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FinalSin

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Posts posted by FinalSin


  1. I'm trying to get into the ol' animation gig. I've put down an insurgent rifleman, and I've got an init that looks like this:

    this playMove "AinvPknlMstpSlayWrflDnon_medic"; this disableAI "anim"

    This doesn't work. In fact, none of the animations I've tried from either ARMA or ARMA2 work, apart from the sit animation.

    What gives? If they all didn't work, I could understand! :P


  2. Ah, really? That's interesting. Thanks, didn't know it was that easy. :P

    ---------- Post added at 12:50 AM ---------- Previous post was at 12:37 AM ----------

    Hmm. He won't get out whilst careless, but he still stops. Any further help?

    EDIT - Oh, nope, he still gets out, too.

    I found an ARMA thread about this, mentioned something about a vehicle config option. How can I change those?


  3. I've got some Civvie drivers doing the rounds. The problem is, they get scared by almost anything, and will get out of their cars, run around in a circle, and then get back in again.

    How do I fix this? I've made independents friendly towards everyone, which alleviated some of the problem. I've also favoured empty vehicles where possible. But it's still not completely solving the issue. Is there just a way of switching the fear off?


  4. I know this is a common problem, but searches don't really turn anything up.

    My scripts aren't being executed for all players in multiplayer. For instance - a named unit is given the order to eject, but it doesn't because the script is (I think) being executed server-side rather than locally. Is that correct?

    Is there a simple way to tell the server to ensure these commands get executed on the client side?


  5. Hey,

    I've been reading the Briefings tutorial, and it mostly makes sense, but a lot of later code snippets still put objectives in their Briefing.html file.

    Are objectives deprecated in ARMA2? Do tasks replace them? Or are objectives still present and usable?

    Basically, what should I be using as in-game objectives - these task things, or 'Objectives'? I guess I can use either since I set my own conditions for the end, but I just wondered if there was one I was supposed to use.

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