elite3444
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10 GoodAbout elite3444
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i bought ArmA 2 off direct2drive, would that be compatible with OA from Sprocket?
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Since i bought arma 2 from direct2drive, since OA is standalone, will i be able to get OA from steam or from a retail store? Would this cause any problems later on?
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i think its 36...its the 1 besides the su25 that has too seats Ok i was playing a mission i made where u were the gunner of 1 and it was just a secops mission ad the pilot flew you around to shoot things. i want to know if this is supposed to happen or if its a bug but...there was no sound after startup of plane, i heard missles or weapons when i fired but i could not hear the plane. Is this intented?
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right click and hit rename and then init.sqf will be highlighted click on the right side of .txt and just erase that part and hit enter
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Need help with extraction
elite3444 replied to elite3444's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can u post the strings you put in triggers and how you synchronized waypoints? -
Need help with extraction
elite3444 replied to elite3444's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any more help? -
Need help with extraction
elite3444 replied to elite3444's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@zilla this is more of the roles being switch where im the helicopter and the infantry call me. @callaway, im making it where they have to destroy a couple of buildings like a radio tower. I need it to once they destroy everything, a message pops up saying something like "This is Alpha, requesting extract at LZ Bravo" and they all move or have moved to the waypoint i have set. I then fly there and pick them up, fly back to base and game ends. -
i have a mission where you are an osprey pilot and you take 2 squads to a town and they unload and go to destroy certain targets. I want to make it that whenever those targets are destroyed that a message (sideChat "message") pops up and all the BluFor i dropped off move to a certain waypoint (the Landing Zone) What do i need to do in trigger(s) or init.sqf to make this work?
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im new to editing and i have a question about init.sqf do i just make it by hiting new->text document in my mission folder? or do i need to actually make an sqf file somehow? Sorry this might be a really easy answer but im new to making missions and i want to add more complex things to them. i made an init.sqf file for one mission and then made briefing.sqf file and did what it said in the other thread about it but it didnt work.
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Need help with triggers
elite3444 replied to elite3444's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what do u mean by init.sqf i know init would be initialization but im not sure what u mean by that, everything else i understand -
i made a singleplayer mission where a bunch of marines are defending an airport from russians, while a smaller group is taking over the village where they are coming from. I want to make it where a trigger sets off each time one is seized by Blufor I have 2 triggers, one for each location, but is there a way to synchronize them where when both have been triggered, the mission ends? Or does anyone have a suggestion for a way to do this. Im pretty new at making missions so some extremely complicated things might be a bit hard for me.
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Game randomly drops to 0 fps
elite3444 replied to elite3444's topic in ARMA 2 & OA - TROUBLESHOOTING
i think my virus scanner was scanning, ill update if it still goes on -
for some reason the game just randomly drops from a steady 20-25fps to 0. It happens in both singleplayer and multiplayer. i have updated drivers for my graphics card also, im pretty sure something like this happened to me in arma1 but when i disabled postprocess effects it worked. When i tried that in arma 2 it didnt change. Anyone know whats wrong?