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Everything posted by bullet purveyor
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If people don't have enough self control to not ruin their own single player experience, to bad for them.
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Tested with zoom enabled now. No problems with unintentional zooming in while turning. I notices another issue though, when you have turned your head you can not zoom in with the track IR only right MB. You have to turn off Trueview if you have zoom enabled to get it to work as Belbo said. Don't make much sense according to the manual it's opposite : "TrueView TrueView takes virtual rotation (yaw, pitch, roll) into account when applying physical translation (x, y, z) movements. This allows you to turn your head to one side, lean toward the monitor, and have your in-game view zoom in the direction you are virtually facing. Disabling TrueView results in physical translation superseding virtual rotation, so that moving toward the monitor physically always moves the in-game view straight ahead, making it impossible to zoom in any direction other than straight ahead. "
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The Unsung Vietnam War Mod v2.6 Released !!!
bullet purveyor replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just a heads up for Play with six users. Even though I owned ACR in steam and it shows up as a DLC under arma2OA in the pw6 game tab. I had to manually add ACR light to the Unsung collection for everything to work properly. -
They should just add the splendid cam to single player by default.
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General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Am I the only one with no vehicle sound in first person mode after latest update? -
I have disabled track IR zoom in Arma so I haven't tested, but I guess as you turn your head right the reflector moves closer to the sensor and you will zoom in. Try to increase the zoom dead zone in the track IR profile you have set up for arma and see if the same thing happens.
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The Unsung Vietnam War Mod v2.6 Released !!!
bullet purveyor replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After I have fooled around in the editor for a couple of hours, I must say you guys have put a staggering amount of content into this. (The campaign did not extract to the proper Campaigns folder so had to move it over manually for it to show up in game.) Like the new super stealth tacticool form of transportation :) [/img] -
The Unsung Vietnam War Mod v2.6 Released !!!
bullet purveyor replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
congrats on the release! Looking forward to have a lot of fun with this. -
The Unsung Vietnam War Mod V 2.6 Release
bullet purveyor replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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The Unsung Vietnam War Mod V 2.6 Release
bullet purveyor replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
One very important question. Have Von knudenberg made an epic cinematic for the release? :pray: -
BAFX and Rangemaster mod packs - released
bullet purveyor replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Had just time for a quick test in the editor, seems like a lot of quality content. Also looking very much forward to the Unsung release. Great work guys. -
BAFX and Rangemaster mod packs - released
bullet purveyor replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I installed with pw6 and everything works smoothly. -
Maybe a to "realismy" suggestion, but is it possible to set max paddle speed in relation to number of people in the boat? Five people paddling will generate decent speed while only one person aboard will be very slow.
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ArmA3 Steam Forums are a joke.
bullet purveyor replied to zooloo75's topic in OFFTOPIC - Games & Gaming
Nothing special for the arma 3 section, all steam forums are mostly trash. In fact, it seems most game related forums are on that level. -
You can also find some info on current equipment on the norwegian army homepage: Weapons http://forsvaret.no/om-forsvaret/utstyrsfakta/vapen/Sider/default.aspx Equimpent http://forsvaret.no/om-forsvaret/utstyrsfakta/utrustning/Sider/default.aspx Norwegian army media archive (you might need to click 'jeg aksepterer villkåerne'(I accept the terms) to get access. http://mediearkiv.forsvaret.no/fotoweb/Default.fwx
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AI Discussion (dev branch)
bullet purveyor replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
Also, the find cover command is completely broken after you have issued a stance command to your troops: http://feedback.arma3.com/view.php?id=17392- 5137 replies
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After some testing I figured out that the post process setting is the culprit for me. Turn that down or completely off will reduce the lag a great deal. It's still there but at least it's playable now.
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Added a custom loadout. More familiar with the G3 for those of us who where conscripts a long time ago :) [/img] [/img]
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As I understood there was some new sound system implemented for weapons with the new bootcamp DLC. So all modders need to update their work when the patch hits stable. I just imagine it can be a while before all weapon mods are up to scratch.
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Looks good Vasilyevich. Will test it when i get back from work. Is it possible to release a version without the weapon pack requirement so they use vanilla weapons? There is a no sound from the custom weapons after the latest dev branch update.
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Toggle Weapons key not working!!
bullet purveyor replied to Freqman's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
In some vehicles you need to enable "manual fire" to get access to the gunners weapons system. Try to use your scroll wheel on the mouse and select manual fire from the action menu. -
Bootcamp / VR Discussion (dev branch)
bullet purveyor replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
Yep, the other coords later in that mission was one grid off as well. When the officer confirms the position of the lost soldiers. -
Bootcamp / VR Discussion (dev branch)
bullet purveyor replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
@da12thMonkey Ok, I just used the random generator and those combinations popped up several times so I thought it was a common issue. -
Bootcamp / VR Discussion (dev branch)
bullet purveyor replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
The skin color of the body should match the face you pick. Look a bit weird with a black man with white arms.. You don't get cooler then this dude. Backup sunglasses. :cool: -
Will you fix the mouse lag/smoothness/delay, whatever you will call it , before release? At the moment it feels like steering the mouse pointer is a bit like a realistic Mars mission with a 16 minute delay :)


