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happygharry

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Posts posted by happygharry


  1. thanks a lot for fast response will try it out now

    EDIT: ok i tried what you said to change the vehicle and the man both to USMC i put a normal rifleman down and told him to move, then get in the Humvee which is also USMC he just did the same thing and walked straight past it ?? i then tried the exact same thing but an empty Humvee and he did the same I'm getting really confused

    ---------- Post added at 04:39 PM ---------- Previous post was at 04:09 PM ----------

    ok now i have another issue he gets in the car fine but as i have scripted for the scene to change once he gets 5m away from it he doesn't

    (i got him in the car by using ck-claws idea on the other thread "this moveindriver Car2")


  2. kk well im going by the AMS_camscripting tutorial the last part about the man getting so close to a car then it changes scene heres my "scene.sqs"

    #loop

    _camera camsettarget UH60

    _camera camsetrelpos [-10,0,10]

    _camera camPrepareFOV 0.700

    _camera camCommit 0

    @ camCommitted_camera

    ? Man1 distance Car2 <=5 : goto "Loop2"

    goto "loop"

    #loop2

    _camera camsettarget Car2

    _camera camsetrelpos [8,-15,3]

    _camera camPrepareFOV 0.700

    _camera camCommit 0

    @ camCommitted_camera

    ? Man1 distance Officer <=10 : goto "Endszene"

    goto "loop2"

    #Endszene

    titlecut ["","BLACK Out",5]

    ~1

    Player cameraEffect ["terminate","back"]

    camDestroy_camera

    ende1=true;

    Exit;

    i have also got a picture

    arma22009073015333289.png


  3. can any1 see anything wrong with the scripts i have made going by the AMS_camscripting tutorial

    #loop

    _camera camsettarget UH60

    _camera camsetrelpos [-10,0,10]

    _camera camPrepareFOV 0.700

    _camera camCommit 0

    @ camCommitted_camera

    ? Man1 distance Car2 <=5 : goto "Loop2"

    goto "loop"

    #loop2

    _camera camsettarget Car2

    _camera camsetrelpos [8,-15,3]

    _camera camPrepareFOV 0.700

    _camera camCommit 0

    @ camCommitted_camera

    ? Man1 distance Officer <=10 : goto "Endszene"

    goto "loop2"

    #Endszene

    titlecut ["","BLACK Out",5]

    ~1

    Player camerEffect ["terminate","back"]

    camDestroy_camera

    ende1=true;

    Exit;

    arma22009073015333289.png

    this is just the end of it by the way but its the onli bit messin up the rest is good


  4. Would it be possible for someone to take the existing "towing truck" and make it usable for the aircraft to be towed around? the attachto isnt what im looking for. the tug that came with the "krustenov" is more of what im lookin for so the carrier ops are more practical.

    Also i hope someone out there is reworking the Nimitz carrier as well as the F-18E/F and other various naval ops planes...

    u can already tow planes with the "tow truck" or at least i can and so can others i'v played with


  5. thanks for the help :)

    ---------- Post added at 05:03 PM ---------- Previous post was at 04:26 PM ----------

    ok don't know why but it hasn't worked thats my target line

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" –mod=@Air;@Buildings;@Land;@Men;@Sea;@Sounds;@Weapons

    any1 know what to do

    for some reason the weapons is showin a space in it it isn't there reali in the target line ??


  6. Well i couldn't find a thread about this so here it goes

    When creating a user mission how do you set the spawn points and objectives such as flags and other items, i checked and couldn't find them(didn't really know what i was looking for in the first place)

    Also how do you make it a different mode E.G DM or TDM?

    Thnx in advance


  7. ok i've been testing it all day and these are the results:

    im running a 8800GT

    very high 3-4 hours starts getting a little laggy at the beginning of the 3rd

    high 5-7 hours as before getting laggy at 5

    normal 10+ didn't effect at all didn't go on past this because i wont be playing it that long at once.

    EDIT:

    once you have run it for so long say 4 hours on very high then it restarts the computer will freeze straight away after restart


  8. Ok. This thing drove me mental for a long time but I finally came up with a workaround that works for me.

    I have a pretty good rig as it is and from testing ARMA 2 on multiple machines with with different hardware, I've narrowed the problem down to the graphics card. From reading various threads around the interwebs it seems that most if not all people experiencing this problem are nVidia card users (I have a 8800GT).

    Anyway, onto the workaround. I simply manually underclock the graphics card's core and memory bus speeds and increase the fan speed to 100%. I do this by opening the NVIDIA Control Panel (right click on desktop) then open "Adjust GPU settings" under the "performance" tab. I change my default core bus speed from 650 to 600 and the memory bus from 950 to 900. Then slide the fan speed up to 100%

    I'm no expert but by doing this I havn't recieve a single BSOD after hours of playing. I know it's a pretty shitty solution that shouldn't need to be done.

    Once you've finished playing ARMA, simply revert your changes to default.

    If this works for others or if anyone is able to improve on it, please post here and give your results and feedback.

    I hope this is helpful.

    Keanez

    what happens if when you right click and open the control panel there isn't a performance tab??

    EDIT: i am also running a 8800GT

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