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Everything posted by bullet purveyor
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RHS Escalation (AFRF and USAF)
bullet purveyor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on the release! fantastic work. Something wrong with the russian artillery(2S3M), when shells impact I get a CTD.- 15841 replies
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Map loading screen interupting game play every 10 seconds (?)
bullet purveyor replied to dondaddah's topic in ARMA 3 - TROUBLESHOOTING
Okay I finally figured out what causes the problem for me. This mission by Dixon: "]http://steamcommunity.com/sharedfiles/filedetails/?id=272240034&searchtext=training+redux [^] :mad: As soon as i unsubscribe from that, the lag disappears. Something weired added into that one, I haven't unpbo to see whats inside, can't find the mission in the convoluted steam folder system. Does anyone know where all the subscribed steam stuff is stored? -
LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
bullet purveyor replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also downloaded through pw6, seems the launcher is missing? Can you provide a download link for the files not included? -
F/a-18x black wasp
bullet purveyor replied to John Spartan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on the release. Awesome plane! A request:Could you make the shift click map arrow appear on the MFD map as a marker? @olives95 I just dropped GBU38 with GPS targeting, it works but there is sometimes a bug where you can't lock onto the gps marker. just press clear gps a couple of times and remark the target and it works again. -
Anyone managed to get snow working?
bullet purveyor replied to lightspeed_aust's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the newest update to MCC added different weather conditions like sandstorms and snowstorms. -
General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm sure that function is in the full DLC, right? If not, making all those pods an that type of a helicopter is very strange. -
USS Iowa
bullet purveyor replied to aussnipe73's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - ADDON
Great work, more naval assets are welcome. Tried making a ship convoy, works even worse than with land vehicles :p Iowa somersaulted onto the deck of the Nimitz [/img] -
Exactly how I felt it. The completely rubbish save system ruins the experience. It brakes absolutely all immersion. I have never understood why console games can't have a proper F5 save F6 load system? I lowered the difficulty to easy after a while, just to get through to the end without endless repeat plays of the same areas. Don't trust the comment in the game menu that the hard mode is the "recommended way to play" the game. It's the most frustrating way to play the game. A real shame to think just by adding a simple quick/save load this game could have been one of the best out there.
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SITREP - SPOTREP question
bullet purveyor replied to starstreams's topic in ARMA 3 - TROUBLESHOOTING
BIS have made up all kind of reps. Spot- and sitrep are two different things. You'll find all reps here with explanations http://dev.arma3.com/ [/img] -
General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I sent you a PM with the errors spamming the rpt. If you want the full rpt log let me now. Seems like the same bug, but I don't use TFAR mod and have tested with and without my usual mod sets. Official missions and user missions. -
Map loading screen interupting game play every 10 seconds (?)
bullet purveyor replied to dondaddah's topic in ARMA 3 - TROUBLESHOOTING
Strange, I don't run TFAR but still have the same bug. It happens both with and without mods. Could you share a little more details on how you fixed it? (what files did you remove) Did it happened all the time or only when you hosted a MP game? -
General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Is this bug even acknowledged by the Devs? It's now transferred to the stable branch after plaguing the dev branch for a couple of months. Flashing loading screen every ten seconds when you host a MP game locally. -
Map loading screen interupting game play every 10 seconds (?)
bullet purveyor replied to dondaddah's topic in ARMA 3 - TROUBLESHOOTING
This have been a problem on the dev branch for a long time now. Can't believe they didn't fix it before stable release. It's only when you host a MP game, right? -
This is a common problem in many feature heavy MP missions. Nothing you can do about it except play some other game modes.
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Helmet Mounted Displays MOD
bullet purveyor replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your 'make arma not work link' goes to dropbox. Thanks for the update, great mod. -
New Update - Can't resume campaign
bullet purveyor replied to monkman's topic in ARMA 3 - TROUBLESHOOTING
In arma 2 you could unlock all campaign missons with 'shift + minus' and type 'campaign'. If that still work you could just unlock all, and continue from the chapter you where at. -
13€ DLC, hefty price for 2 choppers
bullet purveyor replied to TrueCruel's topic in ARMA 3 - GENERAL
+1 BIS should stop this communistic give shit away for free bullshit. If you don't pay you don't play. *Read in the voice of Patton* Then the whiners can sit and mope in this thread, while the rest of us have fun sling loading ammo crates and shooting from vehicles. -
A-164 Wipeout HUD MOD
bullet purveyor replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This update has made feints 'Head Range Plus: Improved TrackIR Movement' mod not work anymore, I hope you can look into that, hate to fly with limited movement in the cockpit. [url=http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement]http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement[/url Another small issue, Is it possible to make the helmet HUD keep the same size regardless of fov level? As it is now the bottom part get below view when you zoom in. -
Change Splended camera controls
bullet purveyor replied to BigGScotty278's topic in ARMA 3 - QUESTIONS & ANSWERS
it's the buldozer keys if I remember correctly. -
WIP Bovington
bullet purveyor replied to smokedog3para's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, now we only need BIS to implement realistic mud simulation like in spintire :) -
"...although Boeing expects 2060. (CH47)" From the same wiki you linked to. So with standard military delays that project is probably to far in the future :) I'm more surprised they didn't include the CH53K, the new heavy lift work horse for USMC, which should enter full service sometime in the 2020s.
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General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I pointed out that exact same shaking was added in all tracked vehicles last week. Very annoying. -
UTS-15 Tactical Shotgun
bullet purveyor replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This shotgun is a lot of fun, having a blast with small CQB skirmish fights in the editor. Just a tiny cosmetic error, but the magazine selector switch is reversed. When pointing to the left it should cut of the left tube and visa versa. Sorry for nitpicking ;) Also, are you planning on adding the alternating firing mode? -
UTS-15 Tactical Shotgun
bullet purveyor replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Select left or right tube with F, then choose ammo type to load in selected tube with scroll wheel. -
General Discussion (dev branch)
bullet purveyor replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
There is a terrible new pulsating shaking effect in all tracked vehicles, I hope that's a bug and not a feature?


