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Posts posted by simon1279
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Oh my good this should be the winner, it's not war (make ArmA NOT WAR), and it's an impressive, very impressive job, holy wow
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keep up the great job guys can't wait for this beautiful Italian paradise, can't wait
Ah, another fun Mediterranean island!I'll have to check this out when it's released.
It's not properly a mediterranean envivorment it's very different from mediterranean landscape, it's tirrenian, which is more like a mid northern Italian envivorment than a tipical mediterranean one (means more green and less brown)
Great job my friend :) Any reminder of Napoleon on your Elba Island ?Yep Napoleon's villa could be very cool to have, maybe with its Italian gardens, i'm already planning making resistance HQ in the villa for my missions against the AAF
will there be wild boars also ? lol just kidding ;)
Now i have a good place for my upcoming @IAF release :o
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I've been waiting to say this.But...
"Get gud".
The old aiming system was for plebs who couldn't handle A2, sorry, just dispensing some truth.
I kind of wish BI would make it optional and enforceable via server rules, but honestly, the further away Arma gets from being a battlefield/CoD style twitch fest - the better.
totally agree
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The MOD in Arma3 will see the importing of all vehicles of Arma2 and other vehicles expecially new ship (the Progetto Flotta is very far to be completed). LPD San Giorgio class and Corvette Class Minerva starting their first steps on Arma3. Next will be also the SH3D chopper and complete reworking of VTML "Lince". Also, will be reduced and semplified the number of soldiers and characters.How about physix ? will it be implemented to vehicles ?
thanx in advance
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I try to make its faction to Op-for.but its keep fail.
class cfgFactionClasses {
class Dinos {
displayName = "Dinosaurs";
priority = 2;
side = 2;
icon = "\Rup_Dinosaurs\Data\All\Icon.paa";
keep show up on Bufor (1;)
class cfgFactionClasses {
class Dinos {
displayName = "Dinosaurs";
priority = 2;
side = TCivilian;
icon = "\Rup_Dinosaurs\Data\All\Icon.paa";
};
and this is first Vanila Script that Rup make.
You have to change just:
class cfgFactionClasses {
class Dinos {
displayName = "Dinosaurs";
priority = 2;
side = 0;
icon = "\Rup_Dinosaurs\Data\All\Icon.paa";
};
and in cfgpatches
requiredAddons[] = "A3_Characters_F_BLUFOR" into "A3_Characters_F_OPFOR"
this worked for me and now they are opfor so i can spawn them with BIS_fnc_spawnenemy and using FIA units which are good for dinosaurus survival stile
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Oh wow my bad thank you very much for your usefull help Barazin
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Here's some pictures to help.Configure -> Controls
http://snakebiteink.co.za/arma/pictures/2014-10-17_00001_thumb.jpg
Configure Addons -> Select TFAR from dropdown menu
http://snakebiteink.co.za/arma/pictures/2014-10-17_00002_thumb.jpg
this is what i get:
bindings aren't listed in my game (localization italian), how can i change bindings without switching my game into another language?
thanks in advance
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Looks like today we'll get an update :)Yeessssss nkey for president!
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@the_Demongod, i prefeir to make my own missions and play them with my group/friends/italian community, my missions are designed just for a large number of players, i just used to download from workshop a couple of time and what i've downloaded was stuff made by inexpert with many bugs, the best way as usual since lot of time ago is the mitical Armaholic, there you can find just good and tested stuff
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;2766365']@ Karneck and CameronMcDonaldThanks a lot for the list - keep it coming! :bounce3:
@ stephsen
Please some screenshots and your arma3.rpt log file.
@ Simon1279
Should be unchanged. :)
Thank you very much for all your work and kind support :)
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Sorry guys just a question for scripting purposes, are the buildings class names and their index positions in Takistan/Zargabad the same as in arma 2 OA ?
thank you in advance
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thank you very much Fabio :o
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-Lighting is a little bit dark, a sunny day looks almost like a rainy daythere are two different lighting cfgs implemented in aia tp, one for chernarus and one for all the rest, can you be more specific to which you are refering?
then again, not every terrain is situated in mid summer mediterraneansea, it supposed to be slightly less bright than stratis/altis.
thanks for your feedback, the configs are likely to get 1-2 more updates and ill take into account the feedback that people are giving as well.
in the meantime maybe try to adjust ur game/monitor brightness according to your preferences maybe?
Yep in Chernarus sorry, ain't a matter of mediterranean lighting, it's really dark, just a little bit less and it's ok just to reach an A2 chernarus lighting taste
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-Lighting is a little bit dark, a sunny day looks almost like a rainy day
-in the editor under Groups, there are arma 2 factions lists
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I remind you: VBS ain't for gaming purposes, it's a training tool not a game, and it really contains all the stuff for what it is designed for, you can't compare a training tool with an entertainment product (game), you would need it if you 'd like to have a real sim, you wouldn't need it if you're looking for a game such as ArmA 3 is
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Arma 3 is a masterpiece, expecially if you plan to play it joining a Clan/group, or even in SP, it is a high quality product, you won't find nowadays a game with this level of quality around the stores, and the devs are still very active in making it a better gameplay experience fixing glitches and adding new content for free and even more gameplay immersion, and i have to say:
if you buy a Bohemia Interactive product you know what you get
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It's already released and it has even a replacement pack ( so you can play the vanilla campaign and missions with this new look ), check it in the Complete addons forum.thank you very much, very appreciated, i hope one day to fight against these kind of units without to add a mod thought, hope for the expansion to have "human" opfors
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http://steamcommunity.com/sharedfiles/filedetails/?id=281095005This is a good looking csat SF or something
http://steamcommunity.com/sharedfiles/filedetails/?id=281095005
this looks pretty cool and very nice OPFOR in this game should look like this using the camo in the picture, and actual ingame camo, i don't like opfors from outer space or from mars (actually ingame opfor look)
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Sorry guys, i need help, do you know how to use this script in the maps of the addon @A3MP, expecially in Bystrica
thanks in advance
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*canceled because i've stated my post was useless* sorry
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You rock MJ thank you very much :o, will there be in the future the possibility to play with friends ?
thank you very much in advance
grazie continua così [eng: thank you keep up the good work]
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I like the system, but I don't like the first DLC (Karts).same here, i really like the system it is very brilliant and unique, BIS rocks, but kart DLC.... 'cmon guys at BIS, really?
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I don't know why people are making such a big deal out of the futuristic thing.. Its not like star wars, it isn't that different from now. Sure, they got rid of the m16s etc and made their own guns, but nothing is outside of our current capabilities, technologically speaking. Most of the vehicles exist in real life anyways, and are just modified slightly so BI doesn't have to waste money buying rights and such. Personally, I don't see why it's such a big deal.i don't care for 2035 setting the only thing is: opfor units looks to be aliens from outer space instead of humans from earth (i mean helmets , uniforms with that strange "radiator" on the back,and Aliens 2 style gloves), just this
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have a nice watching ;)
Italian Armed Forces
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Addon updated see 1st post, cheers