, finally seems to be working! Thank you! Oh, and is it possible to upload the updates to sits that enable a download straight from a link, so that I can use my download planner? I can't keep updating this on-peak. I have to set it to download between 4-9am, but the website you use doesn't support it. Armaholic does, however. Cheers. EDIT: In 0.81, I can't set empty vehicles to explode via setdamage 1, and dropping them from 500m doesn't hurt them. Guessing this is the sorta thing you fixed in v0.82? -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What if it was a group you had already placed on the map? Thanks for your answer. -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cyclone, I'll have a crack at it. PM me what you've got so far. No promises, and it'll be slow work, but I have no life, so oh well. @Charon; Ok, so I found _group setvariable ["CHN_UNDEAD_NONMIGRP",true]; where you said. I am just wondering how -you-, personally, would run this? What would -your- script look like, if you wanted to set a group to non-migration? And how would the unit's init field look? I only ask because I can't seem to get it to work. Apologies. -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't recall adding 'EDIT;'? Anyway, it is my own script; I'm trying to run the ["CHN_UNDEAD_NONMIGRP",true,true]; you listed before. I just need to run a command via script that disables the migration of a group. I've obviously messed that up. Can you post an example script? Thanks a lot, mate. -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I guess I should be assigning to xhandler from now on, then? The error says it's missing a ';', even though, from what I can tell, there is none missing? Line 4, it says. EDIT; Hmm, not sure, but I think it's saying the error is after _unit. -
[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
HateDread replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
Jason, he is trying :P Changing from MP to SP and vice-versa is a bitch. If you need help with H.C., give me a call. Good luck. -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cyclone, you could spawn in groups at the desired time. Would that suit? -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Exec via nil = [this] execVM "NonMigration.sqf"; in init field. Returns errors - what's wrong? -
Basic Briefing howto
HateDread replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I add tasks/set tasks that have a description next to them under 'tasks'? I can only get a blank panel to the right of the task list, when it is selected. Cheers. -
Script Not Functioning - Exec - Howto?
HateDread posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This fires Check 1, but not Check 2. What is wrong with it? Cheers. -
Disabling Pilot-To-Gunner Chat?
HateDread posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How does one disable the chat between pilots and gunners? Ie. the pilot telling the gunner to switch to a certain ammo/gun. It's on the UH-60. The heli + crew has been set to hold fire, though. Any ideas? -
[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
HateDread replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
Is it all updated and ready to go in SP? -
Script Not Functioning - Exec - Howto?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How would I set it up so that a variable is set to true/1, signifying this spawn loop/script is over, so that I can call something else to follow it, that must wait for this loop to finish, first? Cheers. -
[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
HateDread replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
Drop the High Command - Commander module, sync to player. That puts player in charge of all Bluefor. To set a certain set of groups to be under their command, and not the entire team, you put a High Command - Subordinate module, and sink those groups to it. You only have to sync the leader of each. To make sure the player is listed as the first group on the HC panel, make sure the player is ranked higher than any of the others. You might need to sync or group the two modules together. Not sure. HC is of course activated via Shift + Space. Good luck! -
[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
HateDread replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
Can't you use high command? Set the player as commander? And set those that you want, specifically, as subordinates? -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Which version of this mod allows the use of this setvariable ["CHN_UNDEAD_NONMIGRP",true,true]; ? I tried it and the group still runs off. -
[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
HateDread replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
I'll jump in for some hardcore testing once I can play it in SP. -
Script Not Functioning - Exec - Howto?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! I don't understand the for "_i" from 0 to 10 part. Is this like what I had; while {_SpwnCountr < 10} do? If so, I simply change the 10 to whatever maximum I want? Cheers. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
HateDread replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How does one add those lights that you attach to yourself, to an inventory? I couldn't find the classnames. And will the AI auto-equip, or is there a command for that too? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
HateDread replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone know? I don't have any understanding of how you guys set up the flashlight system, so that's why I'm asking (: -
A.C.E. Advanced Combat Environment - Public Beta *2*!
HateDread replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys, A few questions; - How do I disable flashlights? I don't want the player to be able to use one. - Why does the flashlight display script errors when switching it off, and will this affect anything important? And finally; - Why does the flashlight move up and down so slow, and jumpily? It moves side-to-side perfectly, but it's so clumsy up-and-down. Breaks immersion, to an extent. Cheers. -
Script Not Functioning - Exec - Howto?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How's this, then? -
Script Not Functioning - Exec - Howto?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I edited this script; Each script it's executing has an identifying 'player sidechat' command. because of this, I can see it always ends up as whatever the first result is - if the first was an 'East', they are all an 'East'. --- Each script looks like this; With the relevant spawn position and 'check'. Check 4 always fires a long time after check 3, and I don't know why. Any ideas, for either problem? EDIT: I realise the first problem - I was not re-executing the randomise command in each loop, so the result stayed the same. New script is; Still got that second question open to the public, though. Cheers. -
Disabling Pilot-To-Gunner Chat?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, so I've read up on the wiki. Still trying to turn sentences back on. In trigger; enablesentences enable; It still doesn't turn them back on! Any ideas? -
The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Charon, I tried what you said - It says there are 0 groups. I know this isn't true. There are many, many groups of infected on the map. Any ideas?