dimitri_harkov
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Everything posted by dimitri_harkov
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dimitri_harkov replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah... especially: Why is ACRE not connected? ;) -
"Forze Armate di Capraia" Shaping Alternative History
dimitri_harkov replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Vilas has a BHP as far as I know. Great project by the way :) -
Have you also tested the grenades in multiplayer? That's where the problems manifest themselves, usually. Also a question: is there a way to disable the 'dig trench/foxhole' etc.... features during the mission? In my specific case, I want that players can only create fortifications at the start of the mission, and not later. Great mod by the way, as always since OPF. Cheers, D.
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Army of the Czecho-Slovakia republic 1938-1945
dimitri_harkov replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great! I'm really looking forward to try these out. :) Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, it does not help the AI see in the dark, sorry. But I will fix that in a possible update. Also, there is a new night fighting mission in the pack waiting to be released, which includes a scripted solution that is AI friendly. And many thanks for your kind words :) Cheers, D. EDIT: Ninja'd by Foxy :) -
WW1 Mod - ArmA 2 CO
dimitri_harkov replied to hetsar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
very nice! :) -
ArmA2 Mumble Plugin *NEW*
dimitri_harkov replied to Polymath's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great! Finally a good reason to re-install Mumble :) Thanks for sharing & cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why don't you ask the Fields of War guys? Have a look HERE. Cheers, D. -
Invasion 1944 v2.6 (CO)
dimitri_harkov replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice effects! -
Unsung Vietnam War Mod Version 2.5 Discussion
dimitri_harkov replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice! I'm really looking forward to this :) Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, or just use Robalo's excellent ASR_AI. EDIT: @Galaxiesaver: To put LCVPs and the like on an Attack Transport (ATT), execute a script like this: [boat,caller,-1] execVM "\DIH_logistics\scripts\DIH_log_psob.sqf"; where boat is the name of the landing craft you want to put on the ATT and caller is any object on the same side as the ATT. Your landing craft needs to be within 30m of the ATT for this to work. As for your second question (AI should land vehicles on the beach): These features where not made with AI in mind and I have no clue how to do that. Maybe Foxy can help you out there, as he somehow managed to do it with his magic skills. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the kind words everyone. :) I suppose you did set the planes to careless behaviour as you were advised in the manual? If it still doesn't work, it's indeed something we should look into. Sorry, I didn't get that. Sites? You mean sides/factions (Dutch?) or maps/islands (Singapore,...?). Cheers, D. EDIT: Oh, and as I reminder, I would like to point out that we have a nice bug tracker on DevHeaven HERE. It would be awsome if everyone could post possible bugs over there, as at some point bugs reported in this forums will be overlooked and forgotten. -
Grebbeberg - WIP terrain
dimitri_harkov replied to DualJoe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The map you are talking about is by Waxbutter, as are all the objects in question and most in Hell in the Pacific. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well... I wouldn't take a mission announcement by Pedersen too serious - or any announcement unless it's about his islands. He tends to get a little over-excited now and then and posts stuff that has not been decided on internally yet. I know Commando Raid Coop 16 is being worked on, no clue about the others. And no: there is no Springfield without scope in HIP. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Someone has not read the manual, I suppose. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:) Indeed, awesome job Benoit. Many thanks! btw, here are the cfgMusic classnames of the music tracks if someone needs them: wx_music_t0 - Jungle Hunt wx_music_t1 - The Last Island wx_music_t2 - Jungle Hunt (drum only) wx_music_t3 - Invasion wx_music_t4 - A New World is Born wx_music_t5 - Heroic Wings wx_music_t6 - Sons Of Japan Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@nickmow: Thanks to Foxy, who dug up the script, I can help you out now. Execute the follwing script on the server: Where: -boat1 is the landing craft you want to attach the tank to -tank1 is the tank to attach -"wx_us_m4a2" is the classname of the tank to attach Both the tank and the boat have to exist on the map when you execute that script. *** @Rob_Mayall: As stated in the manual, this menu has no function at the moment. It is a crucial part of the 'pacific warfare' mission type, that will hopefully see the light of day sometimes in the probably distant future. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, sorry, this should have been documented. I wanted to create an editor module for the ambient voices but I didn't get around doing that in time. Execute the following script once on every client at game start: Same here. This is rather complicated at the moment. Execute a script like this on the server for the transport in question (named 'ship' in this example): This is only for cargo that is not visible on the transport in question, like ammo boxes in all kinds of transports or vehicles in the attack transport. Loading vehicles on LCVPs and LCM3s is even more complicated. I will update the manual with those things at a later date. *** You don't. Closest thing you can get is to switch the weapons to a bajonet version by script. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
And I might add that ACRE works with HIP if you use the supplied script suite in your custom missions, and this suite is also in all official missions. This is clearly outlined in the manual. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good tips in there. And you will hardly ever need more than 1000 m view distance on any of those maps unless you are flying. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Poor you... Then you got to have a really shitty computer, because mine is 5 years old too and can run it fine. EDIT: btw, try to dust off your gfx card and/or processor - worked wonders for me! ;) -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to hear :) Thanks and don't forget to share your missions. For players, this is explained in the manual. If you want to script that for AI, you have to toy around with the setVelocity command. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for all that nice comments everyone :) call this little function: [ship,0,0,[0,0]] spawn DIH_cv_fnc_anchor; Where ship is the name of the ship in question. Cheers, D. -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
no & none :) -
Hell in the Pacific 0.5 beta release
dimitri_harkov replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Better start creating some yourself, there are none planned yet. :)