Jump to content

Apocal

Member
  • Content Count

    232
  • Joined

  • Last visited

  • Medals

Everything posted by Apocal

  1. No demands here, you're doing something I can't. More power to you. Single charge is an element of the stock M119 itself. AIUI, the Arty mod just takes the range value from the weapon config itself and displays it, it doesn't actually affect the value on it's own.
  2. A module is not a modification. It's an integrated part of the stock game so I don't see any reason you'd need to have a bikey.
  3. Ah OK, that's actually the SecOps Module (SOM) and you are right, it doesn't work in dedicated MP.
  4. http://www.armaholic.com/page.php?id=6094
  5. Have you considered using hte easy dialog maker to create a functional dialog setup instead of the action menu?
  6. Go to the =7CAV= Tactical Realism server, yank their modified Domination and open it up. I've played there and used their artillery, mortars and (back when they had it) MLRS fairly regularly. No sign of bugs except when the guns are knocked out they lose the "Target Artillery" ability. EDIT: I assume you mean as the gunner of the piece, not trying to request it as a forward observer.
  7. Someone inserted Arty MOD'ed artillery into Xeno's Domination and it works without problem on a dedicated server. The main difference between what it says in BIKI and what they've done is that they didn't actually sync the Arty MOD with any of the pieces. It's just there and it works fine.
  8. They are hard to spot, but far from impossible in real life. Especially if they are moving their head, which I assume the original poster was doing since there is no way to move only your eyeballs to look around in ArmA2.
  9. Apocal

    М4М203 with sight Aimpoint

    Pretty sure USMC LARs use M4s, on account of being stuffed into LAVs as routine.
  10. The first post said the enemy was 20m in front of him when he was noticed and shot. Am I the only one who finds that reasonable?
  11. It's an issue with synchronization, it has to happen very soon after the start of the mission or it doesn't happen at all. Although I wonder if it can be forced by the addsynchronization command.
  12. At risk of embarassing myself here, is there any way to enable scoring/kill tracking for player controlled arty? On the Domination server with airliftable M119s and static mortars, there is a problem with players TKing, which means when there is someone using the arty legitimately they are accused of TKing in the case of any suspicious deaths. Not that I want credit for all the things I've blown up or anything :)
  13. Does Domination's civilian spawn function adequately?
  14. Any hope for Ambient Civilians in Domination?
  15. Apocal

    viewdistance and other dissapointments

    Anywhere you can insert a scripting command pretty much. I think but I'm not sure. Believe it. Unless you want to believe I shooped a loader and a shielded 240 into my picture.
  16. Apocal

    viewdistance and other dissapointments

    10,000 allowed for a high level of visibility while letting people have finer control over the slider? At any rate, it's not a hard limit. You use the setViewDistance command, you can take view distance to ludicrous levels. I'm having trouble making sense of what you are trying to say here. This is pretty much the only legitimate complaint you've brought forward. He said he was disappointed BIS hadn't "fixed" that issue, when the reality was opposite. To me that suggests he either A) hasn't actually played the game or B) is simply trolling.
  17. The way I was trained was: "The only rule in a firefight is fire superiority. Everything else is negotiable."
  18. Apocal

    Suppress Command

    First things first: does the AI actually suffer from the effects of suppression? Does this effect increase with size and/or rate of fire? IRL, something like a when machine guns speak, most people get quiet and listen. I think it helps to an extent in ArmA, but that may just be a placebo effect for me, since most of the time the AI initiates contact and I have no idea where they are.
  19. SAWs and a M240 with ELCANs on them. It's not as awesome as it looks. And this couldn't possibly be ArmA or ArmA2. If it was, someone would be bitching at the machine gunners for riding the trigger at 1:52 in. :rolleyes:
  20. Was this directed at my post? If so, Dr. Eyeball said that he wanted feedback in his opening post, I assumed he meant feedback from the public since he released it to the community. If I'm mistaken I apologize. Yes, there is a lot going on with mission, some of it non-functional. And of course Xeno's Domination is the community standard, so many public players assume that's the way it's supposed to be and it adds to the learning curve a bit; i.e. most players look around for a LAV-25 (HQ) or whatever is the REDFOR equivalent and skip right past the unmarked MTVR.
  21. Apocal

    viewdistance and other dissapointments

    What are you on? There is a loader in the ArmA2 M1, he's the guy that is always turned out and shoots the shielded M240. I cannot emphasis enough how ridiculous you look continuing to argue otherwise.
  22. Haven't really read through the thread, just thought I'd post some of the feedback I've heard over the last few hours (6 rounds). 1. Compelling gameplay. Once people got the hang of things, there was an active ebb and flow to the battles, which is different than Domination. 2. There is a bug that creates an explosion at airbase and LHD upon game start and when new players join the game. Don't know what's going on there really. 3. The gameplay works with as few as 6 on 6 teams. The synchronized objectives are a good way of creating a reasonable "frontline." Working against that is the distances between each zone and lack of land navigation skills of most players. 4. OPFOR players who spawn in the truck cannot get out. BLUFOR players who spawn at the mobile respawn occassionally do so unarmed. 5. Once we got into 25-30, it became very, very fun, but it was difficult to get into that range and stay there. This is possibly my fault as I never selected anything higher than an hour of per round. 6. While played on veterant the lack of names to the voice comms is disconcerting to most players and really harms communication. That being said, if it's your intent to keep the "play on veteran" message there, it's unobtrusive enough that those who choose not to play that way probably won't be bothered. 7. The actual balance between sides needs work, BLUFOR lost every round, including at one point losing all zones to an OPFOR half their number. Most of this centered around players "fighting" over aircraft on the LHD instead of fighting the OPFOR, but it is what it is. 8. Most players would have preferred infantry-centric mission with zones closer together. As it stands, there are few reasons not to simply rush each objective with an APC or two, as the overwhelming majority of players have no AT and those that do have only one rocket with no chance of quick resupply. 9. It's very fun, even it's present state, especially once you get past about 16-20 players. The only issue is getting there.
  23. The issue is less one of race than of the fact that 1SG Miles' voice does not match him at all. His character is not unique in this, but he does stand out as the worst. I heard him talking and was honestly confused as to who was speaking until I reloaded and went through the sequence again, watching his lips move.
  24. Apocal

    viewdistance and other dissapointments

    You can use the set viewdistance XXXXX command. I was running 25km viewdistance on one (very large and relatively flat) map in ArmA1. Also I see four crewman in the M1 Abrams?
×