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Posts posted by sberla101
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i have been looking for a similar mod for months, thanks !!!
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in the past, when I had to retreat without the bots stopping, I set the formation "compact column", in this way the AI moved without seeking cover, shooting or anything else that could waste time. But with this mod this little ruse of mine seems prehistoric.
Good mod
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Hi everyone, I'm here to ask you if anyone could create a mod to add some immersion during a firefight.
What I'm looking for is a mod that makes bots hit by a bullet or explosion fall to the ground (without it losing waypoints). I am aware that the TPW and the ProjectInjuryReaction already exist which have these characteristics, but I am not interested in the bleeding functions, state of unconsciousness etc etc ...
Someone would be able to help me, even in the development of a mod, even telling me which tool to use, I am completely ignorant about mod development.
Thanks
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Hello everyone, I would like to ask if it was possible to develop a mod that adds a hit animation like the one you see in the Mod Project Injury, to bots, limited only to animation.
I've always looked for something that would "force" the bots, under enemy fire, to have a more "plausible" behavior. The default animation is horrible, the "Remove Hit Animation" mod works well but gives the impression of shooting with an air soft weapon, not to mention a very important factor, by completely removing the animation the bot will continue to shoot without stopping not even half a second.
In short, I am looking for a mod that adds an animation, when the bot is hit, real, that makes it stop shooting for x seconds, that does not impact with any scrips, waipoints, triggers, etc. etc. of the official campaigns / scenarios or created by the community.
Thanks in advance -
hi everyone
can I set this mod to "activate" only the bullet impact animation on the bots?
I ask this because I would like the mod not to negatively affect the various scripts / triggers etc of the campaign or showcase, but I would like the bots to look a little more human during the firefights.
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first point I love your scenario.
I'd like to ask you some questions.
- Would there be the possibility of also having some tasks concerning helicopter search and rescue?
- Could you create "safe" areas to fly without the danger of being shot down by SAMs?
- Are you going to expand the tasks also for any land vehicles or infantry?
Thanks again for your work.
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On 10/25/2020 at 2:50 PM, ANZACSAS Steven said:Hi m8, Sorry bud i missed your post.:(
I re-uploaded the mod a lil while ago (without any edits) due to Steam not updating correctly.Is your version 1.6 and do you still have this problem? I just ran the terrain now to double check and everything ifs fine my end.Also havnt had any reports of any issues since then.
Thanks.
Steve.
tried now, no more error, thx!!!
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17 hours ago, W0lle said:And another, unplanned one. But the fine thing just made its maiden flight in A3 and I couldn't resist. 😎
Are you aware that you are not helping us by showing us these images?
I want CWR right away! 😋
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@ANZACSAS Steven
when I start from Editor it gives me this error: "Cannot load texture hsim\data_h\data\env_land_co.paa"
instead when I start COOP 1-30 Air War Over South Asia: " Cannot load texture hsim\data_h\data\surfaces\ocel.paa
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On 2/16/2020 at 3:05 AM, spriksprak said:I've got the itch to replay the East Wind campaign - enjoyed it a while back with the bcombat mod. Thinking it might be starting to go obsolete by now so wondering if anybody can tell me if this one will work in Campaigns? It sounds awesome.
I might also be interested playing the campaign with the tcl
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nothing to say, simply true!
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Hi everyone.
Am I the only one who believes (and perhaps hopes) that this "Expansion" is not what the BIS want us to believe? Let me explain myself better, if that "alien technology", of which we see very little, was just something created by the Russian CSATs to divert attention from other devices like East Wind?
I ask myself this question because I love BIS too much and I am incredulous about the way they have decided to take this expansion. I know very well that this does not mean that the future of ArmA will be SciFi, but it honestly left me a bitter taste in my mouth. Maybe I should "live it" lightly and not worry too much and enjoy the journey that only ArmA can give me.
Mine is not meant to be a criticism.
Thx
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very nice mission/map, need more like that, with same quality and fun!!!
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From new DLC
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I'd like to have old ArmAs campaigns with new 3rd party DLC
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congratulations, I would like to pre-purchase the DLC but I will wait calmly on April 29: 🤗
2 questions: Will you make a Trailer ??? 😝
Will there be the possibility that it will be translated (the subtitles) into Italian?
Thx
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26 minutes ago, Wiki said:Dunno why, but I feel like it's gonna be canceled, just like the SP version of Apex Protocol.
like the SP version of Apex Protocol? i hope not!!!if I think about it (to Apex Protocol SP) I feel like crying 😞
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12 hours ago, IvosH_cz said:Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator.
Altis Nato Vs CSAT, Hosted server (play in SP), i tried both method of AO selection....
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i don't know why, but i'm stucked in "creating Mission"
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Excellent analysis, i always wanted to know more about backstory of ArmA Verse. Someone should create an "expanded universe of ArmA"
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[Poll] ArmA Reforger / Arm4
in ARMA 3 - GENERAL
Posted
I bought Arma Reforger certainly not because I'm a fan of pvp, i did it for two reasons, i would support (and I'll always do) BI, i want to see the new engine and how it evolves.