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bullet purveyor

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Everything posted by bullet purveyor

  1. bullet purveyor

    Please BI add a photo mode

    If people don't have enough self control to not ruin their own single player experience, to bad for them.
  2. bullet purveyor

    TrackIR wierd behaviour in Arma3

    Tested with zoom enabled now. No problems with unintentional zooming in while turning. I notices another issue though, when you have turned your head you can not zoom in with the track IR only right MB. You have to turn off Trueview if you have zoom enabled to get it to work as Belbo said. Don't make much sense according to the manual it's opposite : "TrueView TrueView takes virtual rotation (yaw, pitch, roll) into account when applying physical translation (x, y, z) movements. This allows you to turn your head to one side, lean toward the monitor, and have your in-game view zoom in the direction you are virtually facing. Disabling TrueView results in physical translation superseding virtual rotation, so that moving toward the monitor physically always moves the in-game view straight ahead, making it impossible to zoom in any direction other than straight ahead. "
  3. Just a heads up for Play with six users. Even though I owned ACR in steam and it shows up as a DLC under arma2OA in the pw6 game tab. I had to manually add ACR light to the Unsung collection for everything to work properly.
  4. bullet purveyor

    Please BI add a photo mode

    They should just add the splendid cam to single player by default.
  5. bullet purveyor

    General Discussion (dev branch)

    Am I the only one with no vehicle sound in first person mode after latest update?
  6. bullet purveyor

    TrackIR wierd behaviour in Arma3

    I have disabled track IR zoom in Arma so I haven't tested, but I guess as you turn your head right the reflector moves closer to the sensor and you will zoom in. Try to increase the zoom dead zone in the track IR profile you have set up for arma and see if the same thing happens.
  7. After I have fooled around in the editor for a couple of hours, I must say you guys have put a staggering amount of content into this. (The campaign did not extract to the proper Campaigns folder so had to move it over manually for it to show up in game.) Like the new super stealth tacticool form of transportation :) [/img]
  8. congrats on the release! Looking forward to have a lot of fun with this.
  9. One very important question. Have Von knudenberg made an epic cinematic for the release? :pray:
  10. Had just time for a quick test in the editor, seems like a lot of quality content. Also looking very much forward to the Unsung release. Great work guys.
  11. I installed with pw6 and everything works smoothly.
  12. bullet purveyor

    Paddle Mod - RELEASED!

    Maybe a to "realismy" suggestion, but is it possible to set max paddle speed in relation to number of people in the boat? Five people paddling will generate decent speed while only one person aboard will be very slow.
  13. bullet purveyor

    ArmA3 Steam Forums are a joke.

    Nothing special for the arma 3 section, all steam forums are mostly trash. In fact, it seems most game related forums are on that level.
  14. bullet purveyor

    Norwegian Units

    You can also find some info on current equipment on the norwegian army homepage: Weapons http://forsvaret.no/om-forsvaret/utstyrsfakta/vapen/Sider/default.aspx Equimpent http://forsvaret.no/om-forsvaret/utstyrsfakta/utrustning/Sider/default.aspx Norwegian army media archive (you might need to click 'jeg aksepterer villkåerne'(I accept the terms) to get access. http://mediearkiv.forsvaret.no/fotoweb/Default.fwx
  15. bullet purveyor

    AI Discussion (dev branch)

    Also, the find cover command is completely broken after you have issued a stance command to your troops: http://feedback.arma3.com/view.php?id=17392
  16. bullet purveyor

    Take On Mars Troubleshooting

    After some testing I figured out that the post process setting is the culprit for me. Turn that down or completely off will reduce the lag a great deal. It's still there but at least it's playable now.
  17. bullet purveyor

    Norwegian Units

    Added a custom loadout. More familiar with the G3 for those of us who where conscripts a long time ago :) [/img] [/img]
  18. bullet purveyor

    Norwegian Units

    As I understood there was some new sound system implemented for weapons with the new bootcamp DLC. So all modders need to update their work when the patch hits stable. I just imagine it can be a while before all weapon mods are up to scratch.
  19. bullet purveyor

    Norwegian Units

    Looks good Vasilyevich. Will test it when i get back from work. Is it possible to release a version without the weapon pack requirement so they use vanilla weapons? There is a no sound from the custom weapons after the latest dev branch update.
  20. bullet purveyor

    Toggle Weapons key not working!!

    In some vehicles you need to enable "manual fire" to get access to the gunners weapons system. Try to use your scroll wheel on the mouse and select manual fire from the action menu.
  21. bullet purveyor

    Bootcamp / VR Discussion (dev branch)

    Yep, the other coords later in that mission was one grid off as well. When the officer confirms the position of the lost soldiers.
  22. bullet purveyor

    Bootcamp / VR Discussion (dev branch)

    @da12thMonkey Ok, I just used the random generator and those combinations popped up several times so I thought it was a common issue.
  23. bullet purveyor

    Bootcamp / VR Discussion (dev branch)

    The skin color of the body should match the face you pick. Look a bit weird with a black man with white arms.. You don't get cooler then this dude. Backup sunglasses. :cool:
  24. bullet purveyor

    Take On Mars Troubleshooting

    Will you fix the mouse lag/smoothness/delay, whatever you will call it , before release? At the moment it feels like steering the mouse pointer is a bit like a realistic Mars mission with a 16 minute delay :)
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