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HateDread

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Everything posted by HateDread

  1. HateDread

    Simple CountDown script

    Cheers so far, mate! There were a few issues; the ending of the script blocks were missing semi-colons, and there was an extra '};' at the end. Final looks like: I was wondering a few things; your example doesn't make sense to me, for one... but also, how could I influence the timer count via a parameter? Ie. the countdown controls mission time; at the end of the countdown mission ends. And one more thing - how do I change it so it doesn't give xx.xx seconds? The decimal point looks weird. Just a whole number would be better I thought...
  2. HateDread

    Simple CountDown script

    Says missing ';' on line 14. Anyway, how do I implement "timer1 getvariable "timer"" for a client? Cheers. EDIT: And line 13 too.
  3. HateDread

    Simple CountDown script

    How does one run this only on the server, where I can run functions (such as spawning units), but spit out the actual time left to clients? I know you sorta instructed how but I'm not 100%. Cheers.
  4. Here's a good question... :p Is it possible to determine how many missions have been completed through SOM? So I can set, for example, the mission to end when 10 SOM missions are completed? Or set this limit through multiplayer parameters, even. Cheers. EDIT: Something like increasing a variable/count whenever a mission is successfully completed would work. How would I do that?
  5. Thanks a lot for the info, guys. How does one establish a parameter setting the time the mission will run for?
  6. Haha. The SUVs are parked under a vehicle camo-net at mission start. Some players, if slightly unskilled at driving, will crash into it. It breaks immersion, I think, if the nets fall in the manner they do. So that is why I am asking for solutions :p
  7. Has anyone found a solution as of yet? I hate destroying camo nets by accident in OA with an SUV - it looks silly.
  8. HateDread

    CRCTI Warfare ( cti ) MP

    Thank you very much. About the interface - I only meant because of the sheer number of units available. Lucky I know what they are - a newbie would be overwhelmed for sure. Oh well :) I completely second your seconding of my parameter request. I also think all of yours are great. If we can just get those parameters in, I think this mission will become really popular. I'll make sure to deploy it to the NZARMA ArmA 2 server. Thought of an Operation Arrowhead version in future? (Or did I miss that?) - HateDread.
  9. HateDread

    CRCTI Warfare ( cti ) MP

    Thanks, works better. Want me to post all errors I find? One thing - I loved crCTI due to small number of towns. It's why I hate warfare before they gave options. Reckon you could add a 'number of towns' parameter? It'd be nice to set it down close to what's in crCTI. And the map gives an error/bug when you open the 'command ai' screen for the first time. Try it. Also the buy menu is a bit cluttered? Cheers so far! - HateDread.
  10. HateDread

    Charon Urban Pack

    Some sort of shopping mall + your zombie mod = win. That's always an idea for a new model/set of models :)
  11. HateDread

    CRCTI Warfare ( cti ) MP

    And nobody's moved to the starting position for the team at the start, nor can I see an MHQ. We're just on the little island south east of Chernarus.
  12. HateDread

    CRCTI Warfare ( cti ) MP

    The latest version of CrCTI (0.9). It would be so nice to have an ACE version. Link in opening post.
  13. HateDread

    CRCTI Warfare ( cti ) MP

    Is there any chance or way by which this mission can be updated for ACE? Aside from that it's brilliant!
  14. HateDread

    The Undead Mod

    I definitely approve of this! Brilliant idea. This may solve the errors we ran into when I tried to combine Undead with the Warfare module. It also seems that this mod causes ACE flashlights to lag badly. May be the scripts' performance impact? Who knows. I would love it very much if you were able to implement such features in this way :) - HateDread
  15. HateDread

    Ghillies for a change

    This is absolutely brilliant. Nice work, my friend! - HateDread.
  16. HateDread

    MP for Australia?

    NZARMA (includes Australians too, such as myself): http://nzarma.co.nz
  17. Your solution in particular sounds extra helpful. I'd love to hear your ideas! (And I shall be looking into the other possibilities also. Thank you everyone for your support so far). - HateDread.
  18. Thank you everyone for the support. Yes it's mainly for LAN use. But if it's able to go online (as he has a legit copy of ArmA 2), it'd be extra nice. But I could get whatever addon it ends up as to be accepted on a few servers, so that's okay. I'll run him through the linked example mission to see if any colour correction options help his sight, but I doubt it. You guys are talking about overlays, etc. That's the sort of thing I was after. It needs only be for him, and his client, so he can see the enemies much easier. Does anyone know how I could go about this? - HateDread.
  19. Okay, so far I got: In trigger: But the respawn marker doesn't move :/ I'll keep testing though! - HateDread. EDIT: From http://community.bistudio.com/wiki/setMarkerPos: Maybe explains why I cannot move respawn_west?
  20. In the trigger options, to the right of the 'present' option, is 'not present'. Hope this helps.
  21. HateDread

    Simple CountDown script

    I've tried this to solve my issue, with the selection in bold being my addition to Myke's script: It's meant to be able to throw out hints, or, instead of one, a variable change (such as 25secvar = 1, which I can use to launch other scripts). Nothing happens at the 25 second mark, though?
  22. I can't seem to get them to work. Either I attach a chemlight using the above code with this "ACE_Knicklicht_B", which spawns an un-used, dull chemlight above the soldier, which disappears after a few seconds, or I try the classname for the 'glowing' varient, "ACE_Knicklicht_B_Used", which displays nothing. Any ideas? Could possible do something with targeting? I know the red target symbol might help?
  23. No I don't :( Any other ideas? Lighting effects? Giving the red circle target thing in front of -all- targets?
  24. For some reason that didn't work in a unit's init? Any ideas?
  25. HateDread

    Simple CountDown script

    Anyone got any ideas? Is there a way to extract the time left on the countdown for use in other scripts at the same time, triggers, etc? Cheers.
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