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LondonLad

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Everything posted by LondonLad

  1. Champy_UK - Just to clarify, I'm not associated with BIS! I was trying to portray a simplistic overview of how the firm I work with handle issues logged online (in our case, forums). I would hazard a guess that the QA Team at BIS is very small, with an already overburden workload, and all with only 'x' working hours in a day. Should the team be very small I very much dount they are able to test all area's/modules within their gaming title. You have to remember that they'll also be the same people likely testing their other gaming titles. (The firm I work for have a fairly decent sized QA department, especially for a Games Development Company - The department is broken down into teams that handle different area's of the game/including different formats - This allows core focus on the 'many' area's of the game/formats - Saying that, there is never enough bodies/people & time to cover EVERYTHING - Even with selected external-testers). Taking the side of BIS - They might not have updated certain tracker cases as the fix in place hasn't been verified; if it has then yes, its probably something they have missed due to the number of issues on the tracker and from what I've highlighted very broadly, above. Note: This is all assumption on my part here and I have no knowledge of how the internals of BIS work.
  2. I know within our company we have our QA department keeping tabs on bug reports from our forum (this doesn't stop our boss, producers and devs from doing it either) and assign confirmed issues to our internal tracking system (even if its first thing in the morning, split through-out the day, or towards the end of the day - There is some form of monitoring in place). The main crunch of it is that our QA Department filter through issues and assign them priorities to the developers (after recreating/understanding the issue - Sometimes this can take several days to land in the queue of a developer as further information is required from the user). Whether this is something that occurs within BIS I don't know. If not, and a suggestion is permitted then I'd suggest the BIS QA department (as it's their job after all to report, track, test, regress, confirm fixes etc) do this additional role, and possibly the Producer(s)/Community forum staff.
  3. LondonLad

    CBA_CO Server Lag

    I might be way off, but.... Are you running the latest Beta version of A2? If so then the latest beta's report on 'undefined variables' which many mods out there produce these errors. Thus if CBA_OA has these undefined variable errors and its continually SPAMMING your server RPT/Log file then it 'might' cause an impact. We've noticed that impact because our RPT/Log file is constantly being written too at a very fast/high rate. Our RTP files have been known to get into double-digit GB - That's mostly due to the undefined variables being reported into the RPT log.
  4. LondonLad

    JayArma2Lib

    I've posted some errors I've found since the latest A2 beta's now include reporting for 'undefined variables' https://dev-heaven.net/projects/jayarma2lib/issues Not sure how active the area is, hence why I wanted to post here (in the event you are keeping tabs on the post) :)
  5. Since the latest Beta's for A2, it reports on undefined variables and I've added one I've found (wasn't sure where else to post this).. Error in expression <_oa\scripts\FHG\UKF_FHGwep.sqf" if (UKF_noGripOrBipod) exitWith {}; if (UKF> Error position: <UKF_noGripOrBipod) exitWith {}; if (UKF> Error Undefined variable in expression: ukf_nogriporbipod File ukf_ukweps_oa\scripts\FHG\UKF_FHGwep.sqf, line 5 --
  6. @Nou, I've found the site where to log issues (http://tracker.idi-systems.com/projects/acre/issues) and therefore you'll find several entries related to 'undefined variables' posted. Hope you and the team can squash them as they SPAM the server RPT logs quite alot.
  7. LondonLad

    ASR AI Skills

    Brilliant Robalo - I'll update my servers and get back to you once I've had a chance to get users to access the system and put it through it paces. Please note that this could take several days (as I'm unavailable for most of tomorrow and some parts of the w/end).
  8. Copy that - I'll keep an eye out for the A2 update :)
  9. Where would I find that Ollem as I'm using the 'mod' itself and can only see a PBO within? Please note that I am using this on A2 (latest Beta) - tpwcas v4.5
  10. LondonLad

    ASR AI Skills

    Robalo - I've logged a ticket on dev-heaven for your reiview (This is based on A2, using the latest Beta's) https://dev-heaven.net/issues/72306 File x\asr_ai\addons\sys_airearming\fnc_inventoryCheck.sqf, line 161 Error in expression <ountMags; if (_p < _needmax select 5 && _freeslots select 4 > 0) then {_nc set [> Error position: <_freeslots select 4 > 0) then {_nc set [> Error Undefined variable in expression: _freeslots File x\asr_ai\addons\sys_airearming\fnc_inventoryCheck.sqf, line 161 Error in expression < _time > bdetect_bullet_max_lifespan || _dist > bdetect_bullet_max_distance || s> Error position: <_dist > bdetect_bullet_max_distance || s> Error Undefined variable in expression: _dist
  11. @NouberNou, Are you, and where (if so) should I post errors I'm seeing within the Server RPT file? Most of the errors I'm seeing are 'undefined variables' which are now being reported with the latest A2 Beta's. The entries SPAM the log file and I believe cause a slight performance hit on the system (as the RPT file is constantly being written too) One example from the RPT.... File ca\modules\functions\misc\fn_initCounter.sqf, line 16 Error in expression <acre_sys_prc117f_channels> Error position: <acre_sys_prc117f_channels> Error Undefined variable in expression: acre_sys_prc117f_channels Error in expression <compile _run; _powersArray = call _go; _powersArray> Error position: <_powersArray> Error Undefined variable in expression: _powersarray File idi\clients\acre\addons\api\fnc_getDefaultChannels.sqf, line 25 Error in expression <acre_sys_prc117f_powers> Error position: <acre_sys_prc117f_powers> Error Undefined variable in expression: acre_sys_prc117f_powers Error in expression <compile _run; _powersArray = call _go;
  12. Ollem - Some errors I've found which I believe are TPWCAS related within a log file from one of our servers running the latest A2 Beta's. I beleive as we've spoken over Skype previously the last entries aren't related to TPWCAS but I thought I'd include it again as it seem its underneath 'File tpwcas\init.sqf, line 46' "0 twpcas mode init check: tpwcas_mode = any - Server: [true] - MP: [true] - tpwcas_isHC: [false] - isNil tpwcas_mode: [true]" "0 tpwcas_mode = any - Server: [true] - MP: [true] - config: [3] - isNil: [true]" Error in expression <4] - config: [%5] - isNil: [%6]", time, tpwcas_mode, isServer, isMultiPlayer, ge> Error position: <tpwcas_mode, isServer, isMultiPlayer, ge> Error Undefined variable in expression: tpwcas_mode File tpwcas\init.sqf, line 80 Error in expression < [%5] - isNil tpwcas_mode: [%6]", time, tpwcas_mode, isServer, isMultiPlayer, tp> Error position: <tpwcas_mode, isServer, isMultiPlayer, tp> Error Undefined variable in expression: tpwcas_mode File tpwcas\init.sqf, line 46 Error in expression <sActivated = _timesActivated + 1 }; }; if (_mode) then { if (_timesActivated <> Error position: <if (_mode) then { if (_timesActivated <> Error if: Type Number, expected Bool Should I find any other errors (most likely undefined variables) I'll post here. [Added after posting] "5.117 - TPWCAS 4.5 Initiated - tpwcas_mode: [3]" "5.117 - TPWCAS supported version of ASR_AI found" Error in expression <.015; }; bdetect_projectile_array = [[GrenadeHandTimedWest, 15, 4.5, 50],[Gren> Error position: <GrenadeHandTimedWest, 15, 4.5, 50],[Gren> Error Undefined variable in expression: grenadehandtimedwest File tpwcas\tpwcas_bdetect.sqf, line 74 "11.621 - TPWCAS mainloop started" "11.621 - TPWCAS 4.5 Active - tpwcas_mode: [3]" Error in expression <ountMags; if (_p < _needmax select 5 && _freeslots select 4 > 0) then {_nc set [> Error position: <_freeslots select 4 > 0) then {_nc set [> Error Undefined variable in expression: _freeslots --- File tpwcas\tpwcas_bdetect.sqf, line 500 Error in expression < "_lastupos") then { if (!_incontact && _unit getVariable ["tpwcas_supstate", 0]> Error position: <_unit getVariable ["tpwcas_supstate", 0]> Error Undefined variable in expression: _unit --- Also found the '_dist' one | This particular undefined variable SPAM's my RPT file in a BIG way. File tpwcas\tpwcas_bdetect.sqf, line 500 Error in expression < _time > bdetect_bullet_max_lifespan || _dist > bdetect_bullet_max_distance || s> Error position: <_dist > bdetect_bullet_max_distance || s> Error Undefined variable in expression: _dist
  13. LondonLad

    Headless client + battleye

    Excellent - Works for me :) Nice work on finding that workaround/resolution hardscript, and for the additional information Dwarden
  14. LondonLad

    Any old farts playing Arma 3?

    With the other half, as well as my aches & pains telling me I'm getting on in age (mid-30's); Reading this thread I'm now starting to think I'm a spring chicken. I'm in such a better mood now - Thanks gents ;) :P :)
  15. That's what I was referring (undefined variable) - Just at the time my mind was blank as to the extra logging output for this type of behavior. My logs for our main system are so huge at the time (well in to double digit GB logs) because of the various mods run (e.g. ACE, CBA, ACRE etc) that I couldn't open the file. I'll try and grab some errors as/when I can and post them here.
  16. LondonLad

    AI Reporting contact

    @wipman I would say that unknown contact sightings would be called as 'Sighting' and not 'Contact' e.g. - [unknown Target]: Sighting, X meters, X O'clock. This is because the 'sighting' hasn't engaged, or has been engaged. Thus when hearing a 'Sighting' call you wouldn't be engaging, where-as if.... ...a 'Contact' call was heard, would usually mean that either you are being engaged, or you are engaging (or both) and thus you should instantly being engaging the target (or target area) upon hearing the call. It might not seem there's a difference but the point I'm trying to make is - Sighting report (Section/Platoon etc) - Would not engage the target upon hearing the call - Contact report (Section/Platoon etc) - Would engage the target upon hearing the call (usually because you have been spotted first and are taking fire, or that the contact is fairly danger close) So for me, it's quite important that its called correctly as it'll dictate whether I'm to engage or not (upon the end of the call).
  17. LondonLad

    AI Discussion (dev branch)

    Sorry to go slightly off-topic on A3, but will/are these changes if not already being implemented (where possible) in A2/A2:OA?
  18. I think the latter version of the A2 Beta also show more scripts errors from externally made mods. Noticed an error or 2 with TPWC with the latest A2 beta.
  19. Working here for me - Just using the internal zip program within Windows Server 2008 R2 (x64) here to open the zip file and run from within.
  20. LondonLad

    Any realism clans out there from Britain/Germany?

    I advise taking a look through this section of the forum and review the listings :) ARMA 3 - BETA SQUADS AND FANPAGES http://forums.bistudio.com/forumdisplay.php?168-ARMA-3-BETA-SQUADS-AND-FANPAGES
  21. You must be doing something wrong as I have a server running the latest beta patch for A2 (106400 as of right now) and I have my my HC connected with a password. I know that in ARMA 3 (at this moment) there is a bug with the HC connecting to a server with the password set - BIS are aware of this and its logged internally for them to look at but with A2 its working fine. I can only suggest posting your configs (omit the password for security reasons) so we can all take a look to see if there's anything obvious. Have you tried changing the server password to ensure there's no typo's, spacing, case-sensitive issues?
  22. LondonLad

    Dedicated server - status

    Does that work with the current development build we have as of today, or is this one for a later release (from tomorrow, after Czech public holiday)?
  23. Derp moment from myself..... Using a newly created account which has no 'subscription' (paid or lite versions assigned to the new steam id/profile). Switching to 'my' account for testing works.. *slaps forward and reminds one self not to attempt anything while exhusted and/or intoxicated - Well until the next time of course ;)*
  24. Sorry for not reading through the entire thread here but its too long... I've finally got some time to get back into attempting to setup the steamcmd.exe for A3 dedicated server setup but am encountering an issue shown here... --- You are about to update ArmA3 Dir: C:\Games\Arma3\16AA-1 Branch: 107410 -beta Key "ENTER" yo procede Press any key to continue . . . Redirecting stderr to 'C:\Steam\logs\stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client © Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user '<REMOVED>' to Steam Public...Success. ERROR! Failed to install app '107410' (No subscription) . Your ArmA3 is now up to date key "ENTER" to exit Press any key to continue . . . --- I also get the same if I try to d/l the development version --- You are about to update ArmA3 Dir: C:\Games\Arma3\16AA-1 Branch: 107410 -beta development Key "ENTER" yo procede Press any key to continue . . . Redirecting stderr to 'C:\Steam\logs\stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client © Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user '<REMOVED>' to Steam Public...Success. ERROR! Failed to install app '107410' (No subscription) . Your ArmA3 is now up to date key "ENTER" to exit Press any key to continue . . . --- Why am I getting the 'ERROR! Failed to install app '107410' (No subscription)' message appearing?
  25. LondonLad

    Arma 3 Headless Client

    I'm sorry, as I didn't do anything special other than ensure I was running the latest 'development' version available and to re-type the '-password=' parameter into my shortcut, and to my surprise its working. My shortcut path and settings "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -client -nosound -port=2302 -profiles=server -name=Col.Chipperfield -localhost=127.0.0.1 -connect=localhost -password=<REMOVED> -mod=@CBA_A3 The above is a shortcut I've created onto my desktop, from the arma3.exe
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