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Brandhor

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Posts posted by Brandhor


  1. One quick question (I can't run the game right now): what is the max bleedout duration ? 

    A huge (or infinite) duration is really usufull when playing in small team.

    from eden you can set it to 3 minutes max but if you save mission.sqm in plain text format you can change it to whatever you want although it gets reset if you open the multiplayer options in eden

    • Like 1

  2. Maybe chuck the allowdamage at the start of the script, I'd need to see the code.

     

     

    this is the best I could come up with but it's not perfect, for example when an helicopter crashes you are forced to respawn, I guess it's because the damage is forced with setDamage which is unblockable and the revive remastered doesn't work in that case

    I guess I'll have to use a custom revive script for now

    //initPlayerLocal.sqf
    
    player addEventHandler [ "AnimChanged", {
        params[
            "_unit",
            "_anim"
        ];
    if (!(player getVariable ["BIS_revive_incapacitated", false])) then {
    _unit allowDamage true;
    };
    }];
    
    player addEventHandler [ "HandleDamage", {
        params[
            "_unit",
            "_selection",
            "_damage",
            "_source",
            "_projectile",
            "_index"
        ];
        if (player getVariable ["BIS_revive_incapacitated", false]) then {
            _unit allowDamage false;
        };
    }];
    

     


  3. with the new apex revive system a player will die if he gets shot while unconscious, is there a way to change this? I tried to find some revive event to hook but I can't find any, the best I could do was to hook AnimChanged and set allowDamage to false when the animation is unconsciousrevivedefault but there's a bit of delay till that animation get triggered so it doesn't work too well


  4. hi, as the title say I get stuck as soon as I join the server, I tried the same settings on a dedicated server hosted on my pc and I can select a mission without issues

    these are the command line arguments

    -profiles=C:\games\95_141_40_20_2312\1085725\arma3\config -config=server.cfg -port=2312 -IP=95.141.40.20 -world=empty -gtqueryport=2314

    and server.cfg

    //
    // server.cfg
    //
    // comments are written with "//" in front of them.
    
    // STEAM
    
    steamport               = 2313;
    steamqueryport          = 2314;
    
    // GLOBAL SETTINGS
    
    hostname                = "Another GameServers.com Hosted Server";        // The name of the server that shall be displayed in the public server list
    password              = "";                       // Password for joining, eg connecting to the server
    passwordAdmin           = "1234";                            // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    reportingIP             = "arma3pc.master.gamespy.com";                 // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
    logFile                 = "A3Master.log";
    verifySignatures        = 2;
    Battleye = 1; 
    
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    
    motd[]={
       "",
       "",
       "",
       "__________     SYSTEM MESSAGES __________",
       "Welcome to another GameServers.com server",
       "Please visit GameServers.com!",
       "",
       "__________     END OF MESSAGE __________"
    };
    motdInterval            = 5;            // Time interval (in seconds) between each message
    
    
    
    // JOINING RULES
    maxPlayers              = 8;           // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    // VOTING
    voteMissionPlayers      = 1;            // Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold           = 0.33;         // 33% or more players need to vote for something, for example an admin or a new map, to become effective
    //voteMissionPlayers    = 0;
    
    // INGAME SETTINGS
    disableVoN              = 0;            // If set to 1, Voice over Net will not be available
    vonCodecQuality         = 8;            // Quality from 1 to 10
    persistent              = 1;            // If 1, missions still run on even after the last player disconnected.
    
    kickDuplicate = 1;
    equalModRequired = 0;
    requiredSecureId = 2;
    timeStampFormat = "short";
    
    // SCRIPTING ISSUES
    onUserConnected = "";                                   //
    onUserDisconnected = "";                                //
    doubleIdDetected = "";                                  //
    
    // SIGNATURE VERIFICATION
    onUnsignedData = "kick (_this select 0)";               // unsigned data detected
    onHackedData =  "kick (_this select 0)";        //"ban (_this select 0)";                       // tampering of the signature detected
    onDifferentData = "";
    
    // MISSIONS CYCLE (see below)
    class Missions {};
    //class Missions {
    //        class ARMA3 {
    //                template = MP_COOP_m02.Stratis;                         // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.)
    //                difficulty = "Regular";                                         // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)
    //        };
    //};
    
    

    if I enable the mission cycle I also get a repeating error in the server rpt

    Server error: Player without identity Brandon (id 2036332073)


  5. I use notepad++, this is pretty much what I've done

    1. created a new mission with the editor and I saved it
    2. I've switched to intro, created a unit and I've added this exec "myscript.sqs"
    3. created the sqs script in the mission folder
    4. reloaded the mission from the editor and clicked preview
    5. returned back to the editor

    from now on I can't save the script without closing arma, I'll try with another editor to see if it's a notepad++ issue


  6. hi, when I preview a mission in the editor, the sqf/sqs script get locked and I can't save it anymore till I close arma, so if want to do some changes I have to restart arma each time which is quite a waste of time

    Is there a way to release the script without shutting down the game?

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