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bullet purveyor

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Posts posted by bullet purveyor


  1. Glad you manage to sort it out.

    This bug is not an easy one to figure out, I wasted many hours on this myself.
     

    This issue has been mentioned on the old feedback tracker but probably got buried far down in the pile of tickets.
    If any DEVS read this you should really give a warning about this in the control setup. A big warning on top of the screen that binding two different controls to the same analogue input will mess it up.
     


  2. I have had this happens if you map more than one control to the same input.

    E.g you bind both the x-55 stick twist input and rudder pedals to your rudder controls, you will only get 50% rudder.

    Make sure you have only one control mapped to you analog functions. If you have both xbox and x-55 bound to the same functions try remove the one you are not gonna use.


  3. I made this timelapse webm to show my friends and I noticed some weird cloud behavior: https://dl.dropboxusercontent.com/u/2282299/tl3.webm

     

     

    They seem to kinda loiter and just move around back and forth, and at (I'm assuming) midnight, they seem to totally reset and make a totally new formation. This happens around 19 seconds in the webm. I've seen other A3 timelapses and I haven't noticed this issue so I'm guessing it was introduced with the visual update.

     

     

    thats due to changing wind and overcast/forecast values

     

    There were several complaints about this in alpha and beta, It happens when mission makers have wind direction set to random.

    The whole cloud layer switch directions in a split second, following the complete abrupt wind changes. Looks really bad.

    Devs should just remove the random wind direction if they can't make smooth transitions.

    • Like 1

  4. Yes that parallax update may be the culprit. I tested again with and without mods and the effect can be seen both on BIS terrains and community maps.
    Some map textures is worse than others, but even the default arma 3 terrains have this weird look in some places. Not as bad as arma 1/2maps and community made maps though, which also sometimes have that old "wave" in the terrain a few feet around the player.

     

    Does it look the same at your end?

     

    More screenshots:


    Chernarus:
    eFYFTxI.jpg
    0RQuwTt.jpg

     

    Utes:
    f3qykHX.jpg

    Altis/Stratis:

    DGD06NR.jpg
    MeQLhN7.jpg

     

     


  5. I don't see anything inside the optional folder mentioning "cup" so I would say you have to download and run the CUP's compatibility addon

     

    As far as i know you only need the module released by us, the files inside the ACE3 folders are leftovers from old builds.

     

    I use Play with six, and this is in the optional folder:

    ace_compat_cup.pbo

    ace_compat_cup.pbo.ace_3.4.1.0-0599b35f.bisign

    ace_compat_cup.pbo.six_ace3.bisign

     

    I guess they are redundant then and will not use them.

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