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Everything posted by beugnen
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Why there are so few reviews?
beugnen replied to ErcanKazaz's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yes why hasn't say IGN reviewed the game? Too busy praising silly games like FTL. Pitty, CCGM is still rather impressive despite some fixable flaws. -
A wiki would be nice, otherwise well done!
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Can I unlock firewalls/scramblers/shield-boosters for my islands?
beugnen posted a topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I built a defense island but I'm pretty sure it didn't have any of the above. Did I miss it or are they for the enemy/neutral islands only? Cheers -
Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Agreed, but it has been well established since the early 90s by the fine work of Mr Reynolds of OpenSteer, Boids, SGI, Sony and EA fame, not to mention an open library is available. [1] [1] http://www.red3d.com/cwr/steer/ http://www.red3d.com/cwr/ http://opensteer.sourceforge.net/ ---------- Post added at 07:13 AM ---------- Previous post was at 07:09 AM ---------- perhaps, but thats generally not the way to do it since it makes things behave like a AFX model racecar track.[1] [1] http://www.red3d.com/cwr/steer/ -
Can I unlock firewalls/scramblers/shield-boosters for my islands?
beugnen replied to beugnen's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
No sorry, I meant my islands. Thanks -
How to Time Warp anywhere, anytime
beugnen replied to Unc's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
"So if you choose 5.0 then the game will run (roughly) at 5 times the speed, if you choose 10.0, then it'll run 10 times the speed" In my tests, "10" had the same effect as "5". Unfortunately though, I found this tool had the effect of making the game crash even when running at normal speed. Of all the bugs in CCGM, one thing that it does right is not crash under normal conditions -
Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
here's a very nice API for autonomous steering by Mr Craig Reynolds called OpenSteer -
Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
+1 please fix/open-up-to-modding pathfinding -
NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
sigh. though I'm not qualified to do open heart surgery i can relay information from experts that it is dangerous. do you understand the metaphor yet? if you must know I've been building systems longer than your brief stint in the armed forces. and yet claims such as these are rather pointless since i'm fairly sure no university offers degrees in computer assembly the likes of which that occur at the shop-front level. the likes of dell or apple are a different story of course. i doubt you would be let in the door without recognised and proven qualifications. finally, urinating competitions are tiresome and that is the final word ill say on this matter. -
not a bad article. it is no surprise that the more powerful cpu attains the highest benchmark in this cpu-bound application. it does not really prove anything. it is much like finding a cpu for a ray tracing application[1] i fear that A2 is going to be used by some as a CPU benchmark application when in fact it is perhaps just an example of poorly written code. [1] ray tracers do not use GPU
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NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
what a ridiculous and irrelevant thing to say. just because i may or may not have installed water-cooling systems, i do know for a fact that open heart surgery is rather risky. so by your logic as an 'expert' water-cooler installer, a surgeon will recommend DIY heart surgery to be performed by anyone? i think not. finally on spelling, everyone makes a mistake. i'm quite sure if i google the planet for all your posts it is highly probable i will find an incident of shall we say accidental spelling too. oh and i don't need a moderator to fight such trivial fights, i am more than capable of winning any war of words, logic and basic common sense with you anytime my friend. -
oh dear seems Mr Dictionary has failed us again please refrain from posting until you have left school
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ARMAIIMark - slower with SLI
beugnen replied to GunSlingerAUS's topic in ARMA 2 & OA - TROUBLESHOOTING
agreed, normally SLI should offer improvement.[1] how many test runs did you run though when you got the 9% improvement? is it reproducible? do you still get the same result after quitting and re-running the game? finally, try the test again after rebooting. this will reduce the error margins i suppose but more importantly whether the improvement was a curious one-off. let us know how you go ------------------------- [1] there is a disturbing trend of games that are immune to SLI/crossfire. initially i was reasonably sure that we were told such things was in the driver level and that games did not have to be programed against it. there are conflicting reports about this today. ---------- Post added at 08:22 AM ---------- Previous post was at 08:11 AM ---------- interesting, but im not sure that is entirely true. in SLI cards are configured as master and slave. data is sent to the master and relayed to the slave via the sli bridge thus excluding the need for cpu or motherboard intervention. even in systems without the bridge, the motherboard is able to send data between cards in pcie. i couldnt quite understand what you meant by cpu, so ill just recap. it is widely known and proven that the game is cpu-bound. gpu is making insignificant impact to game performance. -
don't believe everything you read on sites such as slashdot. for one thing they failed to observe the difference between the following core ecosystems in the game: performance in the so-called A2 in-game 'benchmark' performance in the sandbox modes performance during normal in-game 1. - never appears to change regardless of settings or rig 2. - performance sky rockets on the same rigs. therefor the game is CPU bound in-game 3. is woefully slow considering what is being displayed and the little number of units on the map regardless
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NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
the OP is making a legitimate point about water cooling. in fact it could be applied to any DIY work not necessarily restricted to the computing domain.[1] finally, don't waste forum space being the spelling nazi. if it were an allowed cause then the vast majority of posts would be subject to this rule. this is a forum, not someones thesis. be the overlord elsewhere if you have nothing of significance to say. ---------------- [1] DIY house improvement was in the top 10 causes for home injuries in the past 5 years -
this happened to me. the game was displaying a screen resolution with an Out of range Vertical Refresh Rate[1]. i.e. attempting to display say 90Hz on a monitor that can only support say 60Hz for the given screen resolution. to fix (in my example below i use 60Hz for my 1680x1050 rez. check your monitor for recommended settings: .\My Documents\ArmA 2\ArmA2.cfg ------------------------------------ language="English"; . . . Resolution_W=1680; Resolution_H=1050; refresh=60; . . . -------------------- [1] not to be confused with VSYNC which is merely displaying the frames inline with the next vertical interrupt. it is quite feasible to have 50FPS, have it VSYNC'd so as to avoid tearing and yet the refresh rate is 60Hz. thats why i laugh at silly people who insist they are getting 100 FPS and yet their LCD is only capable of physically displaying 60 frames per second anyway (60Hz) regardless what they set VSYNC=on/off to.
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Constant CTD making game unplayable
beugnen replied to CarlR's topic in ARMA 2 & OA - TROUBLESHOOTING
it is perhaps wrong to assume. we need to rule out if whether it is the multiplayer component or stand-alone component since the game obviously activates different functions in this modes. since you haven't tried singleplayer it is perhaps premature to point the finger at multiplayer. try playing the game single player, campaign or scenario makes no difference so long as no LAN or online play is involved. if all goes well for repeated testing sessions then we can rule out your system at least for running stand-alone play. [1] if then you try multiplayer and barfs each time then it would be prudent to suggest there is something wrong in online play. perhaps AV or firewall? let us know how your fair:cool: -------------- [1] since this will obviously test you CPU, GPU, RAM, MB, OS etc -
have a look over in the steam forums. many people had the same issue with DEFCON + STEAM and fix was found by editing a config file or some such. i forget the details.
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ARMAIIMark - slower with SLI
beugnen replied to GunSlingerAUS's topic in ARMA 2 & OA - TROUBLESHOOTING
that's only a 9% improvement, hardly significant; in addition subject to +/- test error -
NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
im not sure that dust is going to effect thermal properties of a heat sink. what is your ambient temperature there? is your room very hot? -
agreed, the ps2 was a milestone in console history i think. yes i stand corrected there, it seems only MS releases every 3 years. ps2 --> ps3 was 5 years. :). ---------- Post added at 09:14 AM ---------- Previous post was at 09:10 AM ---------- agreed my friend. A2 has wonderful potential, im hoping for a fix.
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wow you've been reading these forums for at least 6 years and know all by heart? get a life dude in any event, it was obvious BIS was unable to understand and implement VS and PS
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try DVDInfoPro and test your drive. additionally do a media test on your A2 disk to see if its faulty.
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yes get a quad core. A2 is cpu-bound, multi-core aware and will gobble cycles of all cores rather nicely at around 50-65%. hope all goes well!
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im not sure what the emphasis is with ground detail. if you just wish to focus on one aspect (an inadvisable thing to do) then Fallout 3 and Oblivion have superior GD and present much better. additionally, when A2 is loaded in either of the two 'sandpit' modes, the ground detail is the same as 'in-game' and yet the FPS triples. ground detail in A2 is not the weakest link so the performance drop is therefore caused by something else. [1] your statement of FSX lack of ground detail is without verboseness to form a complete argument. unless A2 sports 15cm pixel textures, 10m ground mesh elevation data, 6,000 trees/square KM not to mention visibility at 100s of km then A2 ground detail is perhaps irrelevant. i hear reasons from others that 'A2 runs slow because of all the AI and units'. i say take a look at X2/X3. it models 1000s of ships and presents better FPS. others say 'its the physx', i say look at BS. finally others cheer 'its because of realism'. i say they have never used a PMDG product. there is a vast universe of software out there especially simulators, A1/A2 does not own the IP of Realism and some others actually do it better.:cool: ------------------ [1] cpu-bound