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Everything posted by bullet purveyor
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DayZ Zombie RPG (Unofficial Mod) Alpha
bullet purveyor replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Download all dayz files from here http://www.mediafire.com/dayz Make a new folder in your steam OA installasjon folder named @dayz. Inside @dayz folder make a folder named: addons . unpack all dayz files from mediafire link and copy them into @dayz>addons folder. Start with Sixupdater and play. (make a new preset with the DayZ server of your choice) NB! You have to manually update Dayz files. So check above link, everytime before you play or when the server tells you, for updated files. -
Bug Reports
bullet purveyor replied to VariousArtist's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Rfc gave link above my post: http://www.carriercommand.com/feedback/ http://www.carriercommand.com/feedback/view_all_bug_page.php -
Bug Reports
bullet purveyor replied to VariousArtist's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I have same problem. Game freez up and sound loops followed bt CTD when attacked by enemy carrier. Made a ticket on the issue tracker. -
Is beta key supposed to be sent to mail?
bullet purveyor replied to bullet purveyor's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Found it under maintenance, thank you. -
Is beta key supposed to be sent to mail?
bullet purveyor posted a topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I downloaded beta now and installation ask me for key, but I have none. Checked mail and spam can't find any mail containing a key. -
M109A6 Paladin v1.1 (UPDATED)
bullet purveyor replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to hear. Looking forward to it :bounce3: -
M109A6 Paladin v1.1 (UPDATED)
bullet purveyor replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this still valid: "This is not the final release, we do have a few little plans down the road still to come." Will there be any updates to this mod, or is 1.1 the finale one? -
Trouble with team members orientation and cover..
bullet purveyor replied to TedStryker's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Micro management of the AI in that way is not efficent in this game. Even if you was able to line them all up properly, when the shit hits the fan they would be all over the place facing every direction. And half of your squad would probably be on the wrong side of the berm. If you have Operation Arrowhead you should get a 'take cover' option when you aim at threes, stonewalls , buildings and other objects. (don't work at hills, crests etc, only objects) You will see a green line that indicate where your troops will take cover. There is some good AI guides on the forum you could check out to learn how to best command your soldiers: http://forums.bistudio.com/showthread.php?107231-Comprehensive-and-In-Depth-guide-to-commanding-your-AI-squad http://forums.bistudio.com/showthread.php?81123-GUIDE-AI-Squad-Command -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
bullet purveyor replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
I have got the exact same problem. Out of the blue I could not connect to my squad server. I get errors like: ErrorMessage: Warning: preNLOD format in object ca\wheeled_e\v3s\v3s_open.p3d Wrong signature for file D:\Steam\SteamApps\common\arma 2 operation arrowhead\pmc\addons\video_pmc.pbo I do a verify game cache in steam on OA and it download 1.4Gb of data every time. I can do this in an endless loop it seems. I have also reinstalled OA + BAF and PMC but to no help. After steam has finished download and install, it's back to the game verify download 1.4Gb loop. Normal Arma 2 works without problems. I have run disk diagnostics to check that the drive has no errors. All my other steam games at the same harddrive works fine. -
ARMA 2: OA beta build 88918 (1.60 MP compatible build, post 1.60 release)
bullet purveyor replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I can't start the game with this beta. Crashes to desktop while loading up the game. It also generates tons of this in the RPT log: Version 1.60.88918 Warning Message: No entry 'bin\config.bin/CfgVehicles/All.***s{š÷é›áµDry’¯ÂÊeÃ\·åÂý–5|TL;ÔýÂÃTZ]z‘ÂzK{7£***Ú]oŒ›chïê¿Sxº‹äk{ÃŒŠ•Ä»ùêd¾¿9ùŠY.žçS{a«F«'b***^¯³ž½ÎÃÃÒy¡Ûiϑl³***Ë)t¢Þ\þwß÷ƒ¥¯ñBßx»ß綻۞Þuý<ÆîËÙ×@½ñðR=|***“òêÓ+ÒýòðYK***r¿ûúSÂa}ûºK—•o¸AÄÎþ«7ÜÞïºÑxÃö-YïÛ|ùØêIú㯕7fÃã&;½à ýkñ _·Ãy&2Û/Y¹ð¦ÛÃoU9WÞ¯kÛBáóÓLw,·¸·g«t[w§¶¯Ø">\ïÖVw 1.›m§º¤7[Sé’ñµÙ|;»o?***ò×ë]v^'ǹç6³YüÑ÷èÛ¥-öÔ×ÔÃy¢é®¿|»Ö¯ÃoöÃoY¿¦O±ÉþE»O`*83,SÛŠlÕÂâCuëš(.^þ[/O¡¦Üñf¼zßÔC¿–Ó„mÆ’Y]f·òáð›vñ·ãùú>üoø<}äù¶|¿»¼¹sé0]%{ýà é8Úúµ›—#kI¹óTC<ŸYÊË€„ûÆ´[ó9<ÂÂ"ÿy'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Static.***s{š÷é›áµDry’¯ÂÊeÃ\·åÂý–5|TL;ÔýÂÃTZ]z‘ÂzK{7£***Ú]oŒ›chïê¿Sxº‹äk{ÃŒŠ•Ä»ùêd¾¿9ùŠY.žçS{a«F«'b***^¯³ž½ÎÃÃÒy¡Ûiϑl³***Ë)t¢Þ\þwß÷ƒ¥¯ñBßx»ß綻۞Þuý<ÆîËÙ×@½ñðR=|***“òêÓ+ÒýòðYK***r¿ûúSÂa}ûºK—•o¸AÄÎþ«7ÜÞïºÑxÃö-YïÛ|ùØêIú㯕7fÃã&;½à ýkñ _·Ãy&2Û/Y¹ð¦ÛÃoU9WÞ¯kÛBáóÓLw,·¸·g«t[w§¶¯Ø">\ïÖVw 1.›m§º¤7[Sé’ñµÙ|;»o?***ò×ë]v^'ǹç6³YüÑ÷èÛ¥-öÔ×ÔÃy¢é®¿|»Ö¯ÃoöÃoY¿¦O±ÉþE»O`*83,SÛŠlÕÂâCuëš(.^þ[/O¡¦Üñf¼zßÔC¿–Ó„mÆ’Y]f·òáð›vñ·ãùú>üoø<}äù¶|¿»¼¹sé0]%{ýà é8Úúµ›—#kI¹óTC<ŸYÊË€„ûÆ´[ó9<ÂÂ'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Building.***s{š÷é›áµDry’¯ÂÊeÃ\·åÂý–5|TL;ÔýÂÃTZ]z‘ÂzK{7£***Ú]oŒ›chïê¿Sxº‹äk{ÃŒŠ•Ä»ùêd¾¿9ùŠY.žçS{a«F«'b***^¯³ž½ÎÃÃÒy¡Ûiϑl³***Ë)t¢Þ\þwß÷ƒ¥¯ñBßx»ß綻۞Þuý<ÆîËÙ×@½ñðR=|***“òêÓ+ÒýòðYK***r¿ûúSÂa}ûºK—•o¸AÄÎþ«7ÜÞïºÑxÃö-YïÛ|ùØêIú㯕7fÃã&;½à ýkñ _·Ãy&2Û/Y¹ð¦ÛÃoU9WÞ¯kÛBáóÓLw,·¸·g«t[w§¶¯Ø">\ïÖVw 1.›m§º¤7[Sé’ñµÙ|;»o?***ò×ë]v^'ǹç6³YüÑ÷èÛ¥-öÔ×ÔÃy¢é®¿|»Ö¯ÃoöÃoY¿¦O±ÉþE»O`*83,SÛŠlÕÂâCuëš(.^þ[/O¡¦Üñf¼zßÔC¿–Ó„mÆ’Y]f·òáð›vñ·ãùú>üoø<}äù¶|¿»¼¹sé0]%{ýà é8Úúµ›—#kI¹óTC<ŸYÊË€„ûÆ´[ó9<'. Have sendt crashdump files to your email dwarden. -
Chinook CH4 [BAF], 3rd person sound bug. Screeching sound.
bullet purveyor posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Can anyone confirm this? Place an empty Chinook CH4 [bAF] on any map. Start up the engines and enter 3rd person view or exit the helicopter without turning the engines off. Every 4-5 seconds a ugly screeching sound will be played either from engine or rotor sounds. Tested in arma CO + BAF and PMC without any mods. patch 1.60, no beta. -
Foliage and some textures looks terrible despite high settings
bullet purveyor replied to Kirq's topic in ARMA 2 & OA - TROUBLESHOOTING
Try video memory: Default if you haven't already. Artifacts can happen if you use any of the other options. -
Holy shit, we were wrong. The AI cheats!
bullet purveyor replied to maturin's topic in ARMA 2 & OA - BETA PATCH TESTING
Your ticket link is wrong. https://dev-heaven.net/issues/28203 -
ARMA 2: Operation Arrowhead 1.60 RC #3b (Release Candidate)
bullet purveyor replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Healing animations seem to have broken. Sometimes no animation are played. Other times the wounded and the person healing are sliding/moving across the ground. So if you start to heal when in cover, you can end up 3 meter away when the healing is complete. -
Arma 2:OA 1.60 Release Candidate
bullet purveyor replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
I get an error message when installing: Error found in file EXPANSION\ADDONS\wheeled_e.pbo Update 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Anyone else experience this? -
Multiple "No entry..." errors
bullet purveyor replied to beepee's topic in TAKE ON HELICOPTERS - GENERAL
I had the same thing. I removed the beta install and reinstalled full game then it worked properly. If the installer was supposed to remove beta, it don't work as intended. -
Emita City - Arma2CO Island
bullet purveyor replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing map bracer, really good layout of the town. Runs very smoothly without any errors so far after a littlebird run around the area. Congrats on the release! :) RPT log: ===================================================================== == D:\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe == "D:\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" "-mod=D:\Steam\SteamApps\common\arma 2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;d:\steam\steamapps\common\arma 2\@cba;d:\steam\steamapps\common\arma 2\@bracer" "-name=Bullet Purveyor1" -window ===================================================================== Exe timestamp: 2011/10/18 04:07:07 Current time: 2011/10/25 04:13:39 Version 1.59.85510 Item str_disp_server_control listed twice [77,29.888,0,"XEH: PreInit Started. v3.0.6"] [77,29.965,0,"MISSINIT","intro","Desert_E",false,true,false] [77,30.676,0,"XEH: PreInit Finished"] Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 [157,38.044,0,"XEH: VehicleCrewInit: 14"] [161,46.478,0.267,"XEH: PostInit Started"] [161,46.682,0.267,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,3,148],-1]],[[0,0,0],0]]] [161,46.698,0.267,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] bra_obj\garaz_s_tankem.p3d: house, config class missing bra_obj\ammostore2.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing [3410,99.956,0,"XEH: PreInit Started. v3.0.6"] [3410,99.997,0,"MISSINIT","","testmap6",false,true,false] [3410,100.462,0,"XEH: PreInit Finished"] bra_obj\garaz_s_tankem.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing bra_obj\sara_domek05.p3d: house, config class missing [3410,102.514,0,"XEH: VehicleCrewInit: 1"] [3983,108.076,0,"XEH: PostInit Started"] [3983,108.105,0,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,3,148],-1]],[[0,0,0],0]]] [3983,108.109,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"] ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\skola.p3d: house, config class missing bra_obj\sara_domek05.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing bra_obj\orlhot.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\sara_domek05.p3d: house, config class missing bra_obj\orlhot.p3d: house, config class missing bra_obj\orlhot.p3d: house, config class missing bra_obj\sara_domek05.p3d: house, config class missing bra_obj\skola.p3d: house, config class missing bra_obj\sara_zluty_statek_in.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\sara_domek05.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\tovarna1.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\tovarna1.p3d: house, config class missing bra_obj\garaz_s_tankem.p3d: house, config class missing bra_obj\sara_zluty_statek_in.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\sara_zluty_statek_in.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\hotel.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\sara_zluty_statek_in.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing bra_obj\skola.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\dum_istan2_02.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\hotel.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing ca\buildings\posed.p3d: house, config class missing bra_obj\hotel_riviera1.p3d: house, config class missing bra_obj\hotel_riviera1.p3d: house, config class missing bra_obj\dum_istan2_02.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\hotel_riviera1.p3d: house, config class missing bra_obj\dum_istan4_big_inverse.p3d: house, config class missing bra_obj\hotel_riviera1.p3d: house, config class missing ca\buildings\posed.p3d: house, config class missing ca\buildings\posed.p3d: house, config class missing Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_v2_dam_ep1.p3d ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc_e\misc_cargo4d_ep1.p3d: house, config class missing ca\misc_e\misc_cargo3ao_ep1.p3d: house, config class missing ca\misc_e\misc_cargo3bo_ep1.p3d: house, config class missing ca\misc_e\misc_cargo4e_ep1.p3d: house, config class missing ca\misc_e\misc_cargo4c_ep1.p3d: house, config class missing ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing ca\misc_e\misc_cargo3b_ep1.p3d: house, config class missing ca\misc_e\misc_cargo3c_ep1.p3d: house, config class missing ca\misc_e\misc_cargo3d_ep1.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing -
New Computer random crashes
bullet purveyor replied to C.tremblay's topic in ARMA 2 & OA - TROUBLESHOOTING
If you have installed all that crap that comes with the Asus MB, all the extra programs such as power managment and all the other stuff on the cd. Then try to remove everything except the main drivers, that solved alot of CTDs on my system. If you haven't already, run a verify cache integrity check on your arma files in steam. You can also check your RPT log to see if there is any errors, and post them here. C:\Users\yourpcusername\AppData\Local\ArmA 2/ArmA 2 OA -
cant load save in private military company
bullet purveyor replied to mmaker's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you installed any patches/beta patches? Then you have to revert the mission for it to wrok properly. -
they won't disembark
bullet purveyor replied to Tex-Twil's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
You have to land in a certain heading. Just turn your helicopter within the two yellow lines at the compass and they should step off. EDIT: nvm didn't read your last line. -
CO10 Suburban Hell (by ]NTRUDER)
bullet purveyor replied to lNTRUDER's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Where exactly do I put the .pbo? I tried to make a mission folder as in Arma but that didn't work. -
TKOH videos, pictures from Beta version
bullet purveyor replied to bobocz's topic in TAKE ON HELICOPTERS - GENERAL
Short video of how render to texture looks. Backing up a car using mirrors: 6Co5vySMOaU -
TKOH videos, pictures from Beta version
bullet purveyor replied to bobocz's topic in TAKE ON HELICOPTERS - GENERAL
As you can see in the video I almost landed my self before I remembered I was supposed to let them fast rope down :) This is a very small portion of the map. I flew maybe 20-25 cliks in a straight line, the whole map is 60 kilometers times 60 kilometeres.:D hehe yes, he took the fast way down -
TKOH videos, pictures from Beta version
bullet purveyor replied to bobocz's topic in TAKE ON HELICOPTERS - GENERAL
I don't understand how PIP and FLIR is supposed to work, but I uploaded some video of the missions with fast roping and sling load. UP0xtscWJfk -
How do you access the FLIR system? I have tried all positions in the FLIR heli, but get no option to activate it. Nothing in the action menu or with N-key.