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Nukeitall

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Posts posted by Nukeitall


  1. Hey guys. Running this script, but for some reason the unit won't display it's "type" identifier on the map in high command. It eventually figured out that it's an infantry group, but that takes awhile. (5 minutes or so)

    Has anyone had this issue? How did you correct it?

    Script as follows:

    Grp1 = Creategroup WEST;

    player hcSetGroup [Grp1]

    _Leader="CDF_Soldier_Officer" createUnit [getMarkerPos "spot", Grp1, "Grp1=this", 1, "Corporal"];

    _Unit2="CDF_Soldier_Medic" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    _Unit3="CDF_Soldier_RPG" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    _Unit4="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    _Unit5="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    _Unit6="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    _Unit7="CDF_Soldier_MG" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"];

    HQ globalChat "Reinforcing infantry are available in theatre."

    player setGroupIcon[Grp1,"b_inf",[1.0,1.0]]

    showGroupIcons [true]

    exit


  2. Hello, first time posting on the forums.

    Trying to work out radio messages for the mission I'm currently tinkering with in ARMA2 - is there a proper guide somewhere? While I understand most of the concepts, it appears I am being plagued by a "RADIO MESSAGE NOT FOUND" error.

    If anyone has any suggestions, I'd much appreciate it. I've been referring to the ARMA editor wiki.

    Alternatively, if someone could provide even simple examples and a loose explanation of how the radio system works...that would be good too.

    Thanks in advance.

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