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Durka-Durka

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Everything posted by Durka-Durka

  1. Durka-Durka

    Respawning on LHD

    Thanks for the help. That looks reasonable, but I still can't get it to work. I've tried.... it about as many ways as I can think, and still no luck. It looks like the script works, but it just doesn't get me to the altitude I need. Any other ideas? Thanks for any suggestions.
  2. Durka-Durka

    Respawning on LHD

    Any ideas folks? I'm just trying to get them to respawn at a certian height on the LHD. I've tried to find the answer, unsuccessfully...
  3. Hello. I'm using the radio trigger as described above on a multiplayer map, the code looks like this... Now, I want anyone who uses that radio trigger to be able to teleport to the location1 position independently. Right now, if I use that code above and add player2, player3, and so on, if player1 hits the radio they all teleport to location1 at the same time. Does anyone know how I can set up the radio trigger so that only the person who pushes the button teleports? Also, is there a way to make them teleport to an area, but appear at a random radius away? As it is now, all teleport on top of each other. Thanks! EDIT: Let me rephrase that a little differently. How can I set a command via the radio where only the unit pressing the radio command teleports?
  4. Durka-Durka

    Ban A Player

    I'm not sure why it's not working for our server. We have tried #ban, #exec ban, using both player numbers and user IDs. Could there be some sort of bug or something that I'm missing on our dedicated server?
  5. Durka-Durka

    Ban A Player

    What I'm wondering is why is there a graphical interface for Kick player, but not for ban?
  6. Durka-Durka

    Ban A Player

    We have tried using the #exec ban uid, but it doesn't seem to work, and a ban.txt isn't produced, or we're looking in the wrong place. I've tried typing the player name, number and UID all and othing seems to work. 1. For the ban to take effect, does the server need to be restarted? 2. When I type in #exec ban uid, does confirmation text come up saying something like "user soandso has been banned"? (I'm not currently getting it when I type) 3. On our dedicated server, where would I expect to see the ban.txt file? Thanks to any answers!
  7. Durka-Durka

    Problems with squad logo ...

    Havoc, do you care to explain how/what you did to the CSS to get the .png file to show up? Thanks!
  8. I'm gonna fiddle with it some more and see what I come up with some time next week. Thanks for the input.
  9. Hi all. I've looked and looked and can't find a decent answer to my question, so I'm going to post it here rather than do the trial and error thing for the next few days.... I'm making a MP mission where one side has to bring a convoy safely into a town. I'm trying to make it to where, once the vehicles enter the town (trigger) alive, the mission ends. I currently have three empty vehicles named "truck_1, truck_2, and truck_3." and a trigger with "end#1" set. Ideally, the mission would be successful if over 50% of the vehicles enter town, but I'm not sure how to do that, so I'll settle for at least one making it if the former isn't possible. Can someone please give some sort of example code I can work off of, or point me in the right direction so I don't waste so much time on one simple task? Thanks for any help you may give. -Durka
  10. Looks like I'm getting closer with what you gave me Whisper. Is there a way to group empty vehicles? I'd like to make the vehicles playable, but start the mission without drivers. Thanks a lot for everyone's help so far! By the way, your code is missing an ")" the editor says. It seems to work like this for anyone else wanting to use it....
  11. Thanks for your help. I'm not sure I understand this fully. Anyways, I've made that trigger, and On Act: I've put what you had in bold above and it keeps telling me I'm "missing )" I've already created a working trigger where the West (convoy hunters) win, but I'm just trying to figure out a way to only have to place one trigger in the town so it is a success if the East convoy reaches its destination. I can make it to where one vehicle reaches town, but if he gets blown up, I want the others to be able to make it as well.
  12. Durka-Durka

    Paradrop Script?

    Is this what you're looking for?
  13. Durka-Durka

    Learning to script for ARMA2

    This is where the search feature on Amazon comes in handy... :) C++ for dummies
  14. Why they don't have a simple screen to type in a briefing in the editor in the first place is beyond me.
  15. Durka-Durka

    Parachute drop

    Care to give us a link on where you found it? Thanks!
  16. Redfield, thanks a lot! I will try that out today and see if it works for me. EDIT: That worked like a charm, now I just gotta figure out what to edit and where. Thanks again!
  17. Hey I really appreciate the work the OP and others put out there to help those who want to make briefings, but I'm a beginner at this stuff and the original howto seems to require previous knowlege of making briefings and such. Is there a tutorial out there that walks us through the whole process from start to finish on how to make briefings in basic terms, explaining step-by-step how this works? For instance, I've been reading this over and over and it took me an hour just to figure out what the init.sqf file was, how to make it and where to put it. And now I'm still not sure, as I haven't read anything so far that explains it. That's not to mention the actual briefing file itself. No disrespect to the OP, as he's helped a lot of people, but my newbiness needs to figure this out in a simple manner :) Thanks for any input.
  18. Hi all, I've been following the editing guide for Arma1 on emptying ammo boxes and refilling them, but I can't get it to work on certain boxes for some reason. Below is the code I'm putting into the init box. It seems to work for the ordinance ammo box, but not for the launchers or basic boxes. (I'm not sure on which other boxes it doesn't work on as I haven't tried.) I didn't think the clearweaponscargo ;this was right, but I can't press "ok" without the editor saying I need it in there. Any suggestions?
  19. Durka-Durka

    Can't Empty Ammo Boxes

    ACK! That did it! Thanks a ton! Can you tell I'm no expert coder? :)
  20. Durka-Durka

    Can't Empty Ammo Boxes

    Thanks for the quick reply. That's the thing though, when I use that script you sent, it gives me the "Missing ;" every time, and moves the curser to the point between "ClearWeaponsCargo" and "this." I put the ; in that spot and it accepts it, yet nothing changes in the box. It's almost forcing me to use the code that I quoted above.
  21. Hello all, I have been browsing around for this questions and haven't found any answers, but forgive me if it's a repost. Also, forgive me for the wording because I have no idea how to describe this, lol. I've made a simple training mission where an effect text trigger comes up for units entering the area giving them tips on the quality of the position they're in. My problem is that I only want the text to show up (center of screen, big white letters) on the specific unit moving into that area. Currently, when anyone enters that trigger, everyone gets the text and it can get confusing. I hope I explained this the right way. I just need to figure out how to get the effects text trigger to show up only for the unit entering that specific trigger. Is this possible? Thanks for all replies!
  22. Durka-Durka

    CTD upon Keymap Setting (x52)

    I'm constantly crashing when trying to set my keys. When I have two controls keybinded to the same key (and it turns red) I double click the red control to jump to the other key so I can change it, but I C2D every time. Anyone know why this is? I got my copy through direct2drive and it's the 1.02 patch.
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