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joey

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Posts posted by joey


  1. PHYSICS

    I just want more realism especially when it comes to ballistics and materials

    In real life when you fire an rpg at a tank, as we all often do..

    You want to go see what kind of damage you did, where it hit etc. You want to see debris scattered everywhere. The way it its, its always the same same canned scene (a burnt husk of a tank)

    I wish that could be simulated better. When an aircraft crashes i would like to see it carve a path into a forrest, craters and other destructable envoirnment.

    I think worrying about being able to drag bodies and other such things is spreading the game too thin. its awesome that this game is so big, but its spread extremely thin. More work on the engine basically

    ---------- Post added at 04:23 AM ---------- Previous post was at 04:12 AM ----------

    Digital Molecular Matter

    I made a video using After Effects and Premiere to fake DMM in ARMA 2:

    Thats sorta the idea, but buildings dont fall apart like theyre made of styrofoam lol

    yes that, but um, more realistic

    To simulate somthing even more realistic looking would take less calculation than that did


  2. I hope so but it seems more like developers are avoiding Hardware based solutions now days to go for the software based. It's a pity as software based audio engines still have a long way to go.

    I noticed that too. rarely will you find openal stuff anymore or built in EAX support

    The problem was that most crashes in games were cause by sound problems. dont know who to blame but its probably creative themselves..

    now most game developers seem to have resorted to the piece of crap cpu based sound engines


  3. yep you guys are definitley right. I put someone at the end of teh airfield, and myself 750m away with the sniper scope, and you can hear the sound of the gun as soon as you see the muzzle flash. so thats off.

    and thanks for the explaination pyrodox


  4. The bullet cracks soon after it leaves the barrel. It cracks because its breaking the sound barrier, basically a sonic boom, and that only happens once when it leaves the barrel. so it would make sense that you heard the gun and then the crack...

    the gun fire happens before the crack so you receive the gun sound first.

    the crack isnt the sound of a bullet near you

    or no? i could be wrong


  5. Post screenshot of what you see. Its not hard for me. Its pretty much the same thing as day, except GREEN.

    The horizon is easy to see because the sky is full of stars. so pretty much...the horizon is at the point where the stars begin. Also you have your hud and cockpit which gives you your orentation. I never even use that i can see just fine.


  6. ive had ai run in circles right infront of the enemy

    on a whole the ai is smart compared to most games. meaning its capable of A LOT more and 2 games are never alike. but it fails miserably at individual tasks. Like I notice when driving, ai doesnt see civilian cars on the road. Until it hits it and stops, then it will reverse, forget about the car and run right into it again. Im also impressed by pathfinding, sometimes it finds the quickest route and will cut corners across a field. others time it just runs in circles

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