Jump to content

larsiano

Member
  • Content Count

    817
  • Joined

  • Last visited

  • Medals

Everything posted by larsiano

  1. larsiano

    Arma 3 Server Random Crash

    did you install the server hotfix 1.12 on the box? there was a issue that was solved last week, but a server needs to go offline to update the files via Steam! If its not that its most probabal the mission file > test other missions to be sure!
  2. Make sure the game engine understand that the gear is lowered when on the ground by default? This has got to be in the model config? Did you pack the model config in your pbo? And if you gave the plane a new name also change this in the model config? The std. way would be to add the model.cfg and .p3d in one file (binarize the model with binpbo personal / BIS tools)...
  3. there was a mod released (or updated) today that might shed some light on this issue: http://www.armaholic.com/page.php?id=25041
  4. larsiano

    Home server and addons

    I think a server.bat also takes care of the startup options like -mod= so either use: arma 3\arma3server.exe" -config=server.cfg -mod=@mod or open the .bat file and add the appropriate lines. To make thing easier you can also use a mod launcher (like PlayWithSIX) to start the server. Also look at the server arma3.rpt files for errors or missing files etc.. Also double check if all clients have the right files...
  5. larsiano

    Porting Help?

    Replace each A2 classname in the mission.sqm to arma3 classnames. Also do this with all scripts in the pack (use notepad++ to edit multiple files at once. Then just start the mission and see if you get no errors and if there is replace what you forgot. upgrade as much as you can, make a mission alive with intro and music etc. and make sure no script fails? Also always use the mission naming rules to make a proper name for the mission. Yes, but you can only release it when you have permission from the original author(s). The readme somtimes grands you full rights in some cases A new hobby called editing and mission making, the scripting is very hard unless you are a IT pro but you’re not alone (many pre made scripts can be implemented). In the end it can be done by all who are interested and have a lot of patience!
  6. Just pack it with 'makepbo' and your good! or look at BinPBO Personal Edition (BIS tools). Also have a look at this list for tons of handy other tools: https://dev.withsix.com/projects/mikero-pbodll/files
  7. larsiano

    Update FaceTrackNoIR

    You have the problem with A2 or A3? Maybe the button is already bound to a game command and this conflicts with the zeroing key. So look through the game keys and disable this in the game?
  8. larsiano

    Dutch Armed Forces

    DAF 0.74 is ready for testing. The ACE bug has not been found so this is still high on the agenda. 0.74 (10-03-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMARN Land Rovers & BMW 7 (VIP, Black) -added: The Fox medic in woodland and desert camo (reintroduction) -added: Aerial refuelling Module -added: full screen night vision & Remove enemy/friend marker blobs -updated: CV-9035 & CH47 D-662 texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System Now v1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-15_04-57-27-73.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-15_04-57-49-33.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-12_13-47-22-57.png
  9. larsiano

    Dutch Armed Forces

    Hours away from releasing the new updated DAFmod for ArmA2. Then the count down to version 1.00 can start. unless people come up with more reachable suggestions to add or change things in the mod only a few more items are on the agenda: 1. New CO compatible unit pack or texture upgrade of existing 2. Dutch Voice pack 3. New / better weapon pack (addd a new Diemaco and HK416 or remove some others) 4. Add a mission pack (Warfare, Evo, Domi, Insugency) 5. Fix some scripts (Tire change, disposable rocket launcher, lifting script) 6. (maybe) custom GUI menu and better intro's 7. (post release) Release video and picture show and full custom manual http://i1334.photobucket.com/albums/w647/XTRALarsiano/arma2oa2014-03-0615-21-09-05_zpsda77e883.png
  10. larsiano

    Dutch Armed Forces

    No worries, take your time. I hope to finish the DAF v1.0 in about 4/6 months so if the voices are done before that it will work out great! Not sure if you have XP with Dutch army slang or a good translator but maybe we need to try and make some translations before we start?
  11. larsiano

    Dutch Armed Forces

    do you use winamp? this can play .ogg files i think by default. Via BIS tools you can play .wss files. You can save the files in any format you like but preferably in 320Kb/s (MP3) or higher. Also maybe you could send me a couple of examples before doing them all to see if this can be used together with other recorded voices. Thanks again!
  12. larsiano

    ArmA 3 | Flappy Bird Game

    lol, this could actually have potential! all it needs is some landing zones and some sharks to jump up and bite you in the buttox. And a bonus icon that turns you into mega-man.... and dont forget the retro music!
  13. larsiano

    Dutch Armed Forces

    ó yeah February, i keep forgetting that :) I changed it, thanks! Also I made a dubbing voice example pack. That has 3 voice folders packed inside: Male01NL <BIS_EN voice01> English voices, so you can listen to it (example) Male02FI <FDF_Mod Voice02> Required voice samples for the voice pack (example) Male03NL <DAF_NL Voice03> The first of 9 voices should go in here, from there we label up and later remove the 01+02 folder You could also send me the files in one lump, or differently if you prefer. All i need is a list of were and at what recording times i can find what kind of sample. I can help you with the translations but maybe i also need to guess certain translations since I’m no soldier myself. Thanks in advance! Anyone else want to give it a go? Just download the pack and follow the guidelines you see above!! Download the pack <here> BMW7 (VIP) http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-27_01-26-09-71.png
  14. larsiano

    Dutch Armed Forces

    Great!, I’ve already started working on the config and trying to find a decent microphone, unless you already have one? It’s quite a bit of words but it can be done in a few hours i hope / per voice. Would you happen to have some people in your neighborhood that would also like to lend their voice just let me know! Then I will take care of the after mixing and resampling etc. and add it before DAF version 1.00 sees the daylight. D-662 texture fix: http://i1334.photobucket.com/albums/w647/XTRALarsiano/arma2oa2014-02-2523-34-22-37_zps24baa00f.png 0.72 (01-03-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMAR Land Rovers & BMW 7 (VIP, Black) -added: Aerial refueling Module -added: full screen night vision & Removes the enemy/friend marker blobs -updated: CH47 D662 bottom roundel interfered with nose texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System to version 1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 P.S.: Any advice on making a dubbingvoice in ArmA2 would be nice, i also have to find out how to change the lipsyncing files?.......
  15. larsiano

    Dutch Armed Forces

    -Version 1.00 is getting closer and closer, just a few more months and it should be ready for testing. -=XTRA=-Gooz3 made some updates for the RNLAF F-16 model, pilot animations and uv & bump maps: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-09_22-39-14-12.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-13_15-08-56-78.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-25_03-06-32-90.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-25_03-06-47-11.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-23_08-58-46-36.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-24_20-10-30-00.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-07_23-28-38-13.png 0.72 (31-02-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMAR Land Rovers & BMW 7 (VIP, Black) -added: Aerial refueling Module -added: full screen night vision & Removes the enemy/friend marker blobs -updated: CH47 D662 bottom roundel interfered with nose texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System to version 1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 Also not a single Dutch Speaking Voice actor has offered his voice! Is there no one out there brave enough to make a Dutch voice heard by more then 10.000+ fans?
  16. larsiano

    Battlegroup-=XTRA=- (Recruiting!)

    Update: New ArmA3 server is online. We also host a Dutch Armed Forces server for ArmA2 and soon maybe for ArmA3 once that A2 mod reaches version1.00. We also signed up our first new ArmA3 members to the team that bring the total to about 15 active at this time. Many invites have been sent out to searching BIS players that are in need of a squad. All above the age of 18 are accepted if requirements are met. Besides players we are also looking for testers, mission & movie makers that like play with a tactical unit. Also a new squad.xml & brand new squad icon is available: http://members.upc.nl/l.suiveer/A3/logo.png (352 kB) Server Location: Amsterdam Server Capacity: 24 (soon 48) Server Hardware: i7 950 (watercooled), 6GB DDR3 on Rampage III Black edit. (soon 990X) Server Missions: Domination Altis [GITS], Escape Altis, Whole lotta Altis, Destruction Derby by -=XTRA=-Tox1m BECTI Warfare by Benny Insurgency Patrol Operations Invade & Annex King of the hill more to come! Allowed (clientside) Mods (not on the server): CBA, JSRS, VTS Weapon resting, Shacktac HUD So you on the Battlefield!
  17. again wrong place for your question > go to armaholic or make a topic about best A2 enhancement mods, as they say experiences may vary!
  18. This topic is not for these questions. Only for requests. Also not everybody likes the same mods or can use them, they were all made with a reason. To get you started: Go to armaholic for addons
  19. larsiano

    Arma 3 Headless Client

    well this might be of some info to you then:
  20. This looks great. I've also been missing the ambulance version! Would it be possible to make a version with the stearing wheel on the left side?
  21. larsiano

    Co32_Insurgent_Occupation

    Is this mission still being developed, I've got a new server and was looking for the latest download. Armaholic is stuck on v1.6
  22. larsiano

    Dutch Armed Forces

    It was the plan to have a closer look at the weapons available and the specific unit loadouts very soon so stay tuned for that. Now that most less stuf needs to be imported and fine tunes there is more to to have a look at what we gathered, what its called and how it is textured. So please make a list of items that need to be looked at before version 1.00 is released to the world. Any advice is welcome! new stuff: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-29_18-14-25-21.jpg http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-31_01-03-05-62.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-29_16-06-17-15.jpg
  23. larsiano

    Photoshop .PAA plugin

    64bit has the preference yes but if not available 32 will have to do and ArmA is all i use PS for anyways. Reinstalling will only take 3 minutes!
  24. larsiano

    Photoshop .PAA plugin

    Photoshop gives you both a 32bit and a 64bit installion (two programs). so if you use the 32bit version / icon and in that folder (program files (x86)) is the paa.plugin. it works fine!
  25. larsiano

    Photoshop .PAA plugin

    This works fine 4 me! The TGA 'work around' takes even more time to complete and sinds with binarized model its all you can use its so much work! What is wrong with the Kegetys plugin i think you ment? I've been using almost every day :) you need to change the path to the tex. in the model (with moveobject), use hidden texture selections (via config.cpp) or replace the old org. pbo file. It all depends on what you want to do.
×