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sneakymcfox

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Posts posted by sneakymcfox


  1. Been working on this L115A3 in my lunch breaks.

    Hoping to get some accuracy criticism from some one who knows something about these, i was also wondering if anyone knows the name of the bipod they use as it looks quite complicated and i would rather do it accurately than with errors throughout from just guesswork.

    http://img21.imageshack.us/img21/9209/l115a2.jpg

    http://img22.imageshack.us/img22/8988/l115a1i.jpg

    I hope to eventually get it in game but could take a little while due to me really not having much time to do this :p

    maybe then I'll do the rest of the British weapons when I'm done.


  2. This is going to sound like a really stupid question but i just started with arma 2 and i cannot get any replacementpacks to work

    E.G i got

    class CfgPatches {

    class MH60S_repl {

    units = {};

    weapons = {};

    requiredVersion = 1.020000;

    requiredAddons = {"CAair"};

    };

    };

    class CfgVehicles {

    /*extern*/ class MH60S

    class UH1Y: MH60S

    };

    please help


  3. i just started working on getting my l85 into the game but i have a little problem. below is a video of it.

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=0uorFol0Jjo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=0uorFol0Jjo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    below is the config

    //sneakymcfox's l85a2

    //model by sneakymcfox

    //texture by sneakymcfox

    //config by sneakymcfox

    class CfgPatches {

    class sa80 {

    weapons = {"sa80"};

    requiredVersion = 1.000000;

    requiredAddons[]= {"CACharacters","CAWeapons","CA_Anims_Char"};

    };

    };

    class CfgWeapons

    {

    class M16a4_acg;

    class sa80 : m16a4_acg {

    model = "\sa80\l85a2.p3d";

    picture = "";

    UiPicture = "";

    value = 120;

    opticsZoomMin = 0.270000;

    opticsZoomMax = 0.420000;

    distanceZoomMin = 50;

    distanceZoomMax = 50;

    scope = 2;

    displayName = "sa80";

    }


  4. Sorry about not getting back to you sooner but i was learning to texture in oxygen and write configs :)

    antways back on topic i have some pics of the model from a few days ago (before i started on textures) in engine. i hope you like them.

    also ,before i forget, i have still got to lower the weapon and move hands

    http://i569.photobucket.com/albums/ss134/sneakymcfox/arma22009-07-2000-06-41-51.png

    http://i569.photobucket.com/albums/ss134/sneakymcfox/arma22009-07-2000-06-45-68.png

    http://i569.photobucket.com/albums/ss134/sneakymcfox/arma22009-07-2000-07-25-02.png

    may or may not release it just using it to learn really

    ---------- Post added at 00:40 ---------- Previous post was at 00:39 ----------

    oops forgot to shrink them :( ill just remove image tags


  5. I've got quite a lot further with my sa80, still the first 3d modelling i've done and i'm not finding it easy(should have gone for something less ambitios).

    Things still to do

    1/ add barrel

    2/ fix front grip

    3/ fix front pitol grip

    4/ fix proportians (slightly off)

    5/ furrows in the magazine

    6/ base of the front sight post

    7/ add more detail to the SUSATs base

    Untitled-2.png


  6. Hey, i'm knew to all of this, this is the first thing i've ever made in any 3d sort of program so be nice. I was wondering if you could tell me whether the magazine is to far forward, an army friend of mine says it is (just come back from his second tour) he says it's too far forward but i dont believe it is, anyway it's very much a WIP ; sorry for the convoluted wrighting style (i'm slightly drunk :) ) 24505890.png

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