logimenn
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Posts posted by logimenn
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I can destroy barracks but HQ is invulnerable.
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Thanks, ill try this. Maybe its a bug or something.
EDIT:
These coordinates are this point where I have only enemy barracks and HQ nothing else. So, this enemy units are from air cuz nothing there. No factories etc. Just this two buildings. Also I cant capture elektorawodzk, 2 strongpoints r green and 2 r blue and objective is still "Capture Elektrozawodzk". There no enemy in town only friendlies.
I think I must restart this freaking BUG mission.
Thanks for help.
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Great !! :/
My mission looks like this:
I killed Prizrak in Badlands
In DoW I didnt take command
Allmost all towns are captured, except elektrozavorska and MSta where enemy still respawns
...
Marine Corps didnt arrive... soo I stuck at this moment.
EDIT:
I cant find enemy base. I look for salvage trucks and I see that they come from very E of Msta central but from where exactly ? I cant find anything in this area. Maybe someona have screenshot with marked base ? this will be helpful.
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@Jakerod
Yeah CDF and NAPA allied. I killed Prizrak earlier.
@Potatomasher
Yes, enemy salvage trucks are driving around, usually one salvage truck and two trucks with gear.
ill try to spy where is they come from.
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I searched for any other enemy buildings somewhere E of Msta and nothing found :|
Anybody have map with marked position of enemy base except this barracks and his HQ ? Thx
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crew members and pilots always have NV googles. In DoW I found NVs only for me, rest of the team has cat eye's. They dont need NVs to see at night.
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Did you personally capture Cherngorsk?
Now I dont remember exactly. I know that I go to Chernogorsk and destroy 2x UAZ and killed some soldiers then message appears that town is captured (by green on map).
In Msta I only see barracks and enemy HQ. HQ is immortal and barracks still respawns after destroy.
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Hi,
Im playing DoW on 1.03 patch (Game is legit of course) and i captured all towns and now cant end mission cuz enemy still respawns in Msta over and over. I dont had any other tasks like capture lopotev on island, why ?
Where I can find this sergeant Marny, he's not in main HQ. Where is he ? And that other guy from briefing.
Pls help. I play this mission for about 6-8 hours and I have enough.
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Use that savegame, don't revert. Then load the game and go kick some Chedaki ass.Thanks so much. Now it works but without NV Goggles this mission is ffs frustrating in few moments. And this through grass all seing AI :mad:
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BlackAlpha thanks for save, Ill try it but what I must to do just after when Copper says "major begunov, lieutanant ...bla bla bla" ? Cuz when I revert DoW my team mates still dont want to move. I must go and speak to specified person or what ?
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I tried it with your profile and it works just fine. I think you might not be loading the mod properly. Just follow the instructions in the readme and don't load any other mods.OK, thanks. Ill try today evening or tomorrow
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You joined NAPA, right? If you joined NAPA and killed Prizrak, then it should start C6, which is the mission that this fix alters.Are you sure the mod is being loaded? It works for the other guys who also play under the same campaign conditions, so I don't see why it shouldn't work for you.
If you are sure that the mod is actually being loaded into the game, send me your profile, so I can check it out.
Yeah, after manhattan i run after NAPA guys to his hideout. U r right. i saw this now that linebackers ArmaII launcher didnt work properly when using "force directx9" switch cuz he didnt add a mods to command line.
EDIT:
Mod loaded and still wont work. Shit.
Send U my whole profile folder with saves or only profile file ?
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What side did you join and did you start an alliance in the previous mission? Do you know what mission you start on? There are two versions, C6 and C6B. Did you use the "revert" button to completely restart the mission?
Hmm... In previous mission I killed Prizrak and at begining DoW a hint in top corner says that an alliance between BLUFOR and Guerillas has begun.
I used revert on DoW. How to join another side ?
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This fix wont work for me. My teammates still didn't move when I restart Dogs Of War :|
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On your CfgPatches, maybe you should have it likeunits[] = {"ah1_ag"};
instead of
units[] = {ah1_ag};
(In case you don't see: the "'s are the difference.)
Didn't work. Any other suggestions ? :)
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Vultar Arma 2 release date in Poland is set to 7th August due to localisation works. In price of 69 pln ~ its less than 20 euros. Look at www.lem.com.pl in "plan wydawniczy"
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A-10 is a Tank Killer cuz his 0.5s long burst from GAU can take out a tank without any problems. I think AI should use GAU as a primary weapon for destroying tanks etc. This will be very spectacular to infantry soldiers observing A-10 attacks :)
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thanks Planck Ill try this tomorrow :)
EDIT:
Still my addons didnt show up in editor :( Whats wrong with this ?
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Ok, thanks lonewolf_campi
Now i have something like this and error : CfgVehicles, encountered "{" instead of "=", line 45
class CfgPatches {
class AH1_AG {
units[] = {ah1_ag};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAWeapons", "CAAir"};
};
};
class CfgVehicleClasses {
access = ReadAndCreate;
class AH1_AG {
displayName = $STR_VEHICLECLASS;
};
};
class CfgVehicles {
class AllVehicles;
class Air: AllVehicles {
/*extern*/ class NewTurret;
/*extern*/ class Air;
};
class Helicopter; // External class reference
class AH1_AG : Helicopter {
scope = private;
side = TWest;
faction = USMC;
displayName = $STR_AH1AG;
maxSpeed = 270; // max speed on level road, km/h
weapons[] = {M197, "HellfireLauncher", "HellfireLauncher", "SidewinderLaucher_AH1Z"};
magazines[] = {"750Rnd_M197_AH1", "8Rnd_Hellfire", "8Rnd_Hellfire", "2Rnd_Sidewinder_AH1Z"};
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {0.3, 1, 0.8};
laserScanner = true;
};
class Plane; {
/*extern*/ class ViewPilot;
};
class AV8B2 : Plane {
scope = public;
side = TWest;
faction = USMC;
displayName = $STR_AV8BAA;
weapons[] = {GAU12, "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z"};
magazines[] = {"300Rnd_25mm_GAU12", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z"};
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {0.1, 0.1, 1};
};
class AV8B : AV8B2 {
model = "\ca\air\av8b";
displayName = $STR_AV8BAG;
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {1, 1, 0.1};
weapons[] = {GAU12, "BombLauncher", "BombLauncher"};
magazines[] = {"300Rnd_25mm_GAU12", "6Rnd_GBU12_AV8B", "6Rnd_GBU12_AV8B"};
};
};
WTF ?
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Hi
I want to make a simple (its not that simple IMHO) addon but I cant go through all this classes etc.
EDIT:
Why my addon is not showed in Editor ?
What im doing wrong ?
#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define private 0
#define protected 1
#define public 2
#define true 1
#define false 0
class CfgPatches {
class AH1_AG {
units[] = {};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {};
};
};
class CfgVehicles {
class Helicopter; // External class reference
class AH1_AG : Helicopter {
scope = private;
side = TWest;
faction = USMC;
displayName = $STR_AH1AG;
selectionHRotorStill = "mainRotorStatic";
selectionHRotorMove = "mainRotorBlurred";
selectionVRotorStill = "tailRotorStatic";
selectionVRotorMove = "tailRotorBlurred";
memoryPointLMissile = "Missile_1";
memoryPointRMissile = "Missile_2";
memoryPointLRocket = "Rocket_1";
memoryPointRRocket = "Rocket_2";
selectionFireAnim = "muzzleflash";
crew = "USMC_Soldier_Pilot";
vehicleClass = "Air";
accuracy = 1000; // accuracy needed to recognize type of this target
driverAction = "AH1Z_Pilot";
memoryPointsGetInDriver = "pos_driver";
memoryPointsGetInDriverDir = "pos_driver_dir";
getInAction = "GetInHigh";
getOutAction = "GetOutHigh";
maxSpeed = 270; // max speed on level road, km/h
typicalCargo[] = {"USMC_Soldier_Pilot", "USMC_Soldier_Pilot"};
driverCompartments = "Compartment1";
soundGetIn[] = {"ca\sounds\air\noises\heli_door_01", db-10, 1};
soundGetOut[] = {"ca\sounds\air\noises\heli_door_01", db-10, 1, 50};
soundDammage[] = {"ca\sounds\air\noises\alarm_loop1", 0.001, 1};
soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final", 0.0316228, 1.0};
soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start", 1.77828, 1.0, 700};
soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final", 0.0316228, 1.0};
soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop", 1.77828, 1.0, 700};
armor = 60;
damageResistance = 0.00593;
cost = 10000000;
model = "\ca\air\ah1z";
picture = "\ca\air\data\ico\ah1z_CA.paa";
mapSize = 15.5;
Icon = "\ca\air\data\map_ico\icomap_ah1z_CA.paa";
weapons[] = {};
magazines[] = {};
class Turrets;
class MainTurret;
class Dzialko : MainTurret {
gunnerAction = "AH1Z_Gunner";
gunnerInAction = "AH1Z_Gunner";
gunnerCompartments = "Compartment2";
weapons[] = {M197, "HellfireLauncher", "HellfireLauncher", "SidewinderLaucher_AH1Z"};
magazines[] = {"750Rnd_M197_AH1", "8Rnd_Hellfire", "8Rnd_Hellfire", "2Rnd_Sidewinder_AH1Z"};
memoryPointsGetInGunner = "pos_gunner";
memoryPointsGetInGunnerDir = "pos_gunner_dir";
gunnerGetInAction = "GetInHigh";
gunnerGetOutAction = "GetOutHigh";
memoryPointGun = "machinegun";
minElev = -60;
maxElev = 10;
initElev = 0;
minTurn = -70;
maxTurn = 70;
initTurn = 0;
gunnerOpticsModel = "\ca\air\optika_AH1Z";
gunnerOpticsEffect[] = {"TankCommanderOptics1", BWTV};
enableManualFire = 1;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.155;
minFov = 0.047;
maxFov = 0.155;
};
};
};
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {0.3, 1, 0.8};
laserScanner = true;
};
class Plane;
class AV8B2 : Plane {
scope = public;
crew = "USMC_Soldier_Pilot";
destrType = "DestructWreck";
model = "\ca\air\av8b2";
picture = "\ca\air\data\ico\av8b_CA.paa";
Icon = "\ca\air\data\map_ico\icomap_AV8B_CA.paa";
mapSize = 14;
side = TWest;
faction = USMC;
displayName = $STR_AV8BAA;
vehicleClass = "Air";
accuracy = 0.3; // accuracy needed to recognize type of this target
typicalCargo[] = {"USMC_Soldier_Pilot"};
irScanRangeMin = 3500;
driverAction = "AV8B_Pilot";
laserScanner = true;
dustEffect = "HeliDust";
waterEffect = "HeliWater";
memoryPointLRocket = "L raketa";
memoryPointRRocket = "P raketa";
maxSpeed = 1040; // max speed on level road, km/h
landingSpeed = 200;
vtol = 1;
aileronSensitivity = 0.8; // relative aileron sensitivity
elevatorSensitivity = 0.6; // relative elevator sensitivity
envelope[] = {0.0, 0.2, 1.2, 3.0, 5.1, 7.0, 7.3, 7, 6.3, 5.2, 3.8, 1.8, 0.5, 0};
armor = 40;
damageResistance = 0.01246;
cost = 20000000;
weapons[] = {GAU12, "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z"};
magazines[] = {"300Rnd_25mm_GAU12", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z"};
insideSoundCoef = 0.2;
fov = 0.5;
gunAimDown = 0.07;
type = VAir;
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {0.1, 0.1, 1};
};
class AV8B : AV8B2 {
model = "\ca\air\av8b";
displayName = $STR_AV8BAG;
accuracy = 1000; // accuracy needed to recognize type of this target
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {1, 1, 0.1};
weapons[] = {GAU12, "BombLauncher", "BombLauncher"};
magazines[] = {"300Rnd_25mm_GAU12", "6Rnd_GBU12_AV8B", "6Rnd_GBU12_AV8B"};
};
};
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Now, at starting armaII i got this:
file moreair\config.cpp,line 270: /CfgVehicles/Helicopter.AnimationSources: Undefined Base Class 'Animation Sources'
As i remember in OFP its was not neccessary to copy and paste half config file to make addon. Just define important classes in right order,change specified parameters wich u want and that's all.
Please tell me where is the mistake(s) here in this cpp.
http://rapidshare.com/files/253552282/config.cpp
Thank's a lot and sorry for bad english.
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Strange. Cuz when i activate manual fire the gun fires only straight the line and gunner doesnt aim :|
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Hi
Im new here but im played OFP,Arma 1 and now playing Arma 2. Stuck in dogs of war cuz of non responsive team mates :/ but its not a target of this topic.
Anyway. When I fly in choppers, cobra or hind for example, my gunner behave like a stupid dumb f***** !! I lock on target and ....? Nothing happen cuz HE dont want to shoot to him. I tried flying very close to target and nothing happens. I command him to shoot and still nothing. This happen very very often, almost always. Lurking around commands menu (backspace) didnt help. He shoos as he want and when he wants. Also after ths situation theres another bug cuz when i switch to manual fire i cant switch weapons, they r locked :|
Anybody got the same problem ?
Thanks
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by logimenn
Hi,
Mission is pretty nice. I finished it a few times. Always on daytime at 75% and 100% difficulty. I hate night etc. in Arma2.
Basically everything is ok in mission but sometimes AI soldiers just try to flew or they r running in distance/hiding in a trees not even trying to kill me. Not all enemy's but mostly one squad or just few soldiers. Helps save reload,then they'll back in bussines :-) I dont think it was supposed to be like this.
Also please make crates contain more weapons (like Javelin, M136, maybe few enemy guns like AK74,AKM etc.) cuz at this moment I only use G36/K with SMAW and 2 or 3 rockets. Mines are useless cuz I never now where the enemy armor is and where he wants to go so ill stay with SMAW.
Sorry for my english.
Great mission and as for me the BEST from all missions for ARMA2 :-) I always enjoy killing russians and shooting to enemy tanks and APC's.