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logimenn

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Posts posted by logimenn


  1. Hi,

    Mission is pretty nice. I finished it a few times. Always on daytime at 75% and 100% difficulty. I hate night etc. in Arma2.

    Basically everything is ok in mission but sometimes AI soldiers just try to flew or they r running in distance/hiding in a trees not even trying to kill me. Not all enemy's but mostly one squad or just few soldiers. Helps save reload,then they'll back in bussines :-) I dont think it was supposed to be like this.

    Also please make crates contain more weapons (like Javelin, M136, maybe few enemy guns like AK74,AKM etc.) cuz at this moment I only use G36/K with SMAW and 2 or 3 rockets. Mines are useless cuz I never now where the enemy armor is and where he wants to go so ill stay with SMAW.

    Sorry for my english.

    Great mission and as for me the BEST from all missions for ARMA2 :-) I always enjoy killing russians and shooting to enemy tanks and APC's.


  2. Thanks, ill try this. Maybe its a bug or something.

    EDIT:

    These coordinates are this point where I have only enemy barracks and HQ nothing else. So, this enemy units are from air cuz nothing there. No factories etc. Just this two buildings. Also I cant capture elektorawodzk, 2 strongpoints r green and 2 r blue and objective is still "Capture Elektrozawodzk". There no enemy in town only friendlies.

    I think I must restart this freaking BUG mission.

    Thanks for help.


  3. Great !! :/

    My mission looks like this:

    I killed Prizrak in Badlands

    In DoW I didnt take command

    Allmost all towns are captured, except elektrozavorska and MSta where enemy still respawns

    ...

    Marine Corps didnt arrive... soo I stuck at this moment.

    EDIT:

    I cant find enemy base. I look for salvage trucks and I see that they come from very E of Msta central but from where exactly ? I cant find anything in this area. Maybe someona have screenshot with marked base ? this will be helpful.


  4. Did you personally capture Cherngorsk?

    Now I dont remember exactly. I know that I go to Chernogorsk and destroy 2x UAZ and killed some soldiers then message appears that town is captured (by green on map).

    In Msta I only see barracks and enemy HQ. HQ is immortal and barracks still respawns after destroy.


  5. Hi,

    Im playing DoW on 1.03 patch (Game is legit of course) and i captured all towns and now cant end mission cuz enemy still respawns in Msta over and over. I dont had any other tasks like capture lopotev on island, why ?

    Where I can find this sergeant Marny, he's not in main HQ. Where is he ? And that other guy from briefing.

    Pls help. I play this mission for about 6-8 hours and I have enough.


  6. You joined NAPA, right? If you joined NAPA and killed Prizrak, then it should start C6, which is the mission that this fix alters.

    Are you sure the mod is being loaded? It works for the other guys who also play under the same campaign conditions, so I don't see why it shouldn't work for you.

    If you are sure that the mod is actually being loaded into the game, send me your profile, so I can check it out.

    Yeah, after manhattan i run after NAPA guys to his hideout. U r right. i saw this now that linebackers ArmaII launcher didnt work properly when using "force directx9" switch cuz he didnt add a mods to command line.

    EDIT:

    Mod loaded and still wont work. Shit.

    Send U my whole profile folder with saves or only profile file ?


  7. What side did you join and did you start an alliance in the previous mission? Do you know what mission you start on? There are two versions, C6 and C6B. Did you use the "revert" button to completely restart the mission?

    Hmm... In previous mission I killed Prizrak and at begining DoW a hint in top corner says that an alliance between BLUFOR and Guerillas has begun.

    I used revert on DoW. How to join another side ?


  8. Ok, thanks lonewolf_campi

    Now i have something like this and error : CfgVehicles, encountered "{" instead of "=", line 45

    class CfgPatches {

    class AH1_AG {

    units[] = {ah1_ag};

    weapons[] = {};

    requiredVersion = 0.100000;

    requiredAddons[] = {"CAWeapons", "CAAir"};

    };

    };

    class CfgVehicleClasses {

    access = ReadAndCreate;

    class AH1_AG {

    displayName = $STR_VEHICLECLASS;

    };

    };

    class CfgVehicles {

    class AllVehicles;

    class Air: AllVehicles {

    /*extern*/ class NewTurret;

    /*extern*/ class Air;

    };

    class Helicopter; // External class reference

    class AH1_AG : Helicopter {

    scope = private;

    side = TWest;

    faction = USMC;

    displayName = $STR_AH1AG;

    maxSpeed = 270; // max speed on level road, km/h

    weapons[] = {M197, "HellfireLauncher", "HellfireLauncher", "SidewinderLaucher_AH1Z"};

    magazines[] = {"750Rnd_M197_AH1", "8Rnd_Hellfire", "8Rnd_Hellfire", "2Rnd_Sidewinder_AH1Z"};

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {0.3, 1, 0.8};

    laserScanner = true;

    };

    class Plane; {

    /*extern*/ class ViewPilot;

    };

    class AV8B2 : Plane {

    scope = public;

    side = TWest;

    faction = USMC;

    displayName = $STR_AV8BAA;

    weapons[] = {GAU12, "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z"};

    magazines[] = {"300Rnd_25mm_GAU12", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z"};

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {0.1, 0.1, 1};

    };

    class AV8B : AV8B2 {

    model = "\ca\air\av8b";

    displayName = $STR_AV8BAG;

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {1, 1, 0.1};

    weapons[] = {GAU12, "BombLauncher", "BombLauncher"};

    magazines[] = {"300Rnd_25mm_GAU12", "6Rnd_GBU12_AV8B", "6Rnd_GBU12_AV8B"};

    };

    };

    WTF ?


  9. Hi

    I want to make a simple (its not that simple IMHO) addon but I cant go through all this classes etc.

    EDIT:

    Why my addon is not showed in Editor ?

    What im doing wrong ?

    #define ReadAndWrite 0

    #define ReadAndCreate 1

    #define ReadOnly 2

    #define ReadOnlyVerified 3

    #define TEast 0

    #define TWest 1

    #define TGuerrila 2

    #define TCivilian 3

    #define TSideUnknown 4

    #define TEnemy 5

    #define TFriendly 6

    #define TLogic 7

    #define private 0

    #define protected 1

    #define public 2

    #define true 1

    #define false 0

    class CfgPatches {

    class AH1_AG {

    units[] = {};

    weapons[] = {};

    requiredVersion = 0.100000;

    requiredAddons[] = {};

    };

    };

    class CfgVehicles {

    class Helicopter; // External class reference

    class AH1_AG : Helicopter {

    scope = private;

    side = TWest;

    faction = USMC;

    displayName = $STR_AH1AG;

    selectionHRotorStill = "mainRotorStatic";

    selectionHRotorMove = "mainRotorBlurred";

    selectionVRotorStill = "tailRotorStatic";

    selectionVRotorMove = "tailRotorBlurred";

    memoryPointLMissile = "Missile_1";

    memoryPointRMissile = "Missile_2";

    memoryPointLRocket = "Rocket_1";

    memoryPointRRocket = "Rocket_2";

    selectionFireAnim = "muzzleflash";

    crew = "USMC_Soldier_Pilot";

    vehicleClass = "Air";

    accuracy = 1000; // accuracy needed to recognize type of this target

    driverAction = "AH1Z_Pilot";

    memoryPointsGetInDriver = "pos_driver";

    memoryPointsGetInDriverDir = "pos_driver_dir";

    getInAction = "GetInHigh";

    getOutAction = "GetOutHigh";

    maxSpeed = 270; // max speed on level road, km/h

    typicalCargo[] = {"USMC_Soldier_Pilot", "USMC_Soldier_Pilot"};

    driverCompartments = "Compartment1";

    soundGetIn[] = {"ca\sounds\air\noises\heli_door_01", db-10, 1};

    soundGetOut[] = {"ca\sounds\air\noises\heli_door_01", db-10, 1, 50};

    soundDammage[] = {"ca\sounds\air\noises\alarm_loop1", 0.001, 1};

    soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final", 0.0316228, 1.0};

    soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start", 1.77828, 1.0, 700};

    soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final", 0.0316228, 1.0};

    soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop", 1.77828, 1.0, 700};

    armor = 60;

    damageResistance = 0.00593;

    cost = 10000000;

    model = "\ca\air\ah1z";

    picture = "\ca\air\data\ico\ah1z_CA.paa";

    mapSize = 15.5;

    Icon = "\ca\air\data\map_ico\icomap_ah1z_CA.paa";

    weapons[] = {};

    magazines[] = {};

    class Turrets;

    class MainTurret;

    class Dzialko : MainTurret {

    gunnerAction = "AH1Z_Gunner";

    gunnerInAction = "AH1Z_Gunner";

    gunnerCompartments = "Compartment2";

    weapons[] = {M197, "HellfireLauncher", "HellfireLauncher", "SidewinderLaucher_AH1Z"};

    magazines[] = {"750Rnd_M197_AH1", "8Rnd_Hellfire", "8Rnd_Hellfire", "2Rnd_Sidewinder_AH1Z"};

    memoryPointsGetInGunner = "pos_gunner";

    memoryPointsGetInGunnerDir = "pos_gunner_dir";

    gunnerGetInAction = "GetInHigh";

    gunnerGetOutAction = "GetOutHigh";

    memoryPointGun = "machinegun";

    minElev = -60;

    maxElev = 10;

    initElev = 0;

    minTurn = -70;

    maxTurn = 70;

    initTurn = 0;

    gunnerOpticsModel = "\ca\air\optika_AH1Z";

    gunnerOpticsEffect[] = {"TankCommanderOptics1", BWTV};

    enableManualFire = 1;

    class ViewOptics {

    initAngleX = 0;

    minAngleX = -30;

    maxAngleX = 30;

    initAngleY = 0;

    minAngleY = -100;

    maxAngleY = 100;

    initFov = 0.155;

    minFov = 0.047;

    maxFov = 0.155;

    };

    };

    };

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {0.3, 1, 0.8};

    laserScanner = true;

    };

    class Plane;

    class AV8B2 : Plane {

    scope = public;

    crew = "USMC_Soldier_Pilot";

    destrType = "DestructWreck";

    model = "\ca\air\av8b2";

    picture = "\ca\air\data\ico\av8b_CA.paa";

    Icon = "\ca\air\data\map_ico\icomap_AV8B_CA.paa";

    mapSize = 14;

    side = TWest;

    faction = USMC;

    displayName = $STR_AV8BAA;

    vehicleClass = "Air";

    accuracy = 0.3; // accuracy needed to recognize type of this target

    typicalCargo[] = {"USMC_Soldier_Pilot"};

    irScanRangeMin = 3500;

    driverAction = "AV8B_Pilot";

    laserScanner = true;

    dustEffect = "HeliDust";

    waterEffect = "HeliWater";

    memoryPointLRocket = "L raketa";

    memoryPointRRocket = "P raketa";

    maxSpeed = 1040; // max speed on level road, km/h

    landingSpeed = 200;

    vtol = 1;

    aileronSensitivity = 0.8; // relative aileron sensitivity

    elevatorSensitivity = 0.6; // relative elevator sensitivity

    envelope[] = {0.0, 0.2, 1.2, 3.0, 5.1, 7.0, 7.3, 7, 6.3, 5.2, 3.8, 1.8, 0.5, 0};

    armor = 40;

    damageResistance = 0.01246;

    cost = 20000000;

    weapons[] = {GAU12, "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z", "SidewinderLaucher_AH1Z"};

    magazines[] = {"300Rnd_25mm_GAU12", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z", "2Rnd_Sidewinder_AH1Z"};

    insideSoundCoef = 0.2;

    fov = 0.5;

    gunAimDown = 0.07;

    type = VAir;

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {0.1, 0.1, 1};

    };

    class AV8B : AV8B2 {

    model = "\ca\air\av8b";

    displayName = $STR_AV8BAG;

    accuracy = 1000; // accuracy needed to recognize type of this target

    // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

    threat[] = {1, 1, 0.1};

    weapons[] = {GAU12, "BombLauncher", "BombLauncher"};

    magazines[] = {"300Rnd_25mm_GAU12", "6Rnd_GBU12_AV8B", "6Rnd_GBU12_AV8B"};

    };

    };

    ----------------------------

    Now, at starting armaII i got this:

    file moreair\config.cpp,line 270: /CfgVehicles/Helicopter.AnimationSources: Undefined Base Class 'Animation Sources'

    As i remember in OFP its was not neccessary to copy and paste half config file to make addon. Just define important classes in right order,change specified parameters wich u want and that's all.

    Please tell me where is the mistake(s) here in this cpp.

    http://rapidshare.com/files/253552282/config.cpp

    Thank's a lot and sorry for bad english.


  10. Hi

    Im new here but im played OFP,Arma 1 and now playing Arma 2. Stuck in dogs of war cuz of non responsive team mates :/ but its not a target of this topic.

    Anyway. When I fly in choppers, cobra or hind for example, my gunner behave like a stupid dumb f***** !! I lock on target and ....? Nothing happen cuz HE dont want to shoot to him. I tried flying very close to target and nothing happens. I command him to shoot and still nothing. This happen very very often, almost always. Lurking around commands menu (backspace) didnt help. He shoos as he want and when he wants. Also after ths situation theres another bug cuz when i switch to manual fire i cant switch weapons, they r locked :|

    Anybody got the same problem ?

    Thanks

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