jw custom
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Everything posted by jw custom
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I have never had any serious problems with the game. This patch really did a good job on fixes small stuff like the annoying AI problems etc.
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No increase / decrease in performance here, but i'm really happy with some of the fixes :)
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ARMA II Patch 1.03 & Dedicated Server Released .
jw custom replied to Placebo's topic in ARMA 2 & OA - GENERAL
Thanks for the update BIS, the AI improvements are VERY welcomed :D -
Yesterday i was gunner in a abrams and accidentally blew up another abrams, it was my name that appeared and said "killed by JW(friendly fire)" or something close to that, not the drivers name!!
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Destroy tower trigger
jw custom replied to Tinker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That worked... i was wondering how to get those ID's and now i know :P Thanks for the help and so fast, really appreciated :cool: -
Destroy tower trigger
jw custom replied to Tinker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wut??? Please explain this again :confused: I placed a satelit next to the tower named telek1 and with: telek1 = getPos this nearestObject id in it's init field. Then i have a trigger with following in it's condition field: !alive telek1; and END as type. Nothing happens. -
I create and host SpecOps missions for 1-6 players which is all about instant action and a lot of it, no traveling km after km :) Most missions are infantry only, but with time there will be more with vehicles. See details in my sig.
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Agree. I often say 'fuck' out loud when in trouble, in-game that be ;)
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viewdistance and other dissapointments
jw custom replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
LMFAO :p -
Thank you very much, GREAT info :cool:
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How do i stop AI from going prone?
jw custom replied to iAssault's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes when injured they go prone, but spetznaz tend to prone now and then even when not injured :confused: -
Script wanted, "Trip Flare"
jw custom replied to Lunatic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?t=79378&highlight=trigger+flare Theres a lot of good info in that thread.. flare color, random XYZ etc. -
How to get an Evidence file
jw custom replied to OddballWDI's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey thanks a lot kylania, this will surely come in handy :cool: -
How do i stop AI from going prone?
jw custom replied to iAssault's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Activation: Anybody, Repeatedly, Present -
How do i stop AI from going prone?
jw custom replied to iAssault's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Under "On Act." :) -
Yes 'UPS' and 'Random House Patrol' is great scripts and even better in combination with "Probability of Presence" and "Placement radius". It's really cool to have units in houses and on buildings :cool:
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How do i stop AI from going prone?
jw custom replied to iAssault's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use this in a trigger... {_x setunitpos "UP"} foreach thislist; ...and all units within the trigger area will stand. -
Execute script only server side?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks to both of you ;) -
Execute script only server side?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a trigger in my mission that execute a script which spawn a UAV Terminal at a random location and that works fine, but it seems that all clients execute that script and then theres spawned up to 6 UAV Terminals. Now how do i ensure that the script only will be executed by host/server side? -
Execute script only server side?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cool thanks :) P.S. one more question though: so if i use "if(not isServer) exitWith{};" the code within the brackets will get executed if NOT server right? -
Problems of spenatz being little girls
jw custom replied to luckyhendrix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use this in a trigger under 'On Act.' and it works fine. {_x setunitpos "UP"} foreach thislist -
viewdistance and other dissapointments
jw custom replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
No it's about YOU YOU and YOU :annoy: -
What setting is the biggest fps killer ?
jw custom replied to RGN07's topic in ARMA 2 & OA - GENERAL
For me it was Postprocess effects, almost doubled my FPS by turning it off plus i think graphic looks much better with it off :) -
I host homemade missions which support up to 6 players and would like to make a 6 man team. There's not gonna be any static roles we change between missions. ¤ Hosting 16 missions atm. ¤ No restart of game before all players are done. ¤ Instant action, often within a few hundreds meters. ¤ No bossing around. ¤ Playing seriously , but not too serious. ¤ Newbies are welcome( i'm a newbie to :) ). If this sounds interesting let me know See details in sig.
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Looking for serious coop players..
jw custom replied to jw custom's topic in ARMA 2 & OA - MULTIPLAYER
Just filter server list. Type = COOP Host = JW Custom Coop They are not up for download anywhere yet, might upload them to somewhere eventually.