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seththefirst

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Posts posted by seththefirst


  1. Hi guys,

    i need help with the configuration of my server.

    Can someone tell me, why i cant have the MaxCustomFileSize working?

    If i put this 0, this works, and everyone who have any custom sound, cant connect, but, if i put any value, the server ignore this, and always keep the 50kb limit.

    Im puting here, my server config.

    Thx all =)

    Command Line

    arma2server.exe -config=server.cfg -nomap -port=2332 -cfg=arma2.cfg
    

    Arma2.cfg

    language="Spanish";
    adapter=-1;
    3D_Performance=93750;
    Resolution_Bpp=32;
    MaxCustomFileSize = 8000000;
    

    Server.cfg

    //
    // server.cfg
    //
    // comments are written with "//" in front of them.
    
    
    
    // GLOBAL SETTINGS
    port=2317;
    hostname="[ES]Vikingos-ClanVikingos.es-NewLightSystems.com";	// The name of the server that shall be displayed in the public server list
    password="";						// Password for joining, eg connecting to the server
    passwordAdmin="***";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login PASSWORD'
    reportingIP="armedass.master.gamespy.com";		// This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
    logFile="server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called
    
    
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    motd[]={
    "", "", "", 
    "Bienvenido al servidor ARMA2 de www.clanvikingos.es",
    "Respeta las normas del modo de juego",
    "Prohibido estar afk mucho tiempo o reclutar en el server",
    "Puedes utilizar nuestro Teamspeak-Canal PUBLICO",
    "IP 213.149.249.45:8811 pass gsf",
    "Proveedor de servidor de juegos www.NewLightSystems.com"
    };
    motdInterval=5;						// Time interval (in seconds) between each message
    
    
    
    // JOINING RULES
    checkfiles[]={						// Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
    "HWTL\dta\data3d.pbo",
    "dta\data3d.pbo"
    };
    maxPlayers=20;						// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate=1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
    verifySignatures=0;					// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
    equalModRequired=0;					// If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    
    
    
    // VOTING
    voteMissionPlayers=1;  					// Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold=0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective
    
    
    
    // INGAME SETTINGS
    disableVoN=0;						// If set to 1, Voice over Net will not be available
    vonCodecQuality=7;					// Quality from 1 to 10
    persistent=1;						// If 1, missions still run on even after the last player disconnected.
    
    
    // SCRIPTING ISSUES
    onUserConnected="";					// self-explaining
    onUserDisconnected="";
    doubleIdDetected="";
    regularCheck="";
    
    
    // some ArmA specific stuff - signature verification
    onUnsignedData = "kick (_this select 0)"; // unsigned data detected
    onHackedData = "ban (_this select 0)"; // tampering of the signature detected
    onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
    BattlEye=1; //Server to use BattlEye system
    
    // MISSIONS CYCLE (see below)
    class Missions {
    };
    

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