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Hvymtal

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Everything posted by Hvymtal

  1. Hvymtal

    DHI Battle Dress Uniforms

    I'd personally prefer a PASGT vest, but I won't say no to an IBA. Those of us who throw small amounts of money at Tim from time to time on Patreon will know a bit more about things coming in the near future.... (Still haven't forgotten about Desert Tiger Stripe)
  2. Hvymtal

    RHS Escalation (AFRF and USAF)

    I believe those are XM1125 utility tractors. Well, that's what the MPs told me before they hastily shuffled me out of the area
  3. Hvymtal

    DHI Battle Dress Uniforms

    Correct, no shoulder pads and visible MOLLE webbing Delta has stated in the thread before that he wants to eventually update everything from USMM. That would include the PASGT vest and RBA
  4. Hvymtal

    DHI Battle Dress Uniforms

    THERE'S an autumn side out! (dyed a bit, too)
  5. Hvymtal

    DHI Battle Dress Uniforms

    I love seeing photos of the Mitchell cover flying Autumn side out. Don't get to see it very often (either that or it is just a plain khaki cover, in which case herpaderp carry on) I also can't help but lol a bit at the use of lab safety goggles as dust goggles 🤣 (Hey delta, have I given you your periodic reminder about our lord and savior, desert tigerstripe?)
  6. Hvymtal

    USP Gear & Uniforms

    It would help if the reporter and/or admins were more specific with what is apparently/actually stolen...
  7. Hvymtal

    DHI Battle Dress Uniforms

    TCUs (Tropical Combat Uniform) are a version of the 3rd pattern OG-107 uniform modified for use in hot and humid climates, hence the name. They were the standard-issue battle dress for most US forces during the Vietnam War after their mass introduction in 1966, and were officially produced in olive green and ERDL by the US for the USArmF, while Tigerstripe copies made locally were popular as well. There may or may not have also been a khaki version of OG-107 for use in arid environments; I don't remember nor can I easily find sources or reference photos, and period photos of US forces in the southwest desert just wore OGs cause who cares, it's home duties
  8. Hvymtal

    DHI Battle Dress Uniforms

    Awww, no desert tiger :( One day Glad to see the patreon nametags though! Looking forward to it :) Too late for this update, but I'm just gonna leave this right here..... https://www.patreon.com/deltahawk/ BTW I should reiterate my appreciation that you don't use flags on your uniforms. That lets people like me who prefer fictional factions to avoid IRL bullshit to have awesome things like this: Man Ace Combat is so awesome PS: Your Portugese DPM is still being referred to as Lizard
  9. And? Words would be helpful :)
  10. I cannot believe I never noticed this before. 10/10 easter egg, BIS! Scope: Schmidt & Bender PM II from CUP: Weapons (Originally Arma 2) Other mods
  11. Hvymtal

    USMC Packs Vietnam

    Oh there's loads of readily available reference material on the internet. Just google "M1 helmet Mitchell cover" Actually, LMGTFY Rising Storm 2 also has probably the best out-of-the-box condition M1s with Vietnam era Mitchell cover I've ever seen. Comes with a whole game, too!
  12. Gerddermit, you aren't gonna be cruel and make us pick between playing your mods and Ace Combat 7 are you? xD
  13. Hvymtal

    USMC Packs Vietnam

    Liking the USMC helmets. I'm glad you list them as early experimentation, Mitchell covers when put on correctly are much more form-fitting than that As opposed to WWII frogskin covers which were made during, y'know, a war and weren't as precisely trimmed
  14. Hvymtal

    DHI Battle Dress Uniforms

    Unrelated note, I distinctly remember a friend of mine from school, on the morning after the OBL raid, having a print-out of the CNN front page taped on his chest He sure as hell got a high-five from me
  15. Hvymtal

    DHI Battle Dress Uniforms

    @wsxcgy https://www.truspec.com/uniforms/battle-dress-uniform-bdu/bdu-coat
  16. Hvymtal

    DHI Battle Dress Uniforms

    Unfortunately I have no useful information, but may I bemoan the fact that in the current era of tacticool we are drunk on Multicam and AR-15s? Oh well, anyhow that Multicam is pretty decent. Shame it was done without your permission... (No, Tim, like the annoying little shit I am, I still haven't forgotten about Desert Tiger xD)
  17. Right now there aren't really any SF uniforms appropriate for that sort of thing, for anybody. Perhaps the FROGs could be repurposed, but I would personally rather see a bespoke uniform for that sort of thing. I do think development is approaching the point where MCCUUs and ACUs need some attention, though. Hopefully the team agrees. Along with Chedaki and SLA they're the oldest ones in terms of how long the uniforms have gone without new stuff or a touch-up, and Chedaki just got some texture touch-ups on the latest dev build. Edit: There was a set of Army combats coming and the PMC IOTV was originally supposed to be for that as well, but they've apparently been delayed and release date is "eventually" Sadface
  18. I mean, it's not like the SCAR or the 107 went away. They're there if you want an experience closer to original A2/OA, and of course for special forces. Hell, with the new update, we even get 5.56 and 7.62 versions of the 107, the latter of which almost feels like cheating! I've always found iron sights to be an interesting option. If there's any one category of weapon where it is equally viable to scopes, it's machine guns. You aren't going to be easily hitting point targets at 700m anyways, that's not your job, and the adjustability is nice and means you have to fiddle less with adjustment and hold-overs.
  19. With the release of Tanks dlc, I thought I'd give a go at writing a no-nonsense guide that tells you what you need to know about the various weapons in the launcher slot without getting bogged down in unnecessary details, config numbers that have zero context, or teaching you every little trick for you. So, here goes. Beautiful, I know Google Docs Version https://docs.google.com/document/d/1oGznRhgYVCrSSCgKP8ZcB-Q9aQCMJVo94tmPjEvml_o/edit?usp=sharing Edit: Now as a Steam Guide if you prefer! https://steamcommunity.com/sharedfiles/filedetails/?id=1604800527 For any Bohemia employees that may be reading: the biggest take away is that the PCML is so inconsistent as to be nearly unusable. The flight profile is hilariously bad (I often hit the freaking ground at longer ranges in direct mode), and direct mode has literally no advantages compared to overflight, though granted overflight is how it is supposed to be used Please, please, please try to find a way to make the PCML more consistent and closer to its real-world counterpart. It is a lot more frustrating to use then it ever should be. If I were rebalancing it, here's what I'd do: -Alter vehicle "boxes" so as to be more friendly to AT launchers, the PCML in particular. This has a fair amount to do with the PCML's problems -Alter the permitted detonation proximity; sim speed appears to affect where the missile hits to an unreasonable degree -Improve the EFP submunition's penetration and normalization -Remove missile launch warning, or delay it (Alternatively, make it resistant to countermeasures) -Alter the flight profile to remove possibility of the missile impacting the ground, and to improve the consistency of direct attack mode (currently it strikes too low to do significant damage) Also, while the Titan AP has a good damage radius, damage is not sufficient to be viable. Recommend increasing damage a bit For those interested, a link to a similar investigation I did on Rifle Optics
  20. Hvymtal

    Arma 3 Aegis

    4/10, not enough gold tigerstripe Seriously though, I will be quite disappointed if you don't make it into a total me-me machine, gold or otherwise
  21. Hvymtal

    Hvymtal's AT Reference Guide

    Updated: Added steam guide version to front page, minor polish
  22. Thanks! I just tweaked my recommendations a bit, there was a bit of discrepancy between the per weapon document (which I used to build the recommendations), and the stipulation I had in the forum post about "within effective range." Some weapons only saw significant deviation from the range markers at 900m or until deviation in general kicked in and were labeled as "Good" due to a better option; these have been moved from "Good" top "Optimal" since who hits anybody at 900m with an infantry rifle or 800m with a carbine anyways... Some weapons will remain "good" combos if there is a significantly better option effective range or not (carbines in particular) Until or unless the data is revised, the recommendations you see now should be final
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