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jw custom

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Posts posted by jw custom


  1. I would love to see you explain to us how in the hell we are supposed to survive this onslaught! :-P

    How did you play it?

    Did you just burst forward?

    Which aimingAccuracy did you use and did you try adjust it(mission parameter)?

    Are you using and AI enhancement mods?

    How many players were in?

    I only tested on a local dedicated on "regular" difficulty with standard values. In mission i tested with aimingAccuracy on 0.3(all other skills is set on 1) and as i was playing solo and was able to pick off quite a few enemies i found it managable.

    If you have time today then let's give it a go on my server and see if it plays different. Anyway i will add parameters for the rest of the enemy skills and add a parameter for aprox. how many enemies there will be.

    How did you do the player markers?

    Did them with drawIcon3D see here: http://community.bistudio.com/wiki/drawIcon3D


  2. Operation Ground Breaker:

    GVtnrg3.jpg?1

    Changelog:

    v0.1

    - Initial release

    v0.2

    - Added parameter to set "enemy strength"

    - Added parameter to enable/disable tags

    - Added a backpack to medics so they can have a medikit(there is some problem directly adding a medikit to vest/uniform it seems)

    - Changed all units skills (except aimingAccuracy) from 1.0 -> 0.85

    General info:

    Parameter setting for aimingAccuracy(default = 0.3)

    No respawn

    No revive

    Briefing:

    First step in controlling Stratis is to control Stratis Air Base, but before sending in the marines your job is to destroy the communication tower. You will be inserted by boat and extracted by helicopter.

    Download:

    Download v0.2 from filedropper

    Download v0.2 from armaholic


  3. ^^^^^ This is FALSE, when you buy an early-access game, again, you're not pre-ordering it, you're PURCHASING the game in its early stage to participate (in a form of suggestion and collaboration) to its development.

    You forgot to mention that you get a huge discount, but of course thats not in your interest to mention.

    Not yet sure if this is a valid observation or not.... but after the stable branch update last night I noticed that situations in Al-Fallujah that definitely would have got me killed before, were now somewhat more forgivable. I was setting the spawned enemy to aimingAccuracy = 0.2, but was still being slaughtered before. Last night, I seemed to be having a much easier time if it.

    Since release i've spawned units with aimingAccuracy = 0.3 which i found very manageable.


  4. Okay just tested and it started fine on dedicated server. Try and change one of your playable units to player and see if that helps.

    Btw, when you start something explodes at your base which makes an chainreaction so everything blows up and makes a lot of screen lag!!


  5. I probably should not saying this, but it keeps me wondering is BI's technology(engine) isn't advanced enough to achieve beautiful water effect, terrain shadow cast... think about 3 years ago Just Cause 2 have all these and a huge map(around 900km^2) too...

    Just took a look at some video showing the JC2 map and yes it is indeed a huge map... of barely nothing compared to it's size.

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