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thhamm

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Everything posted by thhamm

  1. thhamm

    crCTI Kastenbier Edition

    Well something is definitely strange with the linux server. I just tried it, the first time the mission started, serverside scripts didn't seem to run at all, and it got stuck, but then i just issued #mission again and restarted, then it worked fine. Do you see that too or something else? Please send your client and server side logs if possible. But i'm not sure this is strictly mission related (shouldn't make a difference linux/windows at all, IMO). ---------- Post added at 10:49 AM ---------- Previous post was at 10:45 AM ---------- New Version: 1.17 r37 (19.8.2014) Downloads: http://www.vsbw.de/~arma/ Changes: Marina no longer critical structure (don't establish second base when building marina with support truck) AI Commander: Don't give up base defenses when attacking enemy base Do not disband abandoned vehicles when human player is near (<100m) A3: Unitlist: Fix empty "Light armor" buylist, remove VR units, Quadbikes cheaper now
  2. thhamm

    crCTI Kastenbier Edition

    New Version: 1.17 r36 (2.8.2014) Downloads: http://www.vsbw.de/~arma/ Changes: AI Commander: Tweaked base attack mode, build factories depending on income not elapsed time A2: Fixed AI Comm not building anything
  3. thhamm

    crCTI Kastenbier Edition

    New Version: 1.17 r35 (25.7.2014) Downloads: http://www.vsbw.de/~arma/ Changes: AI Commander tweaks A3: Add parameter to control fatigue A3: Display loadout weight in equipment menu
  4. thhamm

    crCTI Kastenbier Edition

    Yeah, actually the same dialogs looke somewhat smaller than in A2, even at the same interface setting. So maybe, but it's rather tedious work to scale them ... That's definitely an idea, if its even possible (and simple to implement). Hmm i could add some more buttons (there aren't enough :D) like: Add (gobal), Add to Uniform, Add to Vest, Add to Backpack ... Hmm. Or rearrange the current list and make items moveable. Maybe later. :) Yah thats the "Autolist ". They are actually in cfgWeapons 3 times (for different factions i guess?). ---------- Post added at 03:02 PM ---------- Previous post was at 02:56 PM ---------- Yes, it's possible, but also pretty tedious and error prone work (old crCTI code leftover). Look into init.sqf and change Lines 419 & 420 to false: AutoEquipmentList = true; AutoUnitList = true; Then edit Common\InitEquipmentTypes.sqf and Common\InitUnitTypes.sqf, that is the "Static Lists" inside the blocks: if ( !AutoEquipmentList ) then { }; and if ( !AutoUnitList ) then { }; But careful, those still contain A2 classes, so you have to rebuild them yourself. Or you can take a look at crCTI Proman Public for reference. PS : i didn't found any howto docs For editing? There are none.
  5. thhamm

    Proman Public crCTI

    Like Chuck Norris differs from Stallone.
  6. thhamm

    Lawn mower by A3C

    HAHAHA perfect. :jump_clap: something for CTI Baseworkers when they're idle. :P
  7. I'm seeing this too. I don't know much about addons, but does this "override" the whole Bag_Base class or just add the three new properties? class Bag_Base { tf_hasLRradio = 0; tf_encryptionCode = ""; tf_range = 20000; }; class TFAR_Bag_Base: Bag_Base { tf_dialogUpdate = "call TFAR_fnc_updateLRDialogToChannel;"; maximumLoad = 100; mass = 15; tf_hasLRradio = 1; tf_encryptionCode = ""; tf_range = 20000; model = "\task_force_radio_items\models\TFR_BACKPACK"; }; It's definitely disabling all Backpacks for me too. ---------- Post added at 08:49 AM ---------- Previous post was at 08:05 AM ---------- Just took a peek in the Mission Editor ConfigViewer with and without TFR. With TFR enabled "Bag_Base" just contains it's own properties plus tf_* entries but nothing inherited from "ReammoBox". :confused: Maybe it should be like this? class Bag_Base : ReammoBox { tf_hasLRradio = 0; tf_encryptionCode = ""; tf_range = 20000; };
  8. thhamm

    crCTI Kastenbier Edition

    Okay i took a peek at VAS, but it didn't really suit me, so I scripted something new from scratch (i.e. I created a monster). Overloaded, complicated, slow and only half-tested. Just how I like it. :) No seriously, someone please try it and report bugs/comments. Especially strange gear combinations that don't work. (New gear system since 1.17 r26 and A3 only btw.)
  9. thhamm

    crCTI Kastenbier Edition

    Yeah i want to rebuild this equipment stuff from scratch, bit lazy right now for it. :/ Haha shit, totally forgot that. It's in there since the first Alpha. Fixed it in r24. And you can actually heal at it now. :D
  10. thhamm

    crCTI Kastenbier Edition

    Looks like an issue wie A3 here, i always login first and do #missions, so i never noticed that. Maybe thats worth a ticket. Does this happen with other missions too? Anyway, 1.16 r10 is pretty outdated, check http://vsbw.de/~arma for the current mission! :)
  11. thhamm

    crCTI Kastenbier Edition

    WTF?! You really can't change *any* setting or just some of them? Never had this. So you * Connect * Login * Select Mission * Change Parameters * Slot in * Start and then its all back to defaults?! What branch are you using? Stable or Dev? Dedicated server?
  12. Performance is really good for me with this build. Client FPS never below 20 with 250-300+ units, 100+ vehicles, 50+ groups. Server FPS like A2 :) "because of your patches !!!!!!!!!"
  13. Seems to be fixed in 1.15.116219. :bounce3:
  14. Looks like it, for me the stuttering is gone. :)
  15. You mean weather settings in the editor?
  16. Added ticket with repro mission: http://feedback.arma3.com/view.php?id=17926 Maybe some of you who see this too can check this out also ...
  17. Seeing this too and i suspect the weather synchronization is the cause. Not sure yet, but it looks like it starts for me when server weather begins to change, even if slowly (like 1200 setOverCast 1.0). I'll try to reproduce ...
  18. thhamm

    crCTI Kastenbier Edition

    Yo, most new vehicles / weapons should be automatically available. Statics and the new faction i have to add manually.
  19. thhamm

    crCTI Kastenbier Edition

    Ok, thanks for the feedback. Fixed some of it in r20.
  20. thhamm

    crCTI Kastenbier Edition

    Please try 1.16 r18 and check if it's steel freezing. ---------- Post added at 12:47 PM ---------- Previous post was at 12:46 PM ---------- Sorry, not yet.
  21. thhamm

    crCTI Kastenbier Edition

    thats really odd. so please send logs, you should find them in your user directory, for vista at least they are at AppData\Local\Arma 3\*.rpt dude now you're scaring me. *that* stuff never had any problems. are you sure they are *not* spawning and not just some distance away from the MHQ? does the worker count stay at 0? yes, that should work when the new "buy equipment" dialog is ready. ---------- Post added at 01:47 PM ---------- Previous post was at 01:45 PM ---------- sorry, but i personally will never implement things like teleport, spawning in towns or at vehicles etc. unit switch is even too much for some people. if you want stuff like that, i guess benny warfare will have it. :) ---------- Post added at 01:48 PM ---------- Previous post was at 01:47 PM ---------- does it just hang or does it crash? please send .rpt too.
  22. thhamm

    crCTI Kastenbier Edition

    yes i know: "Buying equipment not consistent with A3". working on it.
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