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mynameisme

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Posts posted by mynameisme


  1. Just trying to get into scripting but hit a wall, probably a small one :rolleyes:

    in a trigger i have

    truckend=true

    and in my script:

    sheep4 attachTo [truck,[0,-1,-0.7]];  sheep4 setDir 140
    sheep3 attachTo [truck,[0.1,0.1,-0.7]];  sheep3 setDir 305
    sheep2 attachTo [truck,[0.1,-0.5,-0.7]];  sheep2 setDir 35
    sheep1 attachTo [truck,[-0.2,-2.2,-0.7]];  sheep1 setDir 200
    player attachTo [truck,[-0,-1,-0.7]]; player setdir 180
    
    #loop
    player playmove "AmovPpneMstpSnonWnonDnon"
    goto "loop"
    
    #playerdetach
    detach player;
    _worldPos = truck modelToWorld [0,-6,0];
    player setPos [_worldPos select 0, _worldPos select 1, 0];
    
    exit
    
    

    i want it to check if truckend=true or not, if it is go to "player detach", if it isnt goto loop...

    i though it might be something like

    if ?truckend then goto "end" else goto "loop"

    or some such :confused:

    thanks


  2. Thanks, but unfortunatly the UH-1Y hasnt got the hidden selection, but, ive gone into a hex editor and edited the UH-1Y model file and pointed it to my textures (BRITUH1Y\Text\BRIT_ext_co.paa) ect keeping it the same length as the original etc etc, and in the config ive changed the model to mine now called "britUH-1Y.p3d" ,, and made it a new object in the editor, but still it appears as the original texture. heh im too far along to give up now :rolleyes:

    if the pbo is called BRITUH1YCAMO and textures are in "Text" then the path should be called BRITUH1YCAMO/Text/BRIT_ext_co.paa for example?


  3. i sure did , and ive sorted it now, i wasnt re.. pbo'ing the correct bit, but thanks anyway, next task is to make it a new unit in the list, but im sure il find something. just a piccy, first repaint,its a fictional scheme:

    heli2.jpg

    And an olive grey green combo mix.

    arma22009-07-1419-46-54-06.jpg

    (Something dosent look right but i cant put my finger on what it is)


  4. I hope this is the right place to ask:

    I looked in search but the other thread was relating to arma 1 units and the handy tools dont seem to work.

    Ive retextured the HU-1Y using the file "uh1y_ext_co" but i cant for the life of me get it into the game, ive just extracted the uh1y section of the air2 But when i repackage the air2 pbo and replace it i get an error relating to miXX(i forget now)

    Any help is much appreciated.

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