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Lowe

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Posts posted by Lowe


  1. Right then guys, an update.

    Because of a hard drive failure my mission ended up being lost - wasn't backed up. Oops! :)

    Anyway I decided to start again. Since I was having troubles with this part of the mission I thought I'd have a go at sorting this first. I've given up on getting the aircraft in the air after loading for now, I'm happy with just getting them into the aircraft.

    I created a civvy MI17 on the Utes airfield. I then made a group of civvies a few hundred yards away from the chopper. I created a move waypoint, then a 'Get in Nearest' waypoint directly next to the choppper. To my amazement, it worked.

    So, I then created another chopper on the other side of the airfield and did the same. It worked again, no issues. I then put the choppers and groups to where I want them to walk from and to - and lo and behold, it works.

    Imagining I'm on a roll, I then create the rest of the mission, forgetting about the civvies for the moment since they're a small part in the overall mission. Imagine my dismay when play testing the mission I see civvies randomly running around the aircraft instead of boarding them :(

    It seems there's a bug somewhere. It works fine so long as there's no other objects or infantry around. As soon as something else is added in, it goes boobies north. :(

    I decided to try a similar thing but with an Osprey and a rifle squad. In exactly the same mission I simply replaced the MI-17 for the Osprey and the civvies for a BlueFor rifle squad and it worked without issue whatsoever. Looks like the civvy AI is bugged. :(


  2. Hi all,

    Sorry for the basic question but I can seem to get this to work. I'v tried searching but the forum search says I need more terms and won't provide any results. :(

    I have an empty C130 sat on a runway. I've then got a group of civilians which have a move way point near the C130, and then a 'GET IN' waypoint directly over the Herc. The civvies just won't get in it, they just stand around looking bored. What am I doing wrong?

    Ideally I want the C130 to fly off after they've loaded but I know that's running before I can walk!

    Thanks. :)


  3. I found a bit of code by Xeno:

    i_am_a_server = false;
    i_am_a_client = false;
    player_initialized = false;
    if (isServer) then {
       i_am_a_server = true;
       if (!isDedicated) then {
           // either we are in SP/editor or in a hosted environment
           i_am_a_client = true;
           [] spawn {
               waitUntil {!isNull player};
               player_initialized = true;
           };
       };
    } else {
       // I'm a client but the player object may not be initialized yet
       i_am_a_client = true;
       [] spawn {
           waitUntil {!isNull player};
           player_initialized = true;
       };
    };

    Will try adding this to an init.sqf later and see what happens.


  4. Hi all, I'm having a few issues with mission editing in ArmA 2, or rather specifically getting my home brew missions to run on our clan server. I'm running a basic install of ArmA 2, no addons, patched to the current 1.02 version.

    I'll describe what I've done, and if someone could pick me up where I'm going wrong I'd really appreciate it!

    1) Make mission. Nothing complicated, just a group of enemy AI attacking Utes airfield, with 10 player slots available. I made a few ammo crates for loadout changes, and also added in a couple of friendly AI units to give the enemy units something to shoot at other than the players. I added a respawn point and marker so when a human player dies after 20 seconds they can respawn. Save file.

    2) Make a basic 'description.ext' setting the respawn values etc. Place this file in same folder as mission directory.

    3) Preview mission - works fine, respawn functions properly.

    4) Save mission, select 'Send via email' to create the mission pbo and then email it to our server admin guy.

    5) Admin copies the pbo to the multiplayer mission folder, fires up the dedicated server with my mission and we try to log in. Instead of being able to pick our mission slot etc, all of us get stuck at the loading screen with 'Waiting for Host' showing.

    I've tried searching but couldn't find anything in here about this issue. :( Any help would be most graciously received! :)

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