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Trenchfoot

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Posts posted by Trenchfoot


  1. Now if only I could find people willing to help me test these missions... :j:

    I think most of these large missions get tested by guilds or clans (GoC). I have had problems testing MP missions and starting out I may look into joining a GoC that is friendly to testing my missions. When you think of it this can be advantageous because a mission editor can be a great asset to a GoC.


  2. TR-22ND: The briefing text is found in the initial post. It is highly doubtful that this text is remotely similar since I was not exposed to the mission you speak of :) Unfortunately I did not see your mission named "Operation Foothold" on Armaholic or else I would have named it differently!

    On that note, the next mission I will be working on may have "foot" in it as well LOL (Operation Athletes Foot - Objective: Run from one side of Chernarus to the other and back).

    This is in fact my first mission for Arma2 and have never played Arma1. I've only been playing Arma2 for a few weeks. Hope you help test out this mission so I can perfect the art.

    Please download co20 Operation Foothold V1.3b from Armaholic


  3. I have made some changes for V1.1:

    - Players now start on a small island East of the objective instead of a barge. (watch out for coastal gun emplacements on your way to the landing!)

    - Modified squad ranks and player models to remove officers.

    - Weapon crates now contain all possible weapons and ammo

    - Weapon crates were placed on the starting island so you can select whatever loadout you wish.

    - Populated more towns.

    - Disabled AI players in MP.


  4. Operation Foothold is a coop mission for 1 to 20 players (5 man squads). The theater of operations is Chernarus. USMC attacking RUSSIAN controlled territory.

    Status: Finalizing

    Features

    -Dawn coastal assault from small island using RHIBs

    -Ammunition crates contain all available weapons

    -Moving respawn point as operation progresses

    -Detail oriented design (unit by unit) and helpful briefing text

    -Some randomness to add replay value

    -Upon capture of the airstrip, access to select armor, aircraft and other facilities

    -Optional objectives and most towns in SW Chernarus are lightly occupied by the ennemy forces for search and destroy

    -Much more to discover

    Operation Objectives

    First Objective:

    Capture Port Balota - Travel West from Galova Island along the coast but keep a good distance from the shore. Make a beach landing at one of the suggested landings near your destination. You may then make your way on land to capture Port Balota.

    Second Objective:

    Destroy Radio Tower - As a prelude to an all out assault on Balota Airstrip, take out the main Radio Tower. This is vital to preventing the ennemy from calling in reinforcements not to mention preserving the element of surprise in our next objective. Failure to destroy the Radio Antenna before assaulting Balota Airstrip may have dire consequences! (hint: any explosive should do the trick)

    Third Objective:

    Capture Balota Airstrip - With the commmunications tower destroyed, the ennemy can not call for reinforcements or report our presence. We can now capture Balota Airstrip and plan the next phase of our operation.

    Final Objective:

    Attack Chernogorsk - We have laid the groundwork for this main assault on the manufacturing city of Chernogorsk. Eliminate ennemy assets and capture the city of Chernogorsk. This will deal a severe blow to ennemy production capabilities. Expect to perform house-to-house combat as you clear the city unless you utilize armor or air strikes to burn it to the ground!

    Optional Objectives:

    -Optional: Perform a surprise attack on the main ennemy airbase in the North. Destroy their air force as it sits on the tarmac!

    -Optional: Perform a surprise attack on the ennemy tank depot in the city of Elektrozavodsk. Destroy their armor as it sits idle!

    Note on Optional Objectives: Bypassing these two may end up with you receiving some inbound ennemy reinforcements (which are tracked on your map) but it's nothing you can't handle right?

    -Communications chatter indicates Ennemy Armor inbound!

    -Communications chatter indicates Ennemy Aircraft inbound!

    To Do:

    - Not sure if civilians are necessary but they would add alot to the atmosphere.

    - Bug fixing (need testers!)

    - Suggestions?

    Please download co20 Operation Foothold V1.3b from Armaholic

    I welcome any feedback, enjoy this!

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