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d3lta

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Everything posted by d3lta

  1. Now, I'm testing a 7970 using a downclock to 900 mhz. No crashs more by 8 hours. News, I post here. Enviado de meu GT-N7100 usando Tapatalk
  2. OK friznit2, very thanks, I'll wait. Best Regards.
  3. This snippet is interesting, But I'll have a lot more work to do this... =( if (isServer) then { { [_x,"addObjective", [ str(time), //ID (string) getposATL thisTrigger, //position 100, //size "MIL" //type ] ] call ALiVE_fnc_OPCOM; } foreach OPCOM_INSTANCES; }; Blacklist is not a good option too.... What I need to remove the objective?? Only remove the area marker? :confused:
  4. Good, but the problem with this approach is that my mission is dynamic, I need to use scripts to insert Blacklist areas after a time or a specific event. How I do This using a script, not in editor 2d? Enviado de meu GT-N7100 usando Tapatalk
  5. Thanks, I don´t use tasks generated by Alive. I use Alive only to populate the enemy AIs on specific areas on the map. Alive for me is a better option than UPSMON, because performance. The problem with deleting AIs is that the IAs upon ALIVE are virtual, I dont have how to delete.... =(
  6. I have green zones on the map, I need no enemy activities there because specific tasks (upon there) are OK. Any sugestion to do this yet using Alive? I developing a persistence mission (inidbi). =( =( workaround..... Is alive Crashing if I deleting (using another script) the AIs?
  7. Please, can someone help me ??? I need to deactivate a alive module in realtime, the Alive_civ_placement (or ALIVE_mil_intelligence), using a script. How I do that??? abstract Example: if (mytaskOk) then { mcp setVariable ["enable",false]; }; It is possible? Best regards D3lta Ps. Sorry, my English is not enough.
  8. Hi Masters, It's possible to get System Date from dedserver in ARMA3 script system? Best Regards D3lta
  9. I already used the find. Only a old thead about arma 2 and .dll. no more. Enviado de meu GT-N7100 usando Tapatalk
  10. Hi Masters, Is publicVariableServer compatible with ARMA 3 script multiplayer engine? Or is a deprecated command or only OA compatible? https://community.bistudio.com/wiki/publicVariableServer Best regards D3lta
  11. UPDATING: I change my old R9 290X by other card, a new Sapphire R9 290X. The problem backs again , see the image crash after to play 1 hour : http://imagizer.imageshack.us/v2/1024x768q90/32/rdo3.jpg (175 kB) http://imagizer.imageshack.us/v2/1024x768q90/856/3wk7.jpg (146 kB) http://imagizer.imageshack.us/v2/1024x768q90/208/y3g1.jpg (242 kB) My PC SYSTEM IS: Motherboard: EVGA SLI 3-way Power Supply: CORSAIR 620W ------------------ System Information ------------------ Time of this report: 2/14/2014, 19:09:11 Machine name: GPU-MASTER Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_gdr.131030-1505) Language: Portuguese (Regional Setting: Portuguese) System Manufacturer: OEM System Model: OEM BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz Memory: 12288MB RAM Available OS Memory: 12280MB RAM Page File: 3484MB used, 11866MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 144 DPI (150 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.03.9600.16384 64bit Unicode DxDiag Previously: Crashed in system information (stage 3). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Display Tab 2: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: AMD Radeon R9 200 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x67B0) DAC type: Internal DAC(400MHz) Device Type: Full Device Device Key: Enum\PCI\VEN_1002&DEV_67B0&SUBSYS_0B001002&REV_00 Display Memory: 9958 MB Dedicated Memory: 4070 MB Shared Memory: 5888 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SAMSUNG Monitor Id: SAM0902 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1267 (English) Driver Version: 13.350.1005.0 DDI Version: 11.1 Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1 Driver Model: WDDM 1.3 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 1/31/2014 19:07:22, 1328328 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71EE2-24F0-11CF-4177-0A2BBEC2C535} Vendor ID: 0x1002 Device ID: 0x67B0 SubSys ID: 0x0B001002 Revision ID: 0x0000 Driver Strong Name: oem13.inf:cb0ae414ee360e1f:ati2mtag_Hawaii:13.350.1005.0:pci\ven_1002&dev_67b0 Rank Of Driver: 00DA2001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {A491560E-FFE4-4202-9B1D-2DCD004EB9E3}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Card name: AMD Radeon R9 200 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x67B0) DAC type: Internal DAC(400MHz) Device Type: Full Device Device Key: Enum\PCI\VEN_1002&DEV_67B0&SUBSYS_0B001002&REV_00 Display Memory: 9958 MB Dedicated Memory: 4070 MB Shared Memory: 5888 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: SyncMaster 2232BW plus,SyncMaster Magic CX2232GW Plus(Digital) Monitor Model: SyncMaster Monitor Id: SAM0376 Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: DVI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1267 (English) Driver Version: 13.350.1005.0 DDI Version: 11.1 Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1 Driver Model: WDDM 1.3 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 1/31/2014 19:07:22, 1328328 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71EE2-24F0-11CF-4177-0A2BBEC2C535} Vendor ID: 0x1002 Device ID: 0x67B0 SubSys ID: 0x0B001002 Revision ID: 0x0000 Driver Strong Name: oem13.inf:cb0ae414ee360e1f:ati2mtag_Hawaii:13.350.1005.0:pci\ven_1002&dev_67b0 Rank Of Driver: 00DA2001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {A491560E-FFE4-4202-9B1D-2DCD004EB9E3}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Headset (Sound Blaster Tactic(3D) Sigma) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\VID_041E&PID_3220&REV_0176&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 6.03.9600.16384 (Portuguese) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 8/22/2013 09:37:34, 121088 bytes Other Files: Driver Provider: CREATIVE HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Ãudio Digital (HDMI) (Dispositivo de High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.03.9600.16384 (Portuguese) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 8/22/2013 09:38:21, 395776 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: 1 - SAMSUNG (AMD High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1005 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: AtihdWB6.sys Driver Version: 9.00.0000.9904 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 12/19/2013 14:46:40, 222720 bytes Other Files: Driver Provider: Advanced Micro Devices HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Ãudio Digital (S/PDIF) (Dispositivo de High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.03.9600.16384 (Portuguese) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 8/22/2013 09:38:21, 395776 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Headset Microphone (Sound Blaster Tactic(3D) Sigma) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.03.9600.16384 (Portuguese) Driver Attributes: Final Retail Date and Size: 8/22/2013 09:37:34, 121088 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Ãudio Digital (S/PDIF) (Dispositivo de High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: HdAudio.sys Driver Version: 6.03.9600.16384 (Portuguese) Driver Attributes: Final Retail Date and Size: 8/22/2013 09:38:21, 395776 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF --------------------- Video Capture Devices Number of Devices: 0 --------------------- ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Teclado Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Razer Taipan Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0034 FF Driver: n/a Device Name: Razer Taipan Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0034 FF Driver: n/a Device Name: Razer Taipan Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0034 FF Driver: n/a Device Name: Razer Taipan Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x0034 FF Driver: n/a Device Name: Controller (XBOX 360 For Windows) Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x045E, 0x028E FF Driver: n/a Device Name: Sound Blaster Tactic(3D) Sigma Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x041E, 0x3220 FF Driver: n/a Device Name: Sound Blaster Tactic(3D) Sigma Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x041E, 0x3220 FF Driver: n/a Device Name: G15 Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC222 FF Driver: n/a Device Name: Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC221 FF Driver: n/a Device Name: Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC221 FF Driver: n/a Poll w/ Interrupt: No What happen here? I dont have problem with NV CARDs and ARMA. I dont know what I need to do to fix this crazy problem.
  12. I disagree, I don´t have problem with no other game, only ARMA3. I have 50+ games installed, no problems. Can you explain me?
  13. Thanks, but no problem with RAM, I tested each module singly. 5870 is old generation, the vliw.
  14. I dont have problem with no other game (I have 50 installed) , ONLY ARMA3. Fault is from Bohemia, failing to otimize correctly the game for AMD. Best Regards.
  15. thanks, but no overclock here, only default clock on CPU or GPU.
  16. my cards are GCN generation. HD6950 is VLIW, a old arquitecture.
  17. Update: A lot of crashs with last version of Arma3 and last version of Catalyst,the 14.1. Now, with FSAA or without FSAA, the PC crashes using R9 290X or HD7970. I'm crazy with this bug. I'm not playing more Arma3. Help Bohemia, please. =( =( =( =( Ps. I dont have problem with nv cards.
  18. Hi Code34, Is the code ( below ) the correct approach to use oopdw? _pdw = ["new"] call OO_PDW; waitUntil { ["SavePlayer", player] call _pdw; sleep 1; false } Is a bad code? alternatives? best regards
  19. are you playing arma with this settings below?????? Ps. I dont have problem with nv cards.
  20. Now, I'm testing Arma 3 with a Radeon R9 290X, crashs a lot, red screen, bluscreen, etc...... Sorry Bohemia, but, your AMD support is terrible. I hopeless now....
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