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MaikCG

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Posts posted by MaikCG


  1. So you are saying that there should be an option to adjust the scope to the range to the target?

    yes

    but in principle and real ballistics too could do, not even by the formulas, but at least ballistic tables for example

    Yes, but people want wind and coriolis effects calculated...

    That eats up resources

    not so much as it seems

    I participate in the development of sniper simulator, we already have a real shot ballistics, but no money to complete the game


  2. the problem is not in the wind

    the main problem in the absence of scope vertical shift settings for long distances as in life, do not make even need any amendments to ballistics. just change the angle of departure from the trunk of bullets to simulate a amendments scope's


  3. This?!

    Lulziez, this is a major facepalm moment.

    Bullets drop -_-

    You know that gravity thing your phyics teacher teaches in school? Like, why you always fall down when you trip or why we aint all flying around into space...

    I dont think bullets get a no gravity pass...

    27 inches in 200 yards on a huntin rifle.

    Compare

    0:36

    and

    0:43 configured with an amendment to the shot distance. see on the left side of the scope

  4. arma2 sim? :mad: arma2 is a children's arcade :D

    add a configuration entry for the correction of vertical shift for the long distance :391: when shooting at long distances need to aims at the sky

    as an example, see the game "Joint Operations: Typhoon Rising"

    delete the zoom from the scope. to not disappeared meaning sighting grid

    make a normal delay breathes in the firing

    as an example, see the game "Call of Duty 4: Modern Warfare"

    and allow free choice of camouflage is not tied to the squad role of

    sorry my bad english

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