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Everything posted by simon1279
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I have been far from these kind of disussion but now i would like to say: i really don't understand your obsessions on GPU usage, if your game runs smooth without stutter, at a good graphic where's the proble, arma 2 ran on my PC from a hd4850, hd 4890, hd 5870, hd5870 crossfire, nvidia gtx560 Ti 2 gb vram SLI, and now on a gainward GTX680 4gb vram phantom 2, and in arma 2 the fps with the same graphic settings (at max) from the single 5870 to the 680 are the same, and i've played it every night with my clan from its release, but believe me i've never seen before an obsession about fps in arma 2, i really don't understand you guys, because if the game runs fine stutter free where's the problem? enjoy the game not the fps, i have around 32 fps on my 680, in arma 2, 22 - 30 fps, but i've never seen a stutter and my game runs very smooth with everything maxed out
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SP/MP Mission: Sabotage Operations [A3 Beta]
simon1279 replied to simon1279's topic in ARMA 3 - USER MISSIONS
ouch the allowdamage false for testing :( lol thank you very much :D Updated missions and link now it is on my web space also -
Removing Faction Limitations? (e.g. Friendly Fire)
simon1279 replied to JOHNBELLO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just check for "addrating" scripting command -
in unit init this setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +1000];this addbackpack "B_Parachute"; on chute animation is still broken but works ;) parachute works just for players and not for AI ATM
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Dreaming rain drops as PhysX particles :sleep:
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i believe this is the best choice, why to go at work with this heat temperatures :D
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Serious injuries (graphic) - gore/violence
simon1279 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
In my country we say: making errors is human, repeat the same errors is idiotic, learn from errors is wise, so i believe this doesn't matter, and i have many germans real life friends, germans are very good and kind people, and the past is just history and nothing else, is like to complain to us italians romans canceled entire peoples such as dacii... history. so back on topic at this point maybe it is for to have PEGI 14 or PEGI 16 instead of PEGI 18 maybe, and have the possibility for a widest customer base -
oh :(
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So the next dev branch will be the beta :o , now the only question is: before the weekend but when ? even if will be this friday we're alredy on it :) so excited :)
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Serious injuries (graphic) - gore/violence
simon1279 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
Yeah but in Germany it is forbidden by a recent law, and all of the other countries players should stay under this law because making 2 different versions it's too expansive, i think BTW i'm italian but i know about this law, after all Germany rules on all of european countries, we at least should make a worldwide petition to make Germany to change its mind about this law but i doubt this will happen even with 1.000.000 signatures... yeah definitely i know this ;) in RS also ;) is this a mod or an after effect trick ? -
another italian here, yes the Mediterranean Sea is really blue, expecially in southern Italy wich is almost the same as it is in Greece, and also in january at 5 pm is already dark, for an example in january the daylight is about from 8/8:30 am to 4/4:30 pm
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Arma Tactics Available at Google Play Store (build 1.1912)
simon1279 replied to Aleš Ulm's topic in ARMA Tactics - NEWS
samsung nexus :(:pet5::cryy::cryy: -
Serious injuries (graphic) - gore/violence
simon1279 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
I wish this -
VBS2/3 Discussion thread - the one and only
simon1279 replied to Placebo's topic in ARMA 3 - GENERAL
no you can create a dedi your own (but hosted on your machine) using the VBS2 launcher, and it is very simple to do ;) for more details check the wiki related to vbs2 dedi server -
Too many cod guys lastly round here, sadly, can you make a new forum rule such as Cod or Bf references in gameplay will result in ban, just to keep our community clean from these little kiddies
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Initialization functions in A3(bis_fnc_init)
simon1279 replied to podvoxx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah and one of the reasons because A3 rocks -
Kit Script issue
simon1279 replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
you don't need to wait for player is true and exit ex. //waitUntil {!isNull player}; _unit = _this select 0; // Remove original equipment removeallweapons _unit; removeallassigneditems _unit; removeallcontainers _unit; // Add clothing _unit addUniform "U_B_CombatUniform_mcam"; _unit addHeadgear "H_Booniehat_mcamo"; _unit addVest "V_PlateCarrier1_cbr"; // _unit addBackpack "B_AssaultPack_base"; _unit addGoggles "G_Shades_Black"; // Add weapons & grenades _unit addWeapon "arifle_MX_GL_F"; _unit addPrimaryWeaponitem "optic_Hamr"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addMagazines ["30Rnd_65x39_caseless_mag_Tracer", 8]; _unit addMagazines ["3Rnd_HE_Grenade_shell", 3]; _unit addWeapon "hgun_P07_F"; _unit addMagazines ["30Rnd_9x21_Mag", 2]; _unit addMagazines ["HandGrenade", 2]; _unit addMagazines ["SmokeShellRed", 3]; _unit addMagazines ["SmokeShellgreen", 1]; // Add items _unit addWeapon "Binocular"; _unit addItem "ItemRadio"; _unit assignItem "ItemRadio"; _unit addItem "g_tactical_clear"; _unit assignItem "g_tactical_clear"; _unit addItem "ItemCompass"; _unit assignItem "ItemCompass"; _unit addItem "ItemMap"; _unit assignItem "ItemMap"; _unit addItem "ItemWatch"; _unit assignItem "ItemWatch"; _unit addItem "ItemGPS"; _unit assignItem "ItemGPS"; _unit addItem "FirstAidKit"; //if(true) exitWith{}; just if you use init.sqf to call the script you need to write there: waitUntil {!isNull player}; player execVM "kitscripts\Rifleman.sqf"; but your script will become // Remove original equipment removeallweapons player; removeallassigneditems player; removeallcontainers player; // Add clothing player addUniform "U_B_CombatUniform_mcam"; player addHeadgear "H_Booniehat_mcamo"; player addVest "V_PlateCarrier1_cbr"; // player addBackpack "B_AssaultPack_base"; player addGoggles "G_Shades_Black"; // Add weapons & grenades player addWeapon "arifle_MX_GL_F"; player addPrimaryWeaponitem "optic_Hamr"; player addPrimaryWeaponItem "acc_pointer_IR"; player addMagazines ["30Rnd_65x39_caseless_mag_Tracer", 8]; player addMagazines ["3Rnd_HE_Grenade_shell", 3]; player addWeapon "hgun_P07_F"; player addMagazines ["30Rnd_9x21_Mag", 2]; player addMagazines ["HandGrenade", 2]; player addMagazines ["SmokeShellRed", 3]; player addMagazines ["SmokeShellgreen", 1]; // Add items player addWeapon "Binocular"; player addItem "ItemRadio"; player assignItem "ItemRadio"; player addItem "g_tactical_clear"; player assignItem "g_tactical_clear"; player addItem "ItemCompass"; player assignItem "ItemCompass"; player addItem "ItemMap"; player assignItem "ItemMap"; player addItem "ItemWatch"; player assignItem "ItemWatch"; player addItem "ItemGPS"; player assignItem "ItemGPS"; player addItem "FirstAidKit"; you don't need "_this select" for player calling and it's executed locally on every player machine but calling your script by unit init such as you've done, it's good but you don't need wait until !isnull player or your script ain't optimized and can show glitches and CPU load issues about your gaming experience (low FPS - lag), and the problems you're facing -
so personally at this point i really can't wait for E3 this time
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How to use the Strategic Map function.
simon1279 replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
put a trigger in the editor activated by: radio alpha, repeatedly,present, condition: this on activation: [] call BIS_fnc_strategicMapOpen; here's yor strategic map -
Altis is simply breathtaking, from towns,to forests, deserts, seasides, small towns and valleys, it is.... beautifull, and if i'm not wrong, i've counted such as almost 30 real km, from west coast to east coast, should take about 30 minutes driving from west to east, if you're lucky and don't get bottled in the traffic lol
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It is like a cinematic radio protocol, i believe arma 3 will floating between a bit of simulation and cinematic arcade
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no tried to search watching all modules but seems not to be there, or if it is it has another name, or maybe i'm just messy
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Holy words jigaz
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Believe me mr pettka i really hope for this to be true, because watching all new players came here with A3, i'm very afraid to see A3 like a red orchestra, or call of duty or battlefield or every other shooting (rambo) game around, watching these forums, lastly seems to be in steam's forum, about RO, CoD and similar, with new players asking for balance, and other arcade rambo stuff wich is present in all of the others arcade shooters, asking for buffs exc. and thinking arma3 is the next shooting game and not as usual in arma series a mil sim for passionated in real war, and not the hollywood war, this is my most huge fear untill the full game will be out....., and i'm afraid we already have the lastest mil sim wich is ArmA 2, and A3 will become one of the other shooters, killing the main focus of arma series, yep but... with improved graphics/engine/animations and overall stuff, wich is better for run & gun rambo guys came here
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win 8 pro here and the game runs fine