jw custom
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Everything posted by jw custom
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I have read thousands of posts about performance issues so just telling people that this game runs greatly on minimum specs wouldn't be fair.
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Holy smoke, you got a truck to carry that labtop around? I'm playing @ 2560 x 1080p with most thing on ultra/highest seeting except viewdistance on a few other settings and it's running fine. Forgot to mention i've playing with: i7-4700k, GTX 780, 32GB RAM.
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Like mentioned if you really wanna enjoy this game you'll need a high-end computer especially the CPU is imoprtant. You mentioned playing while traveling which makes me think labtop which often ain't the best way to play ArmA. Yes there is tons of mods and missions for MP and SP.... insanely amounts B) This game has a high learning curve but is very rewarding when you master it. There is ofcourse also the mission editor if you are into such stuff, but becareful, it's a time stealer (i speak from experience) :P
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The Unsung Vietnam Mod 3.0 WIP THREAD
jw custom replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks, already seen them but great pics nontheless B) -
The Unsung Vietnam Mod 3.0 WIP THREAD
jw custom replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any chance of a few pictures :) Can't wait to drop napalm on NVA :lol: -
List of issues with the new forums engine
jw custom replied to kenoxite's topic in BOHEMIA INTERACTIVE: Web-Pages
No everytime l leave forum and come back im logged out. In old forum i could check 'Remember me' so my login was kept. -
List of issues with the new forums engine
jw custom replied to kenoxite's topic in BOHEMIA INTERACTIVE: Web-Pages
Forum keeps logging me out :( -
Maybe when i get used to it i'll like it but right now i'd rather go back to the old one :mellow:
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Get a postion in a direction based on 2 positions
jw custom posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i know position of the 2 blue dots my question is how do i find the position of the red dot 500m from the 2nd blue dot? Thanks for any help :) -
Get a postion in a direction based on 2 positions
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks that works perfectly :cool: -
Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Script is now updated and should work in MP. See first post :) -
Dont mind the haters, keep up the good work :)
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Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No it wasn't working correctly in MP. I posted some examples that made it somewhat working but not properly. -
Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay i've startet to play ArmA a bit again and decided to finally make this script MP compatible. It's seems to be working ok in MP now :) Any requests before a release? The number of CAS calls are tied to the unit so if a player leave a server and another player joins and use that same unit the number of CAS calls left sticks. So im thinking adding a counter so after a certain amount of time the CAS calls get renewed. -
Poolpunks Object Packs - Work in Progress Thread
jw custom replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
cool stuff :cool: -
Nintendo CEO Satoru Iwata dead at 55
jw custom replied to vran.'s topic in OFFTOPIC - Games & Gaming
55 is no age, always sad to see pass way too early :( RIP -
The Unsung Vietnam Mod 3.0 WIP THREAD
jw custom replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think this a Tanoa will get me back in playing A3 :cool: -
The Unsung Vietnam Mod 3.0 WIP THREAD
jw custom replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The terrain looks amazing :cool: -
The Unsung Vietnam Mod 3.0 WIP THREAD
jw custom replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow that picture with the jungle path between the rocks reminded me of Vietcong :cool: -
Ultra Simple Patrol Script v1.4 by JW Custom Main features: Random start placement of units/groups Randomly unit/group patrolling Usage: Put the below line in a units init field, f your working with a group you only need to put it in the leaders init field. nul = [this, 500, "patrolMarker", "patrolMarker", 500, "AWARE", 100, "LIMITED", "FILE",0,75] execVM "USPS.sqf"; In the above example the unit/group will be randomly placed within a radius of 500m of the center of marker "patrolMarker". The unit/group will randomly patrol in a radius of 500m of the center of marker "patrolMarker". The unit/group bevaviour will be set to AWARE and it's chance of existing is 100%. The unit/group will patrol in "FILE" formation with speed set to "LIMITED" which is walking speed. The unit/group will wait 0 seconds at every waypoint before moving on to next. The unit/groups spawn height and fly height is 75m, so in this case we are dealing with a aircraft. Parameters: argument 0: The unit/group leader we are dealing with argument 1: The radius size where to randomly place the unit/group within argument 2: The marker representing the radius center of where unit/group will be randomly placed within argument 3: The marker representing the center of the unit/group patrol argument 4: The radius size where unit/group will patrol within argument 5: The behaviour of the unit/group. Select between: "CARELESS", "SAFE", "AWARE", "COMBAT", "STEALTH" . argument 6: Chance of unit/group existing in percentage. If set to 100 the unit/group will always exist. argument 7: Movement speed of the unit/group. Select between: "UNCHANGED", "LIMITED", "NORMAL", "FULL". (LIMITED = walk) argument 8: Group formation. Select between: "NO CHANGE", "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE", "LINE", "FILE", "DIAMOND". argument 9: Wait time in seconds before moving on to next waypoint. Set to 0 and theres no wait time. argument 10: Altitude of unit/group. Unless unit/group are a air vehicle this should be set to 0. Changelog: v1.0 -initial release v1.1 -added agument for chance of existing -fixed a few errors v1.2 -Using manual waypoint instead of BIS taskpatrol -added argument for movement speed -added argument for group formation -added argument for wait time between waypoints -minor tweaks v1.3 -added alive check to stop waypoint loop when all units in group are dead v1.4 -added support for land & air vehicles -added argument for spawn/fly height -fixed a marker error (thanks Mikey74 for reporting) -fixed a few issues Additional info: Use large patrol radius for vehicles for best results. Using script on grouped vehicles can give unwanted results! Download script & demo v1.4: http://arma2missions.webege.com/
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Thank god you have Altis for that... im really excited about getting a green terrain :cool:
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Wow... nice :cool:
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That jungle looks amazing, hope it's gonna be playable :)
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Wow i might start playing ArmA3 again... finally a green terrain
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Loved Doom :cool: