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Xjiks

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Everything posted by Xjiks

  1. Xjiks

    Revive Feedback

    I can see the first online session begin with : - "hey shoot me to test the new revive system" (shoots in the head) - "well that didn't work !" :D
  2. Xjiks

    A "heli dlc" fix plea

    Why isn't Taru pod mod already in the vanilla DLC ? As a helo DLC with pods you can attach, it seems logical that everyone will want to attach the pod in the belly of the Taru
  3. 09/06/2015 14:42:30 - Chargement du fichier 'C:\Program Files (x86)\NaturalPoint\TrackIR4\NPClient.dll' bloqué I have trackir v4; just sent the file Actually downloading latest TIR v5, but I'd like to continue with the TIR v4 since it has always worked fine ! It should be forbidden for a software to block another software. Is Battleye a VIRUS ? no ? sure ?
  4. Dear Arma 3 developpers, Please update the wiki about the Arma 3 Config Weapons and add pictures to the Marksmen DLC weapons so it's easier to pick up the class for a desired weapon. https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons Or does anyone has a link to another list of weapons with classnames, ammo classes and pictures ? Thanks and have a nice day !
  5. Thanks to the autors of this website: http://www.imfdb.org/wiki/ArmA_III Now I can view all the weapons to see what they look like and pick up the class from bi wiki TICKET CLOSED !
  6. A bit off topic but what about showing ennemies on the map ? This is not fun at all for pvp modes. Is it possible to make a script to disable the ennemy markers so whatever the level of the server (recruit, veteran) then the markers are always disabled ?
  7. Since yesterday's patch and Marskmen DLC, I noticed you can't attach Flashlight on Pistols anymore from Virtual Arsenal. I wonder if that's the same for other people or just me, and if that's only for Virtual Arsenal and why would devs remove this feature ?
  8. That's so weird.... but you're right..... I've restored version 1.40 of Arma3 and still unable to add flashlight to pistols :butbut: so that's my head that needs a patch :o
  9. The P07 pistol could have flashlight attached under the barrel, it's wasn't from an addon, it's from the vanilla game, I've always had this kind of payload when playing.
  10. Xjiks

    Marksmen DLC evening release date

    They could have say to release the 9th and everybody would be there and happy to have it 8th at 8pm. Stop complaining please
  11. Xjiks

    Arma 3 copy and paste

    https://support.steampowered.com/kb_article.php?ref=8794-yphv-2033
  12. I'm pretty sure the DEVs already have this kind of stuff in their records, they should just share it or host this in the Wiki or somewhere else
  13. Set : disabledAI = 1; in file "description.ext" https://community.bistudio.com/wiki/description.ext#disabledAI
  14. Open editor; find an airport, place all the vehicles and all possible units on the map, also objects, ammobox etc. Play with the new stuff for 2 hours to familiarise And of course.... respawn a lot of times ! EDIT: and also find the cute lady wearing in a swim suit and watch her bounce
  15. Hi, I'm searching for an ammobox filling script with ALL the weapons, ammo and objects from the original Arma 2 (not OA). I already have scripts for arrowhead so I can have all blue and red weapons available in a box, but can't find a script with the arma2 weapons. If any please post a link or a copy/paste of the code. Thanks in advance. Ps: already made some seach but could only retrieve the OA weapons, not A2
  16. Thank you guys, will try that, looks great as it takes the weapon classes "automatically" :-)
  17. This is very promising tool !!! I would imagine it will become possible to have a webpage where players add the weapons and objects in the inventory, and when they enter the game, the "player" is ready to start the mission :confused: Good oportuniy for the coop mission to skip the long payload moments at the beginning of the mission when everyone tries to find his weapon and ammo in the boxes ;)
  18. Xjiks

    Green/Blue Screen

    in the readme it says "there are different part of the block so you can assemble a CUBE of 30*30*30 meters" So yes there's a ground, walls and ceiling
  19. Xjiks

    ArmA3 Wishlist and Ideas

    Well, the wish is that they manage to make it work in A3 even with another "drone" model I don't care. I'm too desperate to imagine it will work some day in A2. Ps: there are already tickets on the CIT, but it's low priority for the developpers...
  20. Xjiks

    Editor improvement suggestions.

    I wish the mission editor can be ran out of the game so I can create missions with my "low specs" laptop when I'm travelling. No need to have a high end computer if it's just the editor and no "preview" function, but the ability to save the mission.sqm and all the script and files in the mission folder. When I return home I copy the mission folder to my profile in order to preview, test and compile.
  21. Xjiks

    ArmA3 Wishlist and Ideas

    1/ I wish the mission editor can be ran out of the game so I can create missions with my "low specs" laptop when I'm travelling. No need to have a high end computer if it's just the editor and no "preview" function, but the ability to save the mission.sqm and all the script and files in the mission folder. When I return home I copy the mission folder to my profile in order to preview, test and compile. 2/ Some knife or tool to break into fences 3/ Fix the ULB / UAV to work in multiplayer with Dedicated server !!!!! it's broken since 1.52 (if I remember well)
  22. what about windows "read-only" option for the file instead of renaming ?
  23. Here's an example of what you can do: - give a name to the plane (lets say "plane1") - put a trigger on the map in the middle of the runaway - in the activation choose "anybody", and trigger is repeatable, and in the action: "plane1" setVehicleAmmo 1; "plane1" setfuel 1; "plane1" setdamage 0; - if you want to force landing place the trigger at the end of the runaway, and fill in the timeout value with "10" so the unit must remain ten seconds in the trigger to rearm, which is impossible if you are in flight :-) then he can make a u-turn and take off on the opposite direction. With a respawn script the plane will keep the same name after the crash, so the rearm will continue to work after the respawn of the plane. note: if you just make the ream with the tigger and the plane must fly through it, it will not work if the plane flies too fast, because it won't be detected by the trigger. Just fly slower and it will work
  24. Fantastic !!! :yay::yay: SoldierEB works fine for the Taki dudes !!!! I also found the medic class in the meantime which is "TK_Soldier_Medic_EP1" Thanks you for sharing these info, I was desesperate to make it work :bounce3:
  25. This is absolutely NOT easy to understand how to make the Revive work for other than the BLUFOR.... I'm trying in vain to make it work for the Taki Army but I cannot revive or be revived (it works when I tested with the blufor) Can someone list all the classes we can use in: // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "BIS_TK"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "BIS_TK"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = "SoldierEMedic"; I don't know what to write for the "can revive" and "can be revived" and also for the medic ? Any help appreciated.
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