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Everything posted by logitrust
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ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rgr, all inside the code spoiler now. Where to find your tracker to post the vanilla .pbo of the mission? Thnx in advance -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys! We have some error spamming our server .rpt and i think it could be related to one of the alive modules. Anyboy have any idee what it could be or where to search/test? Not all units are profiled, and we are running a separat spawnscript for all vehicles. Im not shure if it that could be the reason. All military placements on opfor side is running force weighting: random had been awesome if one of in the ALiVE team would had time to take a look. (think the "soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?" error is related to our vas mod. i think) Any feedback is appreciated here :-) Tnx. .rpt error here (server been running in 3 days): } forEach _moduleFactions; } forEach _modulesObje> 2014/02/17, 21:11:09 Error position: <_moduleFactions; } forEach _modulesObje> 2014/02/17, 21:11:09 Error Undefined variable in expression: _modulefactions 2014/02/17, 21:11:09 File x\alive\addons\mil_logistics\fnc_ML.sqf, line 546 2014/02/17, 21:11:10 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:10 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:10 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:10 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:10 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:10 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:10 Error Generic error in expression 2014/02/17, 21:11:10 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:12 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:12 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:12 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:12 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:12 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:12 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:12 Error Generic error in expression 2014/02/17, 21:11:12 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:12 Error in expression <nil "_x") then {((_x select 2 select 2) distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:12 Error position: <distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:12 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:12 File x\alive\addons\sys_profile\fnc_profileSimulator.sqf, line 173 2014/02/17, 21:11:14 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:14 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:14 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:14 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:14 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:14 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:14 Error Generic error in expression 2014/02/17, 21:11:14 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:15 Error in expression <nil "_x") then {((_x select 2 select 2) distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:15 Error position: <distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:15 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:15 File x\alive\addons\sys_profile\fnc_profileSimulator.sqf, line 173 2014/02/17, 21:11:17 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:17 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:17 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:17 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:17 Error in expression <icle _x isKindOf "Helicopter")} && {(_x distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:17 Error position: <distance _position < _spawnDistance)}) |> 2014/02/17, 21:11:17 Error Generic error in expression 2014/02/17, 21:11:17 File x\alive\addons\main\fnc_anyPlayersInRangeIncludeAir.sqf, line 46 2014/02/17, 21:11:18 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2014/02/17, 21:11:18 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2014/02/17, 21:11:18 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2014/02/17, 21:11:18 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2014/02/17, 21:11:18 Protocol bin\config.bin/RadioProtocolPER/: Missing word all 2014/02/17, 21:11:18 Protocol bin\config.bin/RadioProtocolPER/: Missing word allGroup 2014/02/17, 21:11:19 Error in expression <nil "_x") then {((_x select 2 select 2) distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:19 Error position: <distance _currentPosition < 200) && {!((> 2014/02/17, 21:11:19 Error distance: Type Bool, expected Array,Object,Location 2014/02/17, 21:11:19 File x\alive\addons\sys_profile\fnc_profileSimulator.sqf, line 173 2014/02/17, 21:11:19 Error in expression <all ALIVE_fnc_dump; }; -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tnx highhead for great work so far :-) -
Realistic repair script
logitrust replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi! first off, our community love the script, got the same problem with "repair Interrupted" on our dedicated server after your latest update. -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
when do we see the update :)? http://img854.imageshack.us/img854/5251/ptj0.png (786 kB) -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Il say BITS have made some reatared AI's. Whats the point releasing a new series when you play against some f*cking handicapped robots running blind. Zeus AI did well with some tweeking, but no luck yet get them to spot you in a normal distance, nor to get ALiVE ai's work with thees "physically" or "mentally" disabled retard'ed robots. We have now used 3 weeks trying to get acceptable and normal ai behaviour, and il have to say it again, goin from ACE A2 to A3 is no upturn to put it that way. We are going TVT from here with no robots in A3. All AI including gameplay will take place on a different platform forward, unfortunately. Love your concept with Alive, and MSO for A2. Wish you good luck :-) -
ok, the stock ai are stupid as f*ck and i is realy not playable for us who have left ACE and A2 as a realism community. With Zeus ai they do well with some tweeking, but we are talking retarded robots default form BIS here... Im trying to get your mod to work with the ALiVE mod, no succsess so far.
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great mod! this have been a missing piece in in the puzzle for our group, so far. is this needed for server and client side? or is it only needed on the server side if ai's are handled by the server it self?
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ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, tnx... Since its client side, will a mod like this make them less "robots", maybe? http://forums.bistudio.com/showthread.php?169847-VTS-Duck-Hunt -Increase AI range of engagement -Does not change AI Skills, Behavior or Accuracy (only the AI Max Spot Distance) ---------- Post added at 03:38 PM ---------- Previous post was at 02:51 PM ---------- One more thing, when setting the custom skills settings. I can se that it default says: "minimum abilty= 0.2" and "maximum ability = 0.25", and some fields under when placing the AIskill module(default) have over the "maximum ability" value, for ex. "aim shake=0.9". Thes numbers are only random placed, and if getting the random skills work prop, with min=0.2 and max=0.25 you should place values between 0.2 - 0.25, right? Dosen't the these AI skills values vary between a range from 0.000000 to 1.000000. confused -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can confirm that the CQB does have something to do with the dumb ai. when removing this module and its military civ placements synced to it as in the "Foursome" mission, the ai's change behavior when setting aiskill. what can this cause? (hmm) -
ALiVE - Advanced Light Infantry Virtual Environment
logitrust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Experiencing exactly the same as SpectreRSG. In addition, it is strange to see when AI infiltrate each other as they go completely into each other before first shot is performed. Light infantery is ridiculous and impossible to make any difference with the "AI Skill" module. We have now tweaked the paramters up and down several days with no luck. The most annoying is that we physically have to stand on the head on the AI before they shoot at us at all. I will say that Arma 3 is not good at all when it comes to AI behavior. Ridiculous that something new will be worse than what where the standard yesterday. Long live ArmA2 ! -
ArmA 3 stops recognizing joystick as controller
logitrust replied to logitrust's topic in ARMA 3 - TROUBLESHOOTING
hi, tnx for nice info. how did it go with the testing? il check this out my self right away :-) ---------- Post added at 03:42 PM ---------- Previous post was at 03:19 PM ---------- ok, il have now disabled the "USB selective suspend setting" in the power option. Hope this will work out. -
ArmA 3 stops recognizing joystick as controller
logitrust replied to logitrust's topic in ARMA 3 - TROUBLESHOOTING
Hi PawelKPL. All we can hope for is that this problem will disappear soon. Realy annoying. Can confirm over for a friend in hear as well that he have this problem with his Saitek stick. -
ArmA 3 stops recognizing joystick as controller
logitrust replied to logitrust's topic in ARMA 3 - TROUBLESHOOTING
Hi TonyGrunt. Sounds like the same problem he experiences. Thanks for your advice. Its connected via. USB3. l will def. try moving it over to a USB2 port. Il report back here how it goes. ---------- Post added at 08:58 PM ---------- Previous post was at 07:44 PM ---------- ah, no luck switching from USB3 to USB2. I did allso turn off usb legacy with no success. This could be a ArmA3 problem or a driver interfering with the Hotas Warthog Joystick and throttle. Last I see as unlikely as it works fine in other games without problems. ---------- Post added at 09:35 PM ---------- Previous post was at 08:58 PM ---------- Can now confirm that this only applies/appear when running "development build" ;) -
Hi, Simple question: Is start up parameters needed for A3 as for A2, for best utilization of hardware. If not, pleas specify. In advance, thanks.
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Arma 3: Community wishes & ideas- NO DISCUSSION
logitrust replied to Maio's topic in ARMA 3 - GENERAL
The U.S. Army FED - Jay Leno's Garage. Army General Dennis L. Via and Chief Engineer Dr. Grace Bochenek give Jay a tour of the Army's latest vehicle, designed to minimize fuel consumption and maximize the safety of the troops. Maybe we will see this one in A3 :-) ? -
Is this error message familiar? X3DAudio1_6.dll
logitrust posted a topic in ARMA 2 & OA - TROUBLESHOOTING
C:\windows\system32\X3DAudio1_6.dll are either not designed to runs under Windows, or contains an error. Try reinstall the original installation media or contact your system administrator or software vendor for assistance. All feedback is appreciated! -
Class Params for MP. (class TimeOfDay) etc...
logitrust posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! Now i have been searching this and other simular forums for the 3 last days, and have ended up with no positiv progress. My problem is(i hope) simple to solve :rolleyes: Status: Copy from my Description.ext: class Params { class TimeOfDay { title = "Time of day:"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; default = 12; texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"}; }; } All seems fine when hosting in Multiplayer setup. Can allsow se the Time of day in paramters. But the time would not change when game is done loading. :confused: thanks for replies in advance folks! Alex -
Jungle Wars: Island of Lingor
logitrust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi! Will say that i love your map here IceBreakr. One thing im wondering about doe, have converted the TFOR and MSO mission to our own vers. to the Squad of mine, and having a little problem since we are playing with out any kind of markers, we are using compas and DAGR (grids / coordinates) to navigate on the map. I have see that we are not able to use the BIS/ACE tools regarding to this since your map only show 6 digit grid in the DAGR tool instead of 8. Im almost 100% shure that its not mission related since i have tested this in editor with a clean inti.sqf and mission.sqm file. Hope to get some advice from either you or somone else to fix this, since we will still use your great map for our task force.. Alex -
Six updater, ruining everything.
logitrust replied to Fintroll's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Big problem. Helping a guy over ts3 in our clan to get his newly installed sixupdater to arma oa/2 to work for him. Every thing loads fine til it comes to the browser window. its nothing showing up, with other words its not loading any thing. No firewall, no antivirus, tryed the Web-client doesn't start / chcp errors. Now, what shall we do about this? -
Big problem. Helping a guy over ts3 in our clan to get his newly installed sixupdater to arma oa/2 to work for him. Every thing loads fine til it comes to the browser window. its nothing showing up, with other words its not loading any thing. No firewall, no antivirus, tryed the Web-client doesn't start / chcp errors. Now, what shall we do about this?
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Having some issues that i dont have any enviromental sound when playing. Can hear some birds, but besides that its 100% silent. What can it cause? Besides that, great mod
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
logitrust replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for the release :) my clan will do some testing when this is done uploading on our server... -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
logitrust replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I'm ready on the trigger at 00:01 Hope sprocketidea.com and their servers can hold out all the download's.... :-) -
Whats the command to chek serverload when logged in as admin, in game? Tryed things like; #serverload #chek server load #ping etc.etc anybody?