HateDread
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Everything posted by HateDread
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Simple CountDown script
HateDread replied to resistance-rat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cheers so far, mate! There were a few issues; the ending of the script blocks were missing semi-colons, and there was an extra '};' at the end. Final looks like: I was wondering a few things; your example doesn't make sense to me, for one... but also, how could I influence the timer count via a parameter? Ie. the countdown controls mission time; at the end of the countdown mission ends. And one more thing - how do I change it so it doesn't give xx.xx seconds? The decimal point looks weird. Just a whole number would be better I thought... -
Simple CountDown script
HateDread replied to resistance-rat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Says missing ';' on line 14. Anyway, how do I implement "timer1 getvariable "timer"" for a client? Cheers. EDIT: And line 13 too. -
Simple CountDown script
HateDread replied to resistance-rat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How does one run this only on the server, where I can run functions (such as spawning units), but spit out the actual time left to clients? I know you sorta instructed how but I'm not 100%. Cheers. -
Secondary Ops Manager Module Discussion
HateDread replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here's a good question... :p Is it possible to determine how many missions have been completed through SOM? So I can set, for example, the mission to end when 10 SOM missions are completed? Or set this limit through multiplayer parameters, even. Cheers. EDIT: Something like increasing a variable/count whenever a mission is successfully completed would work. How would I do that? -
Setting up Multiplaryer options using Class Params
HateDread replied to cobra4v320's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot for the info, guys. How does one establish a parameter setting the time the mission will run for? -
[OA] how to make camo netting industructible
HateDread replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Haha. The SUVs are parked under a vehicle camo-net at mission start. Some players, if slightly unskilled at driving, will crash into it. It breaks immersion, I think, if the nets fall in the manner they do. So that is why I am asking for solutions :p -
[OA] how to make camo netting industructible
HateDread replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Has anyone found a solution as of yet? I hate destroying camo nets by accident in OA with an SUV - it looks silly. -
Thank you very much. About the interface - I only meant because of the sheer number of units available. Lucky I know what they are - a newbie would be overwhelmed for sure. Oh well :) I completely second your seconding of my parameter request. I also think all of yours are great. If we can just get those parameters in, I think this mission will become really popular. I'll make sure to deploy it to the NZARMA ArmA 2 server. Thought of an Operation Arrowhead version in future? (Or did I miss that?) - HateDread.
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Thanks, works better. Want me to post all errors I find? One thing - I loved crCTI due to small number of towns. It's why I hate warfare before they gave options. Reckon you could add a 'number of towns' parameter? It'd be nice to set it down close to what's in crCTI. And the map gives an error/bug when you open the 'command ai' screen for the first time. Try it. Also the buy menu is a bit cluttered? Cheers so far! - HateDread.
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Charon Urban Pack
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some sort of shopping mall + your zombie mod = win. That's always an idea for a new model/set of models :) -
And nobody's moved to the starting position for the team at the start, nor can I see an MHQ. We're just on the little island south east of Chernarus.
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The latest version of CrCTI (0.9). It would be so nice to have an ACE version. Link in opening post.
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Is there any chance or way by which this mission can be updated for ACE? Aside from that it's brilliant!
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The Undead Mod
HateDread replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I definitely approve of this! Brilliant idea. This may solve the errors we ran into when I tried to combine Undead with the Warfare module. It also seems that this mod causes ACE flashlights to lag badly. May be the scripts' performance impact? Who knows. I would love it very much if you were able to implement such features in this way :) - HateDread -
Ghillies for a change
HateDread replied to Brainbug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is absolutely brilliant. Nice work, my friend! - HateDread. -
NZARMA (includes Australians too, such as myself): http://nzarma.co.nz
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Addon to Help Low-Vision Players?
HateDread replied to HateDread's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Your solution in particular sounds extra helpful. I'd love to hear your ideas! (And I shall be looking into the other possibilities also. Thank you everyone for your support so far). - HateDread. -
Addon to Help Low-Vision Players?
HateDread replied to HateDread's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you everyone for the support. Yes it's mainly for LAN use. But if it's able to go online (as he has a legit copy of ArmA 2), it'd be extra nice. But I could get whatever addon it ends up as to be accepted on a few servers, so that's okay. I'll run him through the linked example mission to see if any colour correction options help his sight, but I doubt it. You guys are talking about overlays, etc. That's the sort of thing I was after. It needs only be for him, and his client, so he can see the enemies much easier. Does anyone know how I could go about this? - HateDread. -
Changing flags and moving around respawn_West
HateDread replied to NGagedFX's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so far I got: In trigger: But the respawn marker doesn't move :/ I'll keep testing though! - HateDread. EDIT: From http://community.bistudio.com/wiki/setMarkerPos: Maybe explains why I cannot move respawn_west? -
A trigger to detect a certain named vehicle
HateDread replied to Von_Lipwig's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the trigger options, to the right of the 'present' option, is 'not present'. Hope this helps. -
Simple CountDown script
HateDread replied to resistance-rat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've tried this to solve my issue, with the selection in bold being my addition to Myke's script: It's meant to be able to throw out hints, or, instead of one, a variable change (such as 25secvar = 1, which I can use to launch other scripts). Nothing happens at the 25 second mark, though? -
Scripting to Help Low-Vision Players?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't seem to get them to work. Either I attach a chemlight using the above code with this "ACE_Knicklicht_B", which spawns an un-used, dull chemlight above the soldier, which disappears after a few seconds, or I try the classname for the 'glowing' varient, "ACE_Knicklicht_B_Used", which displays nothing. Any ideas? Could possible do something with targeting? I know the red target symbol might help? -
Scripting to Help Low-Vision Players?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No I don't :( Any other ideas? Lighting effects? Giving the red circle target thing in front of -all- targets? -
Scripting to Help Low-Vision Players?
HateDread replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For some reason that didn't work in a unit's init? Any ideas? -
Simple CountDown script
HateDread replied to resistance-rat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone got any ideas? Is there a way to extract the time left on the countdown for use in other scripts at the same time, triggers, etc? Cheers.