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Morten87

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Everything posted by Morten87

  1. Morten87

    HALO again....

    hmm Ok ive tested this on other maps [Noble1, 4000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs" Seems like the mission Ive maked for using HALO jump is to big:S, It is probably too much for my computer to prosses:S, because when I tested this code on a emty map it worked:S
  2. (Usefull for my missions aswell)
  3. Morten87

    HALO again....

    Ok now I tryed this unit name is Noble1 [Noble1, 4000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs" in combination with this this setpos [getPos this select 0, getPos this select 1, (getpos this select 2) 4050] The odd thing is that sometimes after a while in freefalling I start HALO, but almost all of the times I have tested Im falling right to the ground. :S,
  4. Is it possible to disable Fire? Have some vehicles in my mission that I have set health low atlong with ammo and fuel. But I wont to put out the flames too? is it possible?
  5. Perfect, thanks:D ---------- Post added at 02:24 PM ---------- Previous post was at 02:18 PM ---------- yes saw that, but those small explosions is Ok:P
  6. Is it possible to use this command, and making the soldier reaload?
  7. Allright how can I add other "wrecks" besides those allready in the "wrecks" category. I now that I can type "this setdamage 1" in the init on a unit and it will become a wreck, but is it possible to type something that wont cause an explosion? just a burnt wreck?
  8. Thanks never though on that. :D
  9. Morten87

    HALO again....

    hmm. I dont start in the air. I start on the ground. And then I suddenly im in the air:S.
  10. Is it possible to have the gun on an artillary, say the M119, up?. Even if the M119 is emty?
  11. This works perfectly! :D
  12. Is it possible to make the searchlight rotate without scripting?, only putting something in the int. on the unit? Then how can I do it? And is it possible to have the searchlight only light things up close, not far away?
  13. just copy/paste that in to the Init. on the unit/player?
  14. Is it possible to edit AI aiming accuracy, just by typing something in the init. on the unit? Have NO/ zero, scripting knowlege.
  15. coulde you tell me exacly what to do?, I tryed to just copy/ paste but didnt work, can you put it exacly how it should be? _unit setDamage ( getDammage + ( ( 1 / 10 ) * _dmg ) ) and that will extend his life 10x.
  16. Morten87

    HALO again....

    I tryed this command, [this, 1000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs" but then when I preview the mission I start on ground, then suddenly Im up in the air doing the HALO thing:S, I wanna start in the Air, not on the ground, is it a bug?
  17. I have tryed that, but it dont fire, Im playing on the "desert" map, so I think the map might be to small for the artillary to fire? I just want the artillary to seem like its firing on a town or something.
  18. Hello, I want the UH-1 to have a searchlight under the cockpit, since the chopper always turns the light off when engangeing. Anyone have a clue to put in the searchlight attachto UH 0.0.0 ?
  19. Hmm, well if I use a manned M119 gun, and I want it to just fire/ use its animation, how do I do that?
  20. Hello, Wondering whats the diffrents on "Simple First Aid Module", and all the others first aid modules. When I make a mission is pointless to add "Simple First Aid Module", "first aid action", first aid simulation and all those, or can I just add "Simple First Aid Module"?.
  21. Anyone have any info on vehivle capacity, how much ammo/weapons it can carry, and how much units it can take?
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