LondonLad
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Posts posted by LondonLad
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I'm trying to login to URL
http://units.arma3.com
I'm getting this message when attempting to login (continuous loop)
Error fetching data
Error fetching filter lists.
Is this a general/global issue or just to my account?
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Request/Suggestion
I would like the 'Search by Name' field to be able to search by both fields of 'Unit Name' as well as the 'Unit Clan Tag'
Step to reproduce
Visit URL: http://units.arma3.com
Search abbreviated name (e.g. Clan TAG) within the Search Field labelled 'Search by Name'
Result: Nothing found (as unless the unit has the Unit Clan Tag within the 'Unit Name' nothing shows.
Example search of failure
Search by Name: 16AASearch fails (finds nothing) as the Unit Name is listed under 'Unit Name: as: 16 Air Assault Brigade
If the Clan Tag was included as an 'or' then it would have found the units listed with '16AA'
My current workaround is to include the TAG into the 'Unit Name' like so '16 Air Assault Brigade (16AA)'
This however makes the ticker-bar within the Unit page a little unpleasant due to the Unit name (scrolling on the ticker/header-bar now showing '16 Air Assault Brigade (16AA) [16AA]' - This is because this area includes both the 'Unit Name' and 'Clan TAG name'The result can be seen here - http://units.arma3.com/unit/16aa
So the goal is to make the 'Search by name' more inclusive of both the fields of 'Unit Name' and 'Clan Tag Name' within that search.
I hope I'm making sense :)
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Hi, it should be working now ;)
I'm unable to test as I had already submitted and reduced the UNIT PROFILE HEADER image to less than 200KB.
Has the limit been raised or the description changed to reflect the upload should be up to 200KB?
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Unit Registration - Not submitted but going through the process of registration.
Stage: 4 Media
[Area of issue]
UNIT EMBLEMIMAGE (MIN. 400X400, MAX. 200KB PNG)TRANSPARENT BACKGROUND RECOMMENDEDI was able to upload (or seem to) more than 1 Unit Emblem - It showed the 2 I had (want to) uploaded (same image). There should be a check in place to see if an upload has already been requested. When it submitted only the 1 image showed.---
UNIT PROFILE HEADER
IMAGE (EXACT 1920X400, MAX. 300KB JPG, JPEG)The description states the max file size of 300KB. However when uploading you receive a message that it doesn't accept anything higher than 200KB- 1
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Oh, yeah, I should have mentioned in the release notes:
For bugfix releases (1.8.X) I'm going to switch to using the same key as the initial release since it reduces the amount of key juggling that admins have to do. For versions with new features (1.X) it'll be different keys. The key naming will be updated in future versions to reflect this (i.e. 'Ares_1_9.bikey' or 'Ares_1_9_X.bikey' or something).
If people have concerns with this let me know I can continue to do one-key-per-release. The thinking is that this way admins only have to update the server if there is an actual feature release so people can take advantage of bugfixes on servers that support their feature release (e.g. 1.8.*) immediately. (Also - it's annoying to have to generate the keys all the time :) )
From my personal perspective as a server admin for my group I'd like to see the keys updated each time you release (whether bug fixes or a new features release). This ensure all parties that have the exact same version of the mod.
Hope that makes sense, and I understand where you're coming from (We can always create our own keys as we're not an 'open' public server).
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You've forgotten to update the 'bikey' to the latest version - The keys folder still shows 'Ares_1_8_0.bikey' in the folder.
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Congrats all - Nice work :)
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Congrats all - Looking forward in getting this used within the 16AA group/community
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We have those messages within our RPT log file too.
Can't say I've noticed the black screen behavior though
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Is there any way to make groups obey their set waypoints and/or combat modes more, even in combat situations? After running several Zeus sessions I think i'm going to have to disable ASR, as much as I like the changes to the AI taking cover and popping smoke, because the groups just stop following their orders or waypoints after getting into combat. Some sort of 'Hold this position no matter what' option or ability would be extremely useful.Basically, as much as I like ASR, it does take away from your control if you're using Zeus to guide where groups of AI go and how they generally act. It would be awesome if there was a way to override some behaviors, but I understand if that's not really possible.
My question (post before yours) is more or less what I'm experiencing but with vehicles (controlling the AI via Zeus)- They don't/won't/stop following waypoint orders once in a heightened state (combat) - It feels like they've gone into a free-for-all mode).
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Robalo - I apologise if this has already been covered in this thread but I wanted to know if ASR_AI controls AI as drivers within vehicles (e.g. BMP's etc?)?
If so, how would I exclude the drivers from being under the control of ASR_AI if I wanted to continue using ASR_AI for Infantry.
In summary - I want ASR_AI only for Infantry units (boots on the ground) and not vehicles.
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Reported RPT errors - https://dev.withsix.com/issues/76042
Should you require anything further to help investigate the issue then please let me know.
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I'm rarely on skype. Just zip it and upload it somewhere, then provide link. You can also attach it to the ticket.RPT has been attached to the ticket.
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Need the complete Rpt.What's the best way to get this over to you Robalo? Skype? (PM me your name if you'd prefer that option)
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We're running the latest stable version of A3 (1.38).
Type: Public
Branch: Stable
Version: 1.38.128937
To my knowledge its the latest version of ASR_AI3 (and it says in the RPT - ASR AI3 0.9.15.66)
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I was using Windows 7 Enterprise 64-bit and I had to revert the 'UseLargepages' back to the value of '0' so the A3 client would launch (otherwise it wouldn't launch if the value was set to '1')
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Try this thread - Hope its the cause and resolution to your issue
http://forums.bistudio.com/showthread.php?187922-Game-crashes-instantly-on-launch/page2
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I can confirm the above is definitely the reason - I have changed my value and the game now launches
If you've manually, or used Freds41 tool to tweaked your registry to enable 'UseLargePages' (equal to the value of 1) then this will fail to load ARMA3
You can manually set the value back to 0 (zero).
Path and value below (regedit):
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma3.exe]
"UseLargePages"=dword:00000000
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Damn Gremlins!
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I was using both TADST and regular shortcuts to connect the HC quite happily prior to the patch. TADST now throws up that errror posted above. If I setup a normal shortcut such as the one below, HC tried to connect but gets repeatedly kicked. I'm not running BE on this server and nothing else has changed.arma3.exe -client -nosound -connect=myhostname -port=2302 -profiles=C:\Games\ArmA3\Svr_HC -name=Headlessclient -password=mypwd -mod=...etc
I'm posting my entire HC shortcut that I use on our server...
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@echo off
echo -----------------------------------
echo ! 16AA-1 Headless Client BAT LAUNCHER !
echo -----------------------------------
REM *********Add your Parameters and server details here.*********
SET PATH="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\"
SET SERVER=-client -port=2302 -enableHT -connect=localhost -noSound -password=<REMOVED>
SET PARAMETERS=-profiles=C:\Games\Arma3\Logs\server -name=[HC]Client_1
REM *********Add your mods to any of these lines! Make sure to add an ";" at the end.*********
SET MP=C:\Games\Arma3\Mods\
SET l6AA=%MP%@CBA_A3;%MP%@TFR;%MP%@16AA_A3;%MP%@Maps;%MP%@CSE_16AA;%MP%@HURRICANE;
SET SP=C:\Games\Arma3\Mods\
SET SERVERSIDE=%SP%@ASR_AI3;
REM *********Start the Arma3 Headless Client*********
start /B /D%PATH% arma3.exe %SERVER% %PARAMETERS% -mod=%l6AA% %USERCONFIG%
echo Server started successfully
The only thing that springs to mind and I have to ask is...Have you updated your mods in any way and not updated the corresponding mod keys?
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19:07:53 Server error: Player without identity Headlessclient (id 1914964398)Since today's patch. Wassup?
I've not noticed an issue with the HC, at least on our server that runs it.
The only thing I've changed today is to comment out the Steam Ports that were set in the server configuration file (as it's no longer required).
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I'm sitting in the office, and you tease us with Internet P0rn Tupoluv - Shame on you :-P :-D
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And i'm guessing the wikis have been updated for newcomer server setup?https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
The 'Port Forwarding' section should hold the answers :)
--snippet--
(This is entered into your server configuration file)
// STEAM
steamport=8766;
steamqueryport=27016;
Arma 3 Units - Feedback thread
in ARMA 3 - UNITS
Posted
Thanks - I forgot to re-reply here to say that it was an issue on BIS end.
The issue is no longer present so BIS must have resolved the issue.