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Mutet

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Posts posted by Mutet


  1. COD fans, like this fellow here, want arcasidh movement, that has unreal acceleration and reaction....

    I think that's an unfair characterisation, but that aside...

    Movement should be easy in so far as you shouldn't have to think about it. In reality and in most examples in the FPS genre, movement is largely subconscious. It occupies very little of your thinking to move from one place to another or to change stance.

    Every now and again in ArmA3 (and very often in ArmA2) when moving near objects, movement stops being subconscious and it takes more and more effort to move from one place to another in the way you want to. This isn't because anyone wants to make unrealistic movements (i.e. crouch jumps!), instead it occurs when attempting to make movements that are simple in reality such as sprinting through a doorway, opening a door whilst looking at the opening, moving to the corner of a window, hiding behind a tree, etc.

    Far from being subconscious operations that don't need a second thought, in ArmA2, and to a lesser extent in ArmA3, they become challenges that can require several attempts.

    When players are not used to it, it really breaks immersion and remains an annoyance even to those of us who are used to it.

    ArmA3 has made large improvements, but there is still some way to go until it can match arcade shooters for ease of movement. With more realistic movement, ArmA faces a greater challenge when making moment control pleasant, but acheiving smooth, natural and intuitive movement system does not mean compromising on realism at all.


  2. Pardon me but I believe your expectations are contaminated and shaped by unrealistic and childish FPS games that have unrealistic acceleration for the character. If it wasn't for these foolish games, this topic would not even been opened.

    I suspect that even if this was the first ever FPS ever made, people would take issue with finding it hard to enter doors, getting stuck on geometry and having to wait for unnecessary and uninterrupted animations to finish before control is regained.

    Making movement natural and intuitive isn't something ArmA3 can ignore.


  3. Who is Ondrej? Someone from publishing?

    How much interest would merit implementation in his oppinion?

    Don't know about the distribution model for the FT API, but are you not at

    liberty to use the unencrypted API that NP originally released?


  4. And allowing you to vote in a poll is not making your voice heard or what?

    No voices can be heard when words are forbidden.

    No one's voice fits inside a tickbox.

    Then you call the poll (what you call our voice) "pointless".

    What can we, your customers, make of that?

    I find it hard to believe that BI has been sincere in this matter.

    Actionman:

    Whilst I agree with all the points you have made, they do not hold up well in

    the case of freetrack support because it is not something the developers

    need to add. It is already there, but the dev's valuable time has been spent

    disabling it through encryption.

    Enabling Freetrack support is only a matter of turning off the encryption, in

    the same way that the unofficial and illegal patch to enable Freetrack

    support has done.


  5. From Placebo's Poll thread:

    All replies will be deleted, this is simply to keep the thread calm and open for a long time so everyone's voices can be heard.

    Aside from the irony of deleting all replies so that "everyone's voices can be

    heard", the most important voice we are not hearing is yours Placebo.

    Can we expect a response?

    Was the poll just a delaying tactic; does it mean nothing?


  6. I don't especialy want to start a discussion, however...

    The poll has been open for 4 months and the results suggest the freetrack

    supporters are not a "very small minority"; quite the reverse, the players who

    do not support freetrack appear to be in the minority.

    It would be nice to have an official reply seeing as so much time has passed.


  7. It's all about gameplay for me.

    The gameplay between ARMA2 and OFP is very similar.

    ARMA2 has improved some subtle gameplay issues, but it has also made a few

    worse ( mainly through bugs rather than intention).

    All in all, I think they are roughly the same.

    I would have said OFP was better if I couldn't have got freetrack working in ARMA2.

    I would have said ARMA2 was better if the campaign was a little more intuitive.

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