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bullet purveyor

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Posts posted by bullet purveyor


  1. My god, where has this been all my life. The new 3D-like action menu is a massive improvement (replacement?) of the vanilla A3 action menu. It's really easy and quick to use.

    I thought it was very good the first time I tried it, but it gets a bit clunky to use when in combat.

    Try to put on the advanced medical modules and you will see that it is very hard to choose the right stuff from that tiny menu.

    I hope they add a optional version that increases clarity of the text and adds a bigger font size. Maybe also an alternative UI more like the AGM one is better when you need a lot of interaction as an advanced medic?


  2. Great campaign Pete. Really enjoyed it so far.

    I think the "riot Control mission is broken, I have scared off the civis and moved all the vehicles , but nothing happens?

    Is it supposed to be an FIA attack or should I talk to someone to end the mission?

    When I use the endmission command I just get thrown back out to the campaign menu.


  3. I don't think It's the quality of the sound samples that are the problem. It's positional audio and audio levels thats completely out of whack.

    At the moment there is absolutely no sense of a 3d audio space in this game. I have now idea where sounds are coming form or how close or far they are.

    -Sonic cracks sounds like gunshots and the sound seems to arrive from where the bullets impact hit, more than something passing by close to your head. I'm constantly checking my flank in confusion.

    -It sounds like the enemy gunfire is close, when they really are far away. You don't get any sense of distance to the shooters.

    -The volume levels of different sounds have no consistency.

    explosions, helicopters, vehicle engines, footsteps etc, none of them seem to balanced against each other.

    I don't care if they use noisy sound samples from old compact cassette tapes, as long as there is some sort of volume balance and directional audio.


  4. The loiter waypoint is still broken when you use the UAV operator class and assemble the A2-Darter from backpack.

    It will just hover in the air when given a loiter waypoint, and it also sometimes brakes all other waypoint commands.

    If you place a darter down in the editor or with Zeus it works correctly, but brakes if you disassemble and assemble it again.


  5. Great update, this huey pack is really shaping up to be something awesome. :)

    Noticed a couple of issues:

    There is lot of entries in the unit list under blufor and empty that will make the game CTD.

    dSsHSKr.jpg[/img]

    The default FOV values is to high. Both in first and third person mode the view is "pushed too much back" so everything looks out of proportions.

    It's not good in BIS aircrafts either so it may be some underlaying engine quirks out of your control? but it looks even more extreme in this mod.

    Default view 3d person in bell412, looks like playing on wrong aspect ratio, everything is very stretched:

    s2rFefv.jpg[/img]

    Zoomed in look like it should be by default, no warped objects:

    gdAfRir.jpg[/img]

    Same in first person view, pilot view is to far back. I understand it is necessary with a bit wider FOV for situational awareness , but these high FOV values seems a bit extreme when it distort the image so much.

    Look at the monitors in the cockpit, they are supposed to be the same size:

    Vg0eLlA.jpg[/img]

    This whole FOV/camera issue may be a more general arma discussion though as other aircraft mods and BIS models have some of the same issues.

    Arma 2 had a better take on it with a normal FOV as default, and you could "zoom" in and out with 'numpad +-'.

    Sorry if this may be the wrong thread to bring it up.


  6. This looks really great. Looking forward to your A3 release.

    edit:

    Got an error messages when trying both missions.

    "You can not play/edit this mission; it is dependent on downloadable content that has been deleted. nim_clouds, cypb_camels_config"

    I installed with PlayWithSix. Do I miss any addons not listed as a requirement?

    My fault. The requirement was not listed on Armaholic or PwS, only last sentence in your post

    Nice music in das boot mission, I have to watch that movie again. :)

    Also an error when loading the north atlantic map in the editor, but everything seems to work fine.

    "make not available (requsted by 'atlantic layers\s_002_001_mask.png')"

    Some issues:

    -Give all ship positions 360 degree free look movement in all angels in 3rd person view. It is very restricting to look around in many of the positions. If possible make the pivot point lower on ships hull and further aft, also zoom out a bit.

    -Many of the 1st person view positions are bugged. Head are put on the wrong way.

    -Is there a way to manually adjust depth in a submarine, or are the preset depths in the custom menu the only choices?

    -I can only keep one speed under water, 7.5 knots. Changing to slow or fast does nothing.

    -Can't turn engine off when under water. It's turned on again immediately.

    -Flak gun can't traverse low enough, it's aimed above horizon when moving so it's hard to aim at ships.

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