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Everything posted by Pundaria
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All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
Pundaria replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone??? :( BTW, this is what I mean -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
Pundaria replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My tanks BMPs, etc. from All in ARMA Standalone (18Gb) have no sound and the skin flowing like a stream on the tank /.\ How does this happen? Anyone who had this problem got a fix? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Pundaria replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everyone, I dont know if this has been posted but I have this problem. I installed AIA HQ pack with Six Updater and the US army guns have no sound. eg. M16A2, etc. I have in additionally downloaded JSRS 2.2 but still no luck. Anyone have any idea on this? P.S. I am using All in ARMA SA (18Gb) version. -
Kill player/AI within the zone?
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi I am wondering how to kill person of a certain side who step in a zone defined by a trigger? Trying to make a space impermeable to enemy for respawning and containing fighting zone :p P.S. How the "Seize by ..." stuff work. I used seize by Blufor as winning condition, but with enemy number obviously outnumber us, I still win. Why? -
Am I the only one bugged by wearing an uniform with bullet holes on it?
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What weapons/vehicles would you like to see in ArmA 3?
Pundaria replied to archaon98's topic in ARMA 3 - GENERAL
without my AK series, I am not gonna live! -
1. Which has involved war in Serbia 2. or in Chechnya? I have lookin' for them as modules of ARMA 2 or the series but no luck, so r there any out in the market?:D
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I see AI just stray off from fortifications like fences and bunkers. They rather fight in the open. In Arma 3, I hope this is changed!:)
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What do fortifications mean to our soldiers?
Pundaria replied to Pundaria's topic in ARMA 3 - GENERAL
And I think explosion should get to those behind cover..... which in A2, I always end up dead from the explosion on the other side of the Big Bag fence....... -
I am playing COD2 & COD again. And I find it interesting when I encounter MG42 on sandbags. Since AI don't use sandbags properly, may I suggest a static defence which is a MG on sandbag could replace MG with pods or just in addition to them?;)
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Yay, but I hate seeing soilder turn and have half their body inserting sandbags or the gun to do so. And it is more realistic for MG mount on sandbags~:p
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Thx guys~
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This is the case. I am making a mission that one shell loop an animation, namely "RepairingKneel", until 10 minutes later. How shell I use the code?
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oh, I think it is not helping for now. I want the animation loop in the 10 minutes, and then the AI return to normal. Which the mission you gave couldn't help. But I really appreciate Any other help people can offer me, please?
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Maybe this would do, thx first
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Check if someone has something?
Pundaria posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How to set the code to check if the player has a certain object? (like that in PMC, recovering the evidence from the doctor) How to attach a trigger and marker to an object? -
Check if someone has something?
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks -
Can we have naval bombardment this time?
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1. Running should fatigue someone and prevent his further running 2. Weight of gear should hinder someone to run 3. Characters should be able to jump and climb 4. Things should catch fire
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can never be Chinese since the Chinese has a large market and her censorship would ban the game's entry. This is not wt BI wanna see
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Well, I dont need so many enterable building, only give me skilled AI for CQB..........
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I want to make a trigger that triggers when three triggers are true, how to? They are named A, B, C respectively
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Cold War Rearmed² Discussion
Pundaria replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was eleven:p- 1308 replies
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- cold war rearmed
- cwr2
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Continuous spawning?
Pundaria replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Dunno how to thank you =) -
I know how to spawn a group using BIS_fnc_spawnGroup _grp = [position spawngroup, side player, (configFile >> "CfgGroups" >> "West" >> "USMC" >> "Infantry" >> "USMC_InfSquad")] call BIS_fnc_spawnGroup _wp = _grp addWaypoint [getpos guy, 0]; _wp setWaypointType "MOVE"; _wp setWaypointSpeed "FULL"; Using this kind of script, I need to have different name for group and waypoint. Which I find it extremely tidious to make for say like 3 groups each side. Is there a better way to spawn a group with a way point over a period of time unlimitedly at a marker without the need to name each group and way point? I am trying to play sector control with AI~