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lexx

CDLC Developer
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About lexx

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  1. lexx

    Arma 3 Creator DLC: Western Sahara

    Yes, it's fixed in the upcoming patch.
  2. lexx

    Reaction Forces - Changelog

    Reaction Forces v1.0.1 General Added: Pickup (HMG) variant Added: Tan and Olive texture variants for the AH-11F Hellcat Added: "Argana Royal" (National Police) texture variant for the Laws of War Van, fitting to the Pickup livery of the same name Fixed: Cougar helicopter would get damaged when landed while Advanced Flight Model is enabled Fixed: Typos in various translations Fixed: EventHandler inheritance in some object classes Fixed: Custom Game Options - MP behavior on server when Reaction Forces is not enabled (always visible helicopter gauges HUD) Fixed: Tactical Vest Rig model had shadow issues when a Ghillie suit was equipped Fixed: Spotlight related action names on the Pickup will only show up now if the headlights are on Fixed: Breaks on the Pickup were rotating with the wheels Fixed: Hole in the Twin Mortar artillery range, also improved AI handling a little bit Fixed: Stray polygon in lower LOD of the H6 rifle Fixed: The G19 pistol 65Rnd magazine had a lower velocity than the other magazine variants Fixed: Changed all G19 pistol magazine config classes to Type=16 Fixed: Typo in Pickup texture config entry Fixed: QRF Sharpshooter soldier classes were missing their binoculars Fixed: JIP client couldn't see Wildfire properly Tweaked: RC40 HE and Smoke drones can now be detonated with the fire action (left mouse button by default) instead of just the action menu Tweaked: RC40 speed increased slightly Tweaked: Various smaller G19 pistol and attachment texture improvements Tweaked: Since the HADES H6 rifle has a folding stock, it can now fit into backpacks Tweaked: Veles rifle distance sound have more punch now Tweaked: Improved Cougar helicopter crew survivability Tweaked: AH-11F Hellcat default color is now Olive to fit better into the rest of the NATO lineup Tweaked: The MH-245 Cougar now fires both equipped pylon weapons at the same time if they are of the same type Tweaked: Improvements to the Wildfire Module to reduce desyncs Tweaked: Bucket performance update/pond detection for improved compatibility with other CDLC terrains Tweaked: Replaced various Pickup (MMG) faction variants with the new (HMG). The old vehicle variant classes are now hidden by default Missions Air Control Added: If the Western Sahara CDLC is enabled, some of its vehicles are added into the randomized vehicle spawn and motor pool (usable terminal athe FOBs) Fixed: Wrong evac task description Fixed: Player was able to teleport other players if they are in the same team Fixed: Base attribute values weren't broadcasted correctly to JIPs Fixed: Scripted error related to the destroy structure task Fixed: Debug message was shown when calling artillery Fixed: EXP were removed from the wrong player when requesting a supply box via the support menu Fixed: After respawning, the player will now be the leader of his own group again Fixed: Script error when players are not around the supply drop point Fixed: Localization issues in MP (name of marker, FOBs and 3D hints) Fixed: Catapult guys will move to the side when the player is getting closer in a UAV Tweaked: Expanded task locations for infantry Tweaked: FOB Casino will now be unlocked after the Telos base is captured Tweaked: Casualties limits for end endscreen Tweaked: Prevention/safeguards in code to prevent certain script errors Tweaked: Fast travel condition due to JIP issues Tweaked: Vehicles can appear in destroy structure task Tweaked: Enemy supply and garrison income Tweaked: Increased cost of AI vehicles (requiring more supplies) Cashpoint Added: Mk18 to the robbers weapon pool Fixed: Alarm circle marker was duplicating Fixed: Prisoner will be returned to prison if he clips out Fixed: Bail money was removed from the requester and also from robbers money pool at the same time Fixed: Unlocalized marker Fixed: Prison walls are indestructible now Fixed: Release prisoners after bail was paid (dedicated server issue) Tweaked: Bail can be paid from already delivered money QRF Tweaked: Position of HVT in the research base location
  3. This is already fixed for the patch release soon™️.
  4. The texture path is lxrf\missions_rf\data\img\Wallpaper\sign_firestation_co.paa
  5. Should be door_cargo_left and door_cargo_right, you can also find it in the ingame config viewer.
  6. You can check the price history on SteamDB: https://steamdb.info/app/1681170/ that's all I know about it.
  7. No, it was one of our core principles to keep it as close to vanilla as possible. I can't check the other stuff right now. I don't use NVIDIA vsync at all, just the ingame stuff.
  8. As I said, we did not get reports like that and I also can't reproduce it on my own (tried on 3 different PCs, 60 FPS 1st and 3rd person, tried fullscreen and windowed fullscreen). At this time I have no idea what could cause this. Since you say it goes away if you are in fullscreen this could be something engine-related, but again.. absolutely no clue.
  9. We have not heard of reports like that. Our helicopter shouldn't drain performance more than the other vanilla helicopters. The civilian variants have a 2d map monitor, but again, that also shouldn't cause such big issues - also the military variants do not have that, so at least they should be ok. Another possible factor could be the PIP-Screen, but again, those are done the same way as in every other vanilla vehicle. Nothing fancy going on there at all. You could try to disable PIP in the settings just for a test and see if that changes something. Other than that I have no idea right now what could be the cause for this.
  10. You can easily check the price of WS and RF on the Steam Store and find out that... no, the cost is *not* twice of Western Sahara. It kinda baffles me how people can make such a mistake about a fact that can be verified in less than a minute of trying. Not going to comment on the rest, since everyone has their own opinion. However, it saddens me a bit that you don't even mention the primary focus of the CDLC - the helicopter and pickup with all their customization options, which you can't find on the workshop like that as of now. That said, since it might not be fully clear, you can check the features-list on the website in bullet points to see exactly what has been added to the game with this CDLC.
  11. Sadly this is currently an issue with the Advanced Flight Model. Of course had to slip into the build due to another fix just a few days before release. It's already fixed on my end, but not sure yet when we can release a hotfix. Hopefully it won't take too long.
  12. I can give a few more details on the fire module. It's not as complex as you probably wish it to be. It's main purpose is to create locations of fire with specific size and intensity, which you then can "destroy" with the new helibucket/water mechanic. A skilled mission creator will be able to do bigger and more dynamic setups with this, but out of the box it will not spread or behave like e.g. fire in FarCry 2 back in the days.
  13. Who said the patch is off the table? We are working on a new patch for WS. It is planned to release sometime after RF for logistical reasons. Could have just asked about its status instead of imagining things. That said, we consider WS finished. Everything added after its release is considered a free bonus by us and not something we owe someone to add to the game. Obviously we are still doing bugfixes. However, we can't release a new patch for just two or three changes, we have to collect them until it makes sense to release a new build.
  14. Jesus, check your expectations. Western Sahara has a shitton of content for a pricetag that won't even get you a full meal in most parts of the western world anymore. I'm really sorry that we don't slave ourselves to death for your enjoyment and instead try to keep our company alive. That said, your request list is an almost hilarious fantasy. What exactly makes you the gatekeeper of what is required to be in a DLC? We are not involved with the content of other CDLCs. They decide what they work on, and we decide on what we work on. That's it. Everyone has the same chances. If you want to keep crying, look at DLC and prices of other modern games, then come back to Arma 3 and rethink your life. All of the Arma 3 CDLCs are adding more content with high quality for a much lower price than pretty much anyone else on the market right now. Even without matching your requirement blessings. @mickeymen Our file module depends a lot on the skill of the mission creator. To keep performance in check, it is a lot simpler than the mod you have linked. Still lots of stuff is possible if you know your way with triggers. There's bigger limitations though, since the current module version is really just a side element, complimenting the civilian side of the helicopter.
  15. Everything shown is part of the CDLC.
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