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LondonLad

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Posts posted by LondonLad


  1. Request/Suggestion
     

    I would like the 'Search by Name' field to be able to search by both fields of 'Unit Name' as well as the 'Unit Clan Tag'

     

    Step to reproduce

     

    Visit URL: http://units.arma3.com

     Search abbreviated name (e.g. Clan TAG) within the Search Field labelled 'Search by Name'

     

     

    Result: Nothing found (as unless the unit has the Unit Clan Tag within the 'Unit Name' nothing shows.

    Example search of failure
     Search by Name: 16AA

     

     Search fails (finds nothing) as the Unit Name is listed under 'Unit Name: as: 16 Air Assault Brigade

     

     If the Clan Tag was included as an 'or' then it would have found the units listed with '16AA'

     

    My current workaround is to include the TAG into the 'Unit Name' like so '16 Air Assault Brigade (16AA)'

    This however makes the ticker-bar within the Unit page a little unpleasant due to the Unit name (scrolling on the ticker/header-bar now showing '16 Air Assault Brigade (16AA) [16AA]'   - This is because this area includes both the 'Unit Name' and 'Clan TAG name'

    The result can be seen here  - http://units.arma3.com/unit/16aa

     

     

    So the goal is to make the 'Search by name' more inclusive of both the fields of 'Unit Name' and 'Clan Tag Name' within that search.

     

    I hope I'm making sense :)


  2. Unit Registration - Not submitted but going through the process of registration.

     

     Stage: 4 Media

     

    [Area of issue]

     

    UNIT EMBLEM
    IMAGE (MIN. 400X400, MAX. 200KB PNG)
    TRANSPARENT BACKGROUND RECOMMENDED
     
    I was able to upload (or seem to) more than 1 Unit Emblem - It showed the 2 I had (want to) uploaded (same image). There should be a check in place to see if an upload has already been requested. When it submitted only the 1 image showed.
     

    ---

     UNIT PROFILE HEADER

     IMAGE (EXACT 1920X400, MAX. 300KB JPG, JPEG)
     
    The description states the max file size of 300KB. However when uploading you receive a message that it doesn't accept anything higher than 200KB
    • Like 1

  3. Oh, yeah, I should have mentioned in the release notes:

    For bugfix releases (1.8.X) I'm going to switch to using the same key as the initial release since it reduces the amount of key juggling that admins have to do. For versions with new features (1.X) it'll be different keys. The key naming will be updated in future versions to reflect this (i.e. 'Ares_1_9.bikey' or 'Ares_1_9_X.bikey' or something).

     

    If people have concerns with this let me know I can continue to do one-key-per-release. The thinking is that this way admins only have to update the server if there is an actual feature release so people can take advantage of bugfixes on servers that support their feature release (e.g. 1.8.*) immediately. (Also - it's annoying to have to generate the keys all the time :) )

     

     

    From my personal perspective as a server admin for my group I'd like to see the keys updated each time you release (whether bug fixes or a new features release). This ensure all parties that have the exact same version of the mod.

     

    Hope that makes sense, and I understand where you're coming from (We can always create our own keys as we're not an 'open' public server).


  4. Is there any way to make groups obey their set waypoints and/or combat modes more, even in combat situations? After running several Zeus sessions I think i'm going to have to disable ASR, as much as I like the changes to the AI taking cover and popping smoke, because the groups just stop following their orders or waypoints after getting into combat. Some sort of 'Hold this position no matter what' option or ability would be extremely useful.

    Basically, as much as I like ASR, it does take away from your control if you're using Zeus to guide where groups of AI go and how they generally act. It would be awesome if there was a way to override some behaviors, but I understand if that's not really possible.

    My question (post before yours) is more or less what I'm experiencing but with vehicles (controlling the AI via Zeus)- They don't/won't/stop following waypoint orders once in a heightened state (combat) - It feels like they've gone into a free-for-all mode).


  5. Robalo - I apologise if this has already been covered in this thread but I wanted to know if ASR_AI controls AI as drivers within vehicles (e.g. BMP's etc?)?

    If so, how would I exclude the drivers from being under the control of ASR_AI if I wanted to continue using ASR_AI for Infantry.

    In summary - I want ASR_AI only for Infantry units (boots on the ground) and not vehicles.


  6. I can confirm the above is definitely the reason - I have changed my value and the game now launches

    If you've manually, or used Freds41 tool to tweaked your registry to enable 'UseLargePages' (equal to the value of 1) then this will fail to load ARMA3

    You can manually set the value back to 0 (zero).

    Path and value below (regedit):

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma3.exe]

    "UseLargePages"=dword:00000000


  7. I was using both TADST and regular shortcuts to connect the HC quite happily prior to the patch. TADST now throws up that errror posted above. If I setup a normal shortcut such as the one below, HC tried to connect but gets repeatedly kicked. I'm not running BE on this server and nothing else has changed.

    arma3.exe -client -nosound -connect=myhostname -port=2302 -profiles=C:\Games\ArmA3\Svr_HC -name=Headlessclient -password=mypwd -mod=...etc

    I'm posting my entire HC shortcut that I use on our server...

    ---

    @echo off

    echo -----------------------------------

    echo ! 16AA-1 Headless Client BAT LAUNCHER !

    echo -----------------------------------

    REM *********Add your Parameters and server details here.*********

    SET PATH="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\"

    SET SERVER=-client -port=2302 -enableHT -connect=localhost -noSound -password=<REMOVED>

    SET PARAMETERS=-profiles=C:\Games\Arma3\Logs\server -name=[HC]Client_1

    REM *********Add your mods to any of these lines! Make sure to add an ";" at the end.*********

    SET MP=C:\Games\Arma3\Mods\

    SET l6AA=%MP%@CBA_A3;%MP%@TFR;%MP%@16AA_A3;%MP%@Maps;%MP%@CSE_16AA;%MP%@HURRICANE;

    SET SP=C:\Games\Arma3\Mods\

    SET SERVERSIDE=%SP%@ASR_AI3;

    REM *********Start the Arma3 Headless Client*********

    start /B /D%PATH% arma3.exe %SERVER% %PARAMETERS% -mod=%l6AA% %USERCONFIG%

    echo Server started successfully

    The only thing that springs to mind and I have to ask is...Have you updated your mods in any way and not updated the corresponding mod keys?


  8. 19:07:53 Server error: Player without identity Headlessclient (id 1914964398)

    Since today's patch. Wassup?

    I've not noticed an issue with the HC, at least on our server that runs it.

    The only thing I've changed today is to comment out the Steam Ports that were set in the server configuration file (as it's no longer required).

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