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Everything posted by Pundaria
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AI fire artillery by themselves ? possible
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Trigger fires and the AI batteries or virtual bateries fire a strike into a designated zone. Possible? -
AI fire artillery by themselves ? possible
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
With your help, I made the USA paid! thx:o -
Maybe it is I don't understand why it is a problem. The knife implement can lead to a re-make AI. Then it worths! The change born by implementing knife is not only on knife itself
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What's wrong with a knife? It kills. Than it is a weapon. Than it deserves a place....
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All they care of less work, more money...... But I say melee could really make game thrill and fun as we could make melee mods in earlier time like Rome ---------- Post added at 07:36 AM ---------- Previous post was at 07:33 AM ---------- And I do agree AI is the main problem. But that seems a problem never solved sincerely by BI as I played since OFP.... the three games are so alike in AI...........
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See the poll raised before, a larger amount of people want it:j:
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AI fire artillery by themselves ? possible
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So do you know how? plz tell me.....:confused: -
Also, I gotta warn BI about its future competition. OFPDR implemented knife. Although not realistically presented in the game, it turns some people's attention to it. What I wanna say is there already competitions exist. Staying unchange=loosing ground. Maybe a bit wasting time and invlove big changes on the gaming system. But a successful change means a success. It will keep the series going. Not only knife, but other features(smarter AI) should be implemented ASAP. P.s. some say the AI will know where you are and a knife is not important...... you don't think out of the box. If there is a better AI, than this is not a concern:D P.s.2 And what's wrong with the "issue" of becoming Spinter Cell..... That's cool when you can play a realistic Battlefield together with Spinter Cell (or MGS) and a powerful editor in one game. ---------- Post added at 09:52 PM ---------- Previous post was at 09:33 PM ---------- It's a pity. But it is just because we want it
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I've been thinking. How about disable the AI hearing sound from behind if the player is walking but not running. then this could make it stealthy and easy to make an environment suitable for melee.
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just go to the back is fine ---------- Post added at 02:24 AM ---------- Previous post was at 02:17 AM ---------- And that is not a good attitude when people think too much "DEV TIME" will be put into the game. For ARMA II, I think it is already a game near realistic. But still some miles has to be covered. e.g. melee and AI. Putting in time to improve, maybe little, but it's worthy when it become more realistic and thrilling. And adding knives may lead to abuse....so what? So be it. the "afraid-abuse-logic" will only lead to stagnation. Every game have something to be abused. I don't want this game eventually stagnat and stay like improving only its graphic like every games else. I dont want BI to be reactionary but always innovative;).
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And for christ sake..... knife is still the most common killing weapon worldwide
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Honestly, I am only in love with the modding possibility and its real combat experience brought by ARMA2. A CQC would bring up the realistic experience and so it is always wanted by me.:p
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think about the backward countries' troops. They use knives to kill in convert. Even not a knives, a breaking neck action can be implemented too
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Well, honestly in military knife is still widely used. It save people lives. And think about that. It is not about its killing power. It is about the stealthy nature. And gun runs out of ammo. Knives don't. And knife in ARMA may offer concession. How about only killing enemy when they are not aware of your approach. (Sliting throat or a stab in the enemy backbone) which knife can be modded as an action performed on enemy soldiers In reality, not all troops can afford silencers And I think this can then save a lot of works and easily implemented
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Well, I find that opfor always lacks silenced weapon. And a knife in real world is not for USA. But for those Opfor. Don't center you focus only on USA. Opfor has convert operation too..... Everytime I try to sneak as Opfor, I am just like a nut shouting Allah is the greatest and firing my AK 74........ ---------- Post added at 01:39 PM ---------- Previous post was at 01:37 PM ---------- meanwhile, a knife is always a convert operation tool. I don't mean running around wif it. But it can assist with its vital function
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A unit appear after some time?
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For a unit appear after some time Scripting using trigger is too tidious... so can someone tell me a way using condition of presence to do this?:( -
A unit appear after some time?
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx, that's help much~ -
condition of presence---A noob question
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How to make a unit present after a trigger trigger off?:confused: -
How to show briefing at the start of the mission?
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I see.... an empty html...... I have init.sqf and briefing.sqf but not an empty html.... I guess that's why it is not loaded before mission. Thx, man -
How to show briefing at the start of the mission?
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried briefing = 1; but it doesn't seem to work. So how could I do so? BTW, I always can't show time and my message on loading the mission using the description.ext. So if there is anything I need to activate a description? -
Arma 2 Addon request thread
Pundaria replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Could anyone make me a soviet union unit pack? Time frame around 1985(cold war). I wanna a war in agfanistan:p -
How to remove a radio from a soilder
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried removeweapon radio, but can't do.... so how? -
How to remove a radio from a soilder
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
still can't do.....:( I just wanna make a mission that requires to find a radio:o -
Getting an AI defect? And another question about editor
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. Could I just switch an AI to another side in one scenario? 2.BTW, I don't know if I could put a west unit into an east faction. So could I? 3.And how to make a trigger trigger off after the change in a unit behaviour? 4. P.s. A trigger trigger after another trigger tiggered Friends of BI, help!:p -
Getting an AI defect? And another question about editor
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
THX bros~ ---------- Post added at 11:33 PM ---------- Previous post was at 11:28 PM ---------- So if I could make a trigger trigger after a trigger triggerred?