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thearies

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Posts posted by thearies


  1. 3BK31 was just a prototype round that never entered service, during tests it was discovered that a triple warhead setup was problematic and caused shaped charge jets to not form properly. So it's penetration was mostly theoretical.

     

    Besides with penetration levle of only 800mm RHA it's unable to pierce front turret, and most likely also hull armor.

     

    As for Fire Control Systems, in RHS we might thing something about it. Especially that majority of you guys need to know how these systems work, and actually how to properly use them. What Reyhard did is closer to a simulators like SB Pro PE, and from my own experience, when I tested these systems during development, initially it was sometimes difficult to hit, but after applying same rules as you should do in simulator like Steel Beasts Pro PE, I started to achieve good results.

    maybe/maybe not... but in this game/simulation you can kill a m1a1 with one shot using a 3BK31 fired at the front that hits the rooftop in a acute angle; so i do with a t-72b3 range 2300m.  and i think despite the fact what is really happening to the munroe effect physics in a tri-shapedcharge ensemble and it's problemtics in real life... it's the most potent heat round for russian tanks in rhs and it will, following the adoption of the penetration power of an 3BK31 as a simulation, penetrate the rooftop of an m1a1 ..was how to prove ;)


  2. On T-72 obr. 84, 85, 89 & basic T-80 you need to press reload key (R by default) each time you want to load shell into the gun. This behaviour was caused by fact that once shell was injected into gun, you couldn’t unload it without pushing it out with pull-through from the outside. Inability to unload shell was mainly caused by two section ammunition design which was dictated by autoloader design.

     

    With manual loading of each shell, gunner is able to choose appropriate projectile for target.

     

    And if someone wonder what gunner should do in case of misfire then it's possible to change propellant of shell from inside.

     

    Since such button smashing was slowing down reload procedure, later tank models had their autoloader upgraded with sequential shell loading, meaning that shell is loaded right after firing round. This is especially useful if you know that you will be firing i.e. 4 AP rounds in the row because you for example engaging tank platoon. Sequential loading can be disabled in pressing Z key (“Autoloader switch key†in RHS Game Options menu)

     

    sequntial.jpg

    Sequential switch is on the left, and autoloader ammo switch is on the right. Sequential mode is turned on & next loaded round will be Armor Piercing (Broneboynyj)

    Б - AP

    О - HE FRAG

    К - HEAT

    У - ATGM

     

    some stuff to read ;)

    http://www.steelbeasts.com/sbwiki/index.php?title=T-72M1#Load_the_Gun

    http://fofanov.armor.kiev.ua/Tanks/EQP/al-80.html

    http://fofanov.armor.kiev.ua/Tanks/EQP/al-72.html

    https://en.wikipedia.org/wiki/T-72#Autoloader

     

    if you choose a tank in the 3d editor you can rightclick it and go for attributs, there you can scroll down to change the ammoload and ammosubtype of the tank.

    on the battlefield it will make a big difference whats loaded   https://de.wikipedia.org/wiki/D-81

    the 3BK-31 for e.g. can be a real one shot abrams killer. thru it's higher firing angel you can do a devastating "top attack"


  3. the mg4 again... i have this real strange trigger delay with the mg4 :confused: its like pull the trigger and around quarter/half a second later the rifle fires, can somebody reproduce this? :confused_o:

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