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bsmith239

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Posts posted by bsmith239


  1. I am creating a mission that uses one of the female civilians as the player character. The problem I am having is that every time I give the civilian a weapon in the "initialization" box she spawns with half her body in the ground and is non moveable.

    Can you not give civilians weapons?

    ---------- Post added at 09:37 PM ---------- Previous post was at 09:31 PM ----------

    OK, so I tried adding an ammo box and picking up a gun but civilians don't even have the option :(

    Is there a mod that fixes this?


  2. To be honest, this sounds like every n00b's pipedream idea, which ends up dead in the water. Learn to do what you want from basics up, and people will be happy to help with individual problems. Going out there and asking for what appears to be a wishlist of work done for you isn't going to elicit a massively productive response in my opinion.

    Hmm, guess I can see that. Guess I'll just get all of the maps finished and then host matches and see what people think of the combat.

    I am a mostly a writer but this Arma 2 editing is rather easy so I can do it all myself. Don't know what you mean about it being a pipedream since you can finish the entire combat portion of a mission in about 5-10 hours. From there it is just Intro, ending and dialogue.


  3. I am currently developing a series of missions that follow a story campaign for Arma 2. I want to release each as an episode. Sort of like the Band of Brothers TV show only playable. Each mission will be around 30 min to an hour long and will be 12 player co-op compatible. I don't want to give away story spoilers but here are the episode names and how far I am in creating each (I just use vanilla editing options as of now and whatever addons I find).

    Season 1

    Episode 1 "End Game" - early alpha

    Episode 2 "Where is my backup?" - early alpha

    Episode 3 "Get out of my house!" - concept

    Episode 4 "Taking out what is ours." -late alpha

    Episode 5 "Like bees to honey." - concept

    What I need are:

    -People talented in putting dialogue into Arma 2 (at first just text but later possibly voice acted, if its not a huge hassle)

    -Someone talented in creating a few models, aka planes, trucks, buildings, etc. (don't need a lot of new stuff but may need one or two that aren't already available.)

    -People talented at world building (aka object placement and/or texturing/morphing)

    -Others talented at scripting

    -Possibly someone to create a website if we can get this puppy off the ground.

    -Beta testers both with and without editor experience

    I am writing the script as I create each mission but I don't understand (or have the time to learn) how to create the dialogue similar to the way it is done in single player. I envision the first season being 7 or 8 episodes long. Mission design is more like scenarios aka not open world.

    I guess I am essentially creating a mod team, lol. Got this same thing up on other websites as well.


  4. I am in the process of creating a rather "involved" mission. Here is the basic outline for what I want to do.

    12 player co-op

    4 squads (alpha, Beta, Charlie and delta)

    Shared objectives but different roles to play.

    Intro:

    -NPC marines attack beach head while each player squad gets seprate briefing.

    -Alpha is Spec ops infantry 1, Beta is spec ops infantry 2, Charlie is tank squad and Delta is heli support.

    Mission:

    -Charlie and Delta take off to aid NPCs in securing the beach head (obj 1) while Alpha and Beta infiltrate quietly in order to head to objective 2 (take out AA emplacements).

    -Once beach head is secured a 30min timer starts and the player is told that the Russian's are preparing to launch a nuke.

    -Delta waits while Alpha, Beta and charlie take out AA emplacements.

    -Once AA is taken care of Delta and remaining NPC marines move in to take out machine gun and troops. Charlie aids but Alpha and Beta stay well clear. Only sniping and helping to destroy targets via laser guided bombs.

    -Once inner defenses are cleared Alpha and beta move in to take out the launch center with charges or laser guided bombs.

    Win

    Launch center destroyed

    Lose

    Nuke launched

    My questions are:

    How do I split the squads up so each squad has a leader that gives commands?

    Will I be able to merge the Intro into the Mission with the NPCs fighting in both?

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